Dead Space 2 (Xbox 360)Prequel bonuses Have
a saved game file from the original Dead Space to begin the game with
access to the Refurbished Plasma Cutter. However, your upgrades to the
Plasma Cutter from Dead Space will not carry over. Successfully
complete Dead Space: Ignition in single player Ignition mode to unlock
the Hacker Suit (has bonus perks and hacking capabilities), a
Hacker-themed Contact Beam weapon skin, exclusive audio logs, and extra
power nodes, health packs, and credits. Hand Cannon Successfully
complete the game on the Hardcore difficulty to unlock the Hand Cannon
at the first shop in a New Game+. The Hand Cannon is a powerful weapon
with unlimited ammunition, is a foam finger, and Isaac says "Bang Bang"
and "Pew Pew Pew" when shooting it. Bonus suits Successfully
complete the game on any difficulty to unlock bonus elite suits in New
Game+ mode. During a second playthrough, the Riot Armor Suit will be
available in the store. The Elite Engineer Suit schematic can be found
in Chapter 2 near the first store, just before the first short outer
space section. The Elite Vintage Suit schematic can be found in Chapter
6 in the large hallway where Ellie and Stross are talking to you from
the balcony and you are attacked by a Brute (it is next to a statue
near the wall). The Elite Security Suit schematic can be found in
Chapter 9 after exiting the tram with Ellie the first time; search over
the railing to your right to find it on the floor. The Elite Advance
Suit schematic can be found in Chapter 11 when the yellow lift that the
Necromorphs jump onto reaches the top, turn around, and it is on the
ledge between the elevator and wall. Successfully complete the
game on the Hardcore difficulty to unlock the Soldier Suit at the
store. Successfully complete the game on the Zealot difficulty to
unlock the Arctic Security Suit at the store. Log into your same
EA account through the Dead Space iOS game to unlock the Riot Armor
Suit. This suit gives a weapon bonus to the Contact Beam of 10% extra
damage and has 25 inventory slots and 25% armor. New Game+ mode Successfully
complete the game on any difficulty to unlock New Game+ mode. This mode
allows you to start a second playthrough with all your weapons, items,
and inventory from the previous game. Hardcore mode Successfully
complete the game on any difficulty to unlock the Hardcore difficulty.
This difficulty is equivalent to the Zealot difficulty, but only allows
you to restart from the last saved game. It also only allows you to
save three times during the entire campaign, and cannot be started from
a New Game +. Re-spec ability At
the start of Chapter 7, you will have the option to re-spec your
weapons, RIG, and stasis module. This ability allows you to take out
all the power nodes in a piece of equipment and re-assign them
elsewhere. Each time you re-spec an item, it will cost 5000 CR. This
ability does not help you get the achievement for upgrading all your
equipment, but it is helpful to re-assign (or take back) power nodes
from weapons you do not use anymore. Additionally, you can use this
ability to refill Isaac's health at any workbench. If you re-spec the
RIG, any changes to a health node will reset Isaac's health to the new
maximum. For 5,000 credits, a re-spec is cheaper than a large medikit. Easy credits Purchase
the Supernova or Martial Law downloadable content. Then, go to the
store, and purchase the Detonator weapon for free. Fire all the mines
at a wall, then deactivate them and collect them. Do not reload the
Detonator. Sell the mines and Detonator for credits at the store. Buy
the Detonator back for free, and it will be fully stocked. Repeat this
process as many times as desired. Multiplayer unlockables Reach the indicated level in Multiplayer mode to unlock the corresponding bonus: - Lurker Range Damage Increase: Level 3
- Solid Army Green Suit: Level 4
- Stasis Increase to 2 Shots: Level 5
- Pack Melee Damage Increase: Level 6
- Line Gun: Level 7
- Solid Red Suit: Level 8
- Spitter Execution Damage Increase: Level 9
- Force Gun: Level 11
- Puker Ranged Damage Increase: Level 12
- Solid Black Suit: Level 13
- Plasma Cutter Magazine Size Increase: Level 14
- Lurker Melee Damage Increase: Level 15
- Solid Olive Suit: Level 16
- Seeker Rifle: Level 17
- Pack Execution Attack Damage Increase: Level 18
- Pulse Rifle Magazine Size Increase: Level 19
- Urban Camo Blue Suit: Level 20
- Spitter Melee Damage Increase: Level 21
- Urban Camo Army Green Suit: Level 23
- Puker Execution Attack Damage Increase: Level 24
- Line Gun Magazine Size Increase: Level 25
- Urban Camo Red Suit: Level 26
- Lurker Execution Attack Damage Increase: Level 27
- Javelin Gun: Level 28
- Force Gun Magazine Size Increase: Level 29
- Stasis Increase to 3 Shots: Level 30
- Pack Health Increase: Level 31
- Urban Camo Military: Level 32
- Seeker Rifle Magazine Size Increase: Level 33
- Plasma Cutter Weapon Damage Increase: Level 34
- Spitter Ranged Damage Increase: Level 35
- Urban Camo Olive Suit: Level 36
- Pulse Rifle Weapon Damage Increase: Level 38
- Puker Melee Damage Increase: Level 39
- Rivet Gun Magazine Size Increase: Level 40
- Tiger Camo Blue Suit: Level 41
- Line Gun Weapon Damage Increase: Level 42
- Lurker Health Increase: Level 43
- Javelin Gun Magazine Size Increase: Level 44
- Tiger Camo Army Green Suit: Level 45
- Force Gun Weapon Damage Increase: Level 46
- Pack Gets Out of Stasis Faster: Level 48
- Tiger Camo Red Suit: Level 49
- Seeker Rifle Damage Increase: Level 50
- Tiger Camo Military Suit: Level 52
- Spitter Health Increase: Level 53
- Rivet Gun Weapon Damage Increase: Level 54
- War Torn Suit: Level 56
- Javelin Gun Weapon Damage Increase: Level 57
- Puker Health Increase: Level 58
- Visceral Games Suit: Level 59
Additionally,
you can unlock the Solid Viral White Suit and Urban Camo Viral Yellow
