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Alice : Madness Returns

alice madness returns

Alice : Madness Returns

alice madness returns

alice madness returns

By Reardon Jones

Alice : Madness Returns follows on shortly after the striking ending of the original game, in which Alice has been released from Rutledge Asylum and now living in Victoria London, still haunted by the death of her family who perished in a house fire (caused by a black cat).

Madness Returns sees Alice needing to retreat back into her Wonderland to get away from the broken memories that continue to haunt her. Upon arriving she begins to realise that Wonderland isn't what it used to be and it isn't long before her own madness begins warping an already insane world.

Add to this the fact that The Mad Hatter has fallen to pieces, The March Hare and Dormouse have taken over the Steampunk Domain, the Cheshire Cat playing mind games and puzzles - and you've got yourself a world Wonderland characters (but not we knew them) and one intense gaming experience.

Madness as an Action-Adventure game plays with relative ease. Alice travels through different stages of Wonderland and Victoria London having to save each section as she goes along. Former allies turning into enemies also makes for some interesting and unexpected story twists.

Madness Returns plays out like a real-life Lewis Carol novel. If you ever get a chance to read any from the series you will realise how freaky the source material for Alice in Wonderland actually is, it's pretty messed up actually, hardly the fun and games that Walt Disney delivered all those years ago.

Alice battles her way through Wonderland with some amazing weapons : the famed Vorpal Blade, her Pepper Grinder that acts like a Gatling gun, the heavy duty Hobbie Horse that can break through cracked walls and floors (which also helps in bashing some of the crazies occupying wonderland).

Sadly, the game does get repetitive, which often steals gamers away from the story and the potential it holds. The graphics and development are, at times, inconsistent but overall what's on offer is visually stunning.

I love the Wonderland worlds, as each level represents a different theme, from Oriental to Under the Sea and the Red Queens decimated kingdom, there really is something for everyone's tastes.

Alice and her design also change with each level, altering her costume and appearance, which really takes the gamer on the journey - in fact, sometimes it even feels like you are wandering through a real life pop up story- book.

The game itself, while pretty long, has a relative ease to it. Considering that it is quite repetitive this can make difficult sections incredibly frustrating as you feel you should be able to pass it easily.

The melee fights are pretty easy and almost predictable (all you seem to do is jump onto platforms and air geysers), while the ability to shrink to find hidden areas and recover repressed memories is initially cool but ultimately a little boring.

That said, controlling the large Alice is pretty awesome, stomping around and crushing resurrected card guards and cannon towers makes for a change of pace.

In fact, it's that quirk that really makes the game work. My own love of the weirdness and craziness of the Wonderland books certainly wins brownie points with me when it comes to the game, however I get the feeling that hardcore gamers without an attatchment to the source material won't feel quite the same way.

Seeing Wonderland as a reflection of her splintered and fractured mind, watching it warp as she begins to unravel more of the mysteries surrounding her families death is a genuinely fun experience - weird, but enjoyable.

Yes, it's true, the Madness has returned! 

Game: Alice : Madness Returns
System
: PlayStation 3, Xbox 360 and Microsoft Windows
Developer/Co-Developer: Spicy Horse
Publisher
: Electronic Arts

Rating: 75%


(Ratings Key/Explanation)

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