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Goldeneye
007
By Toby Hillard
Bond is back and as interactive as ever, with the
return of -
arguably - the single greatest multiplayer franchises in the history of
gaming.
In what could have easily been a slap and dash
cash grab using a well known and loved Nintendo64 title, which many
suggest revoloutionised gaming, has been wonderfully recrafted for a
new generation here on Wii.
The major change here, aside from some much more
detailed rendering, is the cast. Out goes Pierce Brosnon and in his
place is the "New Bond" Daniel Craig and the ever reliable Dame Judy
Dench as Q. Aside from that, the story sticks closely to the original (movie
and game) while still managing to adapt to the rougher, tougher Bond
that Craig has introduced to the franchise over the past few years.
The new menu styles mimic that of Quantum of Solace
and kicks off at a ferocious pace
- throwing you right into the action. Necks are snapped early on, guns
are collected and blasted and wannabe snipers get their time to shine.
There are varied ways in which to complete each
mission, all of which have some very cool destructable environments,
which makes replay value enormously worthwhile (with the ability to
really explore the surroundings as much as you want while still
"Silence Gunning The Sh*t" out of nameless and faceless henchmen.
While control options can very, I was unlucky
enough to tackle this puppy with the Wii Nunchuck Zapper. There is a
reason traditional scroller and first-person games don't work well on
Wii... it because the Wii controller is simply not built for multi
tasking and speedy stealth moves.
Classic N64 fans beware - this ain't an easy way of playing Goldeneye, but it
is the most interactive way of playing. With the gun in hand you really
can get lost in the flowing first person action and it feels like you
are really there. However,
any immersion in the game quickly subsides
when using the Wii Zapper, movement is limited and no where near as
smooth as when using a normal hand controller and your ability to
quickly move and scan the environment (which you need
to do quite regualarly, especially when under attack from the enemy) is
greatly reduced with the Wii Nunchuck.
That said, by grabbing yourself a cheap hand controller off ebay, it's
an easy fix and you'll be as sharp a shooter as you were back in 1996.
Goldeneye 007 featured four difficulty levels:
Operative - lowest level and no side objective Agent - Medium
difficulty and a few side objective 007 - Hard and multiple Side
Missions 007 Classic - The hardest of all where you need to find
hidden body armour on every level!
Again, if you are planning on attacking 007
Classic, it's in your best interest to buy an old school hand
controller before you begin your journey.
Of course, the real appeal here is the legendary
Multiplayer Split-Screen game. The hours of fun you can have with your
friends with this is truly unbeatable. It's fun, there are plenty of
environment, weapon and character options (although, there are a few
settings that are crazily dark - so be sure to close the blinds and
turn off the lights... just in case your weren't a creepy hermit
enough).
All in all, this is perfect. The old "If it ain't
broke don't fix it" rule has been applied to perfection, with Graphics
and voicework being the key upgrade in 2010. Ultimately, the split
screen gameplay is just as infectious as ever - easily making Goldeneye
007 one of the best games of 2010.
Game: Goldeneye 007
System: Wii
Players: 1-8
Online: Yes
Developer: Eurocom
Distributor: Activision
Rating: 90%

(Ratings Key/Explanation)



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