Suit by killing a player that is wearing them. Schematic locations Search the indicated locations to find all schematics: Chapter 2 Power
Node: It is in the first Power Node locked room you come across. You
can open the locked door with a Power Node; you can find one on the
ground through the door to the left of the closet. Hacker Suit: It is at the end of the tram walkway area, near the spot you encounter the Fire Sack Necromorphs. Stasis Pack: It is on the tracks by where the flaming train passes you for the first time. Chapter 3 Pulse Rifle: Once you are out of the train, it is in a corner just behind where the train is hanging. Javalin Spears: It is behind the big marker statue towards the windows on the left. Chapter 4 Security Suit: It is on the top shelf of the room just past the door that you have to slow down to walk through. Chapter 5 Ripper: In the multi level room, ride the elevator down, then go to the right side of the room to find it. Medium
Health Pack: After you turn off the gravity and go through the holes in
the ceiling, you will find it floating in the middle of the room. Line
Gun Ammo: After crawling through the duct and falling, you will go
through a storage room. You will find it behind some shelves on the
right side. Detonator: It is in a room at the top of the church by the save station. Chapter 6 Seeker
Rifle: On the path at the beginning of the chapter, take the door to
the right. You will be on a balcony, and the schematic is on the far
right side on the ground. Pulse Rounds: When you first meet
Ellie, she will unlock the gate. Instead of going through the gate
behind her, follow the path around to the right where it is blocked by
debris to find the schematic. Flame Thrower: After you exit the
gym, follow the path, and go into the classroom to find the "Kids Gone
Crazy" text log. In that same room, there is a smaller room on the
right side with blood on the wall. The schematic is on the ground. Chapter 7 Ripper
Blades: At the start of the chapter when you enter zero gravity, the
schematic will be floating at the bottom of the room. Force Gun:
After you exit the elevator, turn left, and you will come across yellow
lockers. The schematic in the second locker from the left. Contact
Beam: The schematic is in the locked closet to the left of the spot
where you first see the save station on the wall. Use a Power Node to
open the closet and get the schematic. Chapter 8 Vintage Suit: The schematic is in the first locked door in this chapter. Detonator Mines: When you first talk to Ellie and Stross, go to the next room, and take left. The schematic is beside a body. Large
Med Pack: The schematic is in the room where you first meet Ellie. It
is past the table in the corner; you can move the table using your
kinesis and grab it. Chapter 9 Flame
Fuel: When you come across the laser traps, take a right from where
they were. You will come across a few crates lying around; use your
kinesis to move the crates and find the schematic along with an audio
log. Seeker Shells: The schematic is behind the guardian mounted near the exit door of the room where you fight Stalkers and Cysts. Chapter 10 Force Energy: When you reach the zero gravity area, go to the lower level to find the schematic on the ground. Chapter 11 Contact
Energy: In the zero gravity station where you move the lasers to gain
access to the shaft that leads inside, you will find the schematic if
you look outside from the inside of the shaft. Advanced Suit:
Enter the locked room opposite of the detonator mines trap. The
schematic is inside this room, but you need a Power Node to open this
locked room. Hidden Necromorph messages Use the Right Analog-stick to look around the following menu areas to find the following hidden messages: Main menu Upper left: "In the end, it all comes down to just one little thing..." Bottom right: "Unity after death, unity forever." Single Player menu Upper left: "Your body now, our body later, one body forever" Multiplayer menu Upper middle: "It's not over between us, you can't run from me forever" Bottom middle: "Make us Whole" Quick Match menu Bottom right: "We must believe in it and bend ourselves to its will and then it will heal us" Leaderboard menu Right: "The answer is in chicxulub" Extra menu Left: "Welcome back Nicole Brennan" Controller Map menu Bottom right: "Let us fear nothing. Death is only a transition to the unity beyond" Easy "Collect Peng" achievement In
Chapter 7 (approximately halfway through the level), find the mainframe
room where ANTI is located. One of the circuit rooms will have breakers
that turn blue in addition to being green or red (it is the left
breaker room, if ANTI's hologram emitters are behind Isaac). Insert the
four breakers in that circuit room so they are blue, and the access
tunnel will now lead to a new room with the Peng treasure. Easy "Elevator Action" achievement In
Chapter 7, immediately after Isaac starts the elevator to go to the
Solar Array area, a bunch of Tripods will appear. Use the Detonator to
shoot them. Usually hitting a Tripod with the Detonator anywhere on the
body will knock it off. Use Stasis to help hold a Tripod in place when
more than one of them appears at a time. Knock off all Tripods in this
sequence to get the "Elevator Action" achievement. If you do not get
the achievement the first time, reload, and try again. Easy "Lightspeed De Milo" achievement Once
you exit the elevator and enter the shopping center area after the
train scene in Chapter 3, you will see a large statue rotating. Shoot
the head off of it with any weapon to get the "Lightspeed De Milo"
achievement. Achievements Accomplish the indicated achievement to get the corresponding number of Gamerscore points: - Mission Impossible (50 points): Complete the game on Zealot setting.
