Call of Duty: World at War (Xbox 360)Veteran Mode Reach Level 32 to unlock Veteran mode, which is a Co-op mode with much tougher enemies. Zombie mode Successfully
complete Campaign mode to unlock Zombie mode, which is a four-player
Co-op mode against endless waves of Nazi zombies. Ray Gun in "Little Resistance" mission After
the boat crashes, call in an air strike on the specified location. Run
up to the beach, and move to the right. You will find a small puddle at
the right side of the beach. Stand in it briefly, then move towards the
middle of the beach to find a smaller puddle. Stand in that puddle
briefly. Move towards the far left side of the beach. Stand briefly in
the puddle in the barb wire. After several seconds, the screen will
shake, and you will hear strange voices. Four lion statues will rise
out of the ground with alien Ray Guns in their mouths. Death Card locations The Death Cards can be found at the following locations. Collect a Death Card to unlock its effect in Co-op mode. Thunder Mission: Semper Fi (Eight of Hearts) Effect: Headshots cause enemies to explode
Location: At the very beginning after leaving the shack, you will see
another shack to the right. The card is inside.
Hard Headed Mission: Little Resistance (Four of Clubs) Effect: Enemies take less bullet damage
Location: At the end of the mission before going into the last
building, look to the right. The card is in a corner of bushes.
Suicide King Mission: Hard Landing (King of Hearts) Effect: Fire explosive pistol rounds while downed
Location: About halfway through the mission you will see a big building
with a mini-trench outside. Enter the building, and go into the lower
level. The card is to the right when you go into the room with the
stairs.
Cold Dead Hands Mission: Vendetta (Five of Diamonds) Effect: Enemies take their weapons with them to the grave
Location: After the sniper section at the first part of the mission,
Reznov will lead you through a building. Follow the bar around to the
end to find the card.
Sticks & Stones Mission: Their Land, Their Blood (Joker) Effect: Your weapon arsenal consists of a knife and rocks
Location: Destroy the tanks, and go through the barn. Search the stalls
to your right to find the card.
Vampire Mission: Burn 'em Out (Queen of Hearts) Effect: Can only recharge your health by getting kills Location: Just before the second mortar position is a bunker to the left. The card is inside.
Flak Jacket Mission: Relentless (Nine of Diamonds) Effect: Enemies take less explosive damage
Location: At the end of the mission, take either the left or right
path. Eventually the paths will reconnect. The card is about halfway
down the path.
Body Armor Mission: Ring of Steel (Jack of Spades) Effect: Enemies die by headshot only
Location: Enter the asylum, the immediately go to the left. The card is
in the far bottom left corner.
Undead Soldier Mission: Eviction (Ace of Spades) Effect: Enemies come back from the dead
Location: During the first half of the mission, just after the kitchen
area, you will eventually see a room to your right that has a large
hole in it. Drop down to find the card.
Painkiller Mission: Blowtorch & Corkscrew (Ten of Clubs) Effect: Shoot downed Co-op teammates to revive them
Location: Go to the left as you move toward the second bunker. A
Japanese soldier hanging upside down is near the card.
Berserker Mission: Breaking Point (Three of Diamonds) Effect: Get three kills in five seconds to become Berserk
Location: Clear all four mortar pits, then go to the small shack in the
south of this area. The card is inside.
Paintball Victory Mission: Downfall (Two of Spades) Effect: Limits your HUD, turns on friendly fire, and bleed out in half the time
Location: Before you get to the theater, some of your allies will break
through a door to your right. The card is past that door.
Bonus weapons Successfully complete the indicated task to unlock the corresponding weapon or weapon attachment: Bolt Action Rifles Springfield: Reach Level 4. Bayonet: Successfully complete Marksman Challenge 1 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 2 (grenade
launcher attachment, replaces Perk 1 slot). Arisaka: Reach Level 4. Sniper Scope: Successfully complete Marksman Challenge 1 (increases accuracy and range). Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range).
Rifle Grenade: Successfully complete Marksman Challenge 3 (grenade
launcher attachment, replaces Perk 1 slot). Mosin-Nagant: Reach Level 21. Kar98k: Reach Level 41. PTRS-41: Reach Level 57. Rifles SVT-40: Reach Level 4.
