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Goldeneye 007

By Toby Hillard

goldeneye

Goldeneye 007

Bond is back and as interactive as ever, with the return of - arguably - the single greatest multiplayer franchises in the history of gaming.

In what could have easily been a slap and dash cash grab using a well known and loved Nintendo64 title, which many suggest revoloutionised gaming, has been wonderfully recrafted for a new generation here on Wii.

The major change here, aside from some much more detailed rendering, is the cast. Out goes Pierce Brosnon and in his place is the "New Bond" Daniel Craig and the ever reliable Dame Judy Dench as Q.

Aside from that, the story sticks closely to the original (movie and game) while still managing to adapt to the rougher, tougher Bond that Craig has introduced to the franchise over the past few years.

The new menu styles mimic that of Quantum of Solace and kicks off at a ferocious pace - throwing you right into the action. Necks are snapped early on, guns are collected and blasted and wannabe snipers get their time to shine.

There are varied ways in which to complete each mission, all of which have some very cool destructable environments, which makes replay value enormously worthwhile (with the ability to really explore the surroundings as much as you want while still "Silence Gunning The Sh*t" out of nameless and faceless henchmen.

While control options can very, I was unlucky enough to tackle this puppy with the Wii Nunchuck Zapper. There is a reason traditional scroller and first-person games don't work well on Wii... it because the Wii controller is simply not built for multi tasking and speedy stealth moves.

Classic N64 fans beware - this ain't an easy way of playing Goldeneye, but it is the most interactive way of playing. With the gun in hand you really can get lost in the flowing first person action and it feels like you are really there. 

However, any immersion in the game quickly subsides when using the Wii Zapper, movement is limited and no where near as smooth as when using a normal hand controller and your ability to quickly move and scan the environment (which you need to do quite regualarly, especially when under attack from the enemy) is greatly reduced with the Wii Nunchuck.

That said, by grabbing yourself a cheap hand controller off ebay, it's an easy fix and you'll be as sharp a shooter as you were back in 1996.

Goldeneye 007 featured four difficulty levels:

  • Operative - lowest level and no side objective

  • Agent - Medium difficulty and a few side objective

  • 007 - Hard and multiple Side Missions

  • 007 Classic - The hardest of all where you need to find hidden body armour on every level! 

Again, if you are planning on attacking 007 Classic, it's in your best interest to buy an old school hand controller before you begin your journey.

Of course, the real appeal here is the legendary Multiplayer Split-Screen game. The hours of fun you can have with your friends with this is truly unbeatable. It's fun, there are plenty of environment, weapon and character options (although, there are a few settings that are crazily dark - so be sure to close the blinds and turn off the lights... just in case your weren't a creepy hermit enough). 

All in all, this is perfect. The old "If it ain't broke don't fix it" rule has been applied to perfection, with Graphics and voicework being the key upgrade in 2010. Ultimately, the split screen gameplay is just as infectious as ever - easily making Goldeneye 007 one of the best games of 2010.

Game: Goldeneye 007
System: Wii
Players
: 1-8
Online: Yes
Developer: Eurocom
Distributor
: Activision

Rating: 90%


(Ratings Key/Explanation)

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