- Romper Stomper (25 points): Stomp 10 Containers.
- Vacuum Cleaner (30 points): Decompress 20 Necromorphs without getting sucked out yourself.
- Made Us Whole (10 points): Complete the game on any difficulty setting.
- Frozen in Time (10 points): Kill 50 Necromorphs while they are in Stasis (single player only).
- First Aid (10 points): Use Quick Heal ten times (single player only).
- Epic Dismemberment (50 points): Dismember 2,500 Necromorph Limbs (single player only).
- ...And Stay Down (10 points): Kill 25 crawling enemies with Stomp (single player only).
- Think Fast (15 points): Kill 30 Necromorphs with Kinesis objects.
- The Nanny (10 points): Kill 30 Crawlers without detonating them.
-
C-Section (10 points): Knock down an enemy with Contact Beam Alt-Fire
then kill it with Primary Fire before it stands up.
-
Going for Distance (20 points): Impale an enemy and make him fly
through the air for 17 meters - it must stick to the surface.
-
Taste of your own Medicine (20 points): TK Impale a live Slasher to a
surface using a Slasher's arm - it must stick to the surface.
- It's a Trap! (20 points): Kill 20 enemies with Detonator Mines in a deployed state.
- Necro Flamb (10 points): Kill 50 enemies using the Flamethrower.
- Peek a Boo! (20 points): Kill a Stalker with the Seeker Rifle while in Zoom Mode.
- Brute Juke (10 points): Kill a Brute without taking damage.
- Shoot the Limbs! (10 points): Dismember 25 Necromorph Limbs (single player only).
- Bouncing Betty (10 points): Kill a Cyst by catching its Mine and throwing it back.
-
Skewered in Space (15 points): Impale an enemy into a Decompression
Window to cause it to blow out.
- Hard to the Core (50 points): Complete the game on Hard Core setting.
-
Clean Cut (10 points): Sever all three tentacles of a Lurker with one
Line Gun Primary Fire shot (single player only).
- Lawnmower Man (10 points): Kill 4 enemies with the same Ripper blade.
- Fully Loaded (50 points): Simultaneously have four completely upgraded weapons.
-
The Sampler Platter (20 points): Kill a Necromorph with every Weapon in
the game (single player only).
- Lightspeed de Milo (10 points): Dismember the Lightspeed Boy Statue.
- Looking good (10 points): Purchase the Advanced Suit.
- Fully Outfitted (30 points): Upgrade your RIG and Stasis completely.
- Picking favorites (30 points): Upgrade 1 Weapon completely.
- The Engineer (10 points): Collect 10 Schematics.
- My Boom Stick (20 points): Kill 6 enemies at once with Line Gun's Alt-Fire (single player only).
-
Shock Therapy (10 points): Impale an enemy with the Javelin Gun and use
its Alt-Fire to shock 3 others (single player only).
- Collect Peng (20 points): Find the Peng treasure.
- The Librarian (10 points): Collect 100 logs.
- The Electrician (10 points): Collect 10 Semiconductors.
Additionally, there are 15 secret achievements: - The Fugitive (50 points): Escape the Facility.
- Cross your Heart, Hope to Die (30 points): Survive the Eye Poke Machine.
- The Final Sacrifice (50 points): Destroy the Marker.
- Clever Girls (10 points): Survive your first encounter with Stalkers.
- Torment Me No More (20 points): Kill the Tormenter.
- The Graduate (20 points): Win the fight at the School.
- Patient on the Loose (15 points): Get your first Suit.
- Derailed (20 points): Survive the Train Sequence.
- One Small Step (10 points): Get through the first Zero-G area.
- Hornet's Nest (30 points): Destroy the Tripod Nest.
- Operation! (15 points): Snare the Shard with the Ishimura.
- Knock Knock (25 points): Complete the Drill Ride.
- Elevator Action (15 points): Knock off every Tripod during the Elevator Sequence.
- Shut Down (10 points): Defeat the AI.
- Powered Up (15 points): Complete the Solar Array Puzzle.
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