Flash Hider: Successfully complete Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle flash, but shorter range). Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight). Gewehr 43: Reach Level 7.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle flash, but shorter range). Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). Telescopic Sight: Successfully complete Marksman Challenge 3 (enhanced telescopic sight).
Rifle Grenade: Successfully complete Marksman Challenge 4 (grenade
launcher attachment, replaces Perk 1 slot). M1 Garand: Reach Level 17. STG-44: Reach Level 37. M1A1 Carbine Reach Level 65. Sub Machine Guns Thompson: Reach Level 4.
Suppressor: Successfully complete Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle flash, but shorter range). Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). Round Drum: Successfully complete Marksman Challenge 3 (increased ammunition capacity). MP40: Reach Level 10
Suppressor: Successfully complete Marksman Challenge 1 (invisible on
radar when firing, reduced muzzle flash, but shorter range). Aperture Sight: Successfully complete Marksman Challenge 2 (precision sight). Dual Magazine: Successfully complete Marksman Challenge 3 (increased ammunition capacity). Type 100: Reach Level 25. Ppsh: Reach Level 41. Shotguns M1897 Trench Gun: Reach Level 4.
Grip: Successfully complete Marksman Challenge 1 (vertical foregrip to
reduce recoil, replaces Perk slot 1). Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). Double Barreled Shotgun: Reach Level 29. Machine Guns Type 99: Reach Level 4. Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy). Bayonet: Successfully complete Marksman Challenge 2 (increases melee attack range). BAR: Reach Level 4. Bipod: Successfully complete Marksman Challenge 1 (reduces motion for more accuracy). DP-28: Reach Level 13. MG 42: Reach Level 33. FG 42: Reach Level 45. Browning M1919: Reach Level 61. Pistols Colt M1911: Reach Level 4. Nambu: Reach Level 4. Walther P38: Reach Level 4. Tokrev TT-33: Reach Level 21. .357 Magnum: Reach Level 49. Primary Grenades Frag: Reach Level 4. N 74 ST: Reach Level 4. Molotov Cocktail: Reach Level 10. Special Grenades Smoke: Reach Level 4. Tabun Gas: Reach Level 4. Signal Flare: Reach Level 4. Extra Custom Weapon Slots Reach the indicated Prestige rank to unlock the corresponding extra custom weapon slot: 6: First Prestige 7: Second Prestige 8: Fourth Prestige 9: Seventh Prestige 10: Tenth Prestige Perks Successfully complete the indicated task to unlock the corresponding perk: Perk Slot 1 -Special Grenade x3: Reach Level 4 (three special grenades, no smoke). -Satchel Charge x2: Reach Level 4 (two remote detonation explosives). -M9A1 Bazooka x2: Reach Level 4 (bazooka with two rockets). -Bomb Squad: Reach Level 16. -Bouncing Betty x2: Reach Level 24. -Bandolier: Reach Level 40. -Primary Grenade x2: Reach Level 44. -M2 Flamethrower: Reach Level 65. Perk Slot 2 -Stopping Power: Reach Level 4 (increased bullet damage). -Fireworks: Reach Level 4 (higher explosive weapon damage). -Flak Jacket: Reach Level 4 (reduce explosive damage). -Gas Mask: Reach Level 4 (protect against Tabun Gas). -Juggernaut: Reach Level 4 (increased health). -Camouflage: Reach Level 12. -Sleight Of Hand: Reach Level 28. -Shades: Reach Level 32. -Double Tap: Reach Level 36. -Overkill: Reach Level 56. Perk Slot 3 -Deep Impact: Reach Level 4 (deeper bullet penetration). -Extreme Conditioning: Reach Level 4 (sprint for longer distances). -Steady Aim: Reach Level 4 (increased hip fire accuracy). -Toss back: Reach Level 6 (reset fuse of picked up grenades). -Second Chance: Reach Level 9 (revive downed allies). -Martyrdom: Reach Level 20. -Fireproof: Reach Level 48. -Dead Silence: Reach Level 52. -Iron Lungs: Reach Level 60. -Reconnaissance: Reach Level 64. Vehicle Perks -Water Cooler: Reach Level 4 (decreased turret overheat). -Greased Bearings: Reach Level 4 (increased turret rotation speed). -Ordnance Training: Reach Level 12. -Lead Foot: Reach Level 28. -Coaxial Machine Gun: Reach Level 40. |