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No Snow? Get Amped
By Will
Barker
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Amped 3
offer a brilliant sense of freedom
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You can
grind pretty much anything, including conifers
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Jump off
the snowmobile and crank up the speed
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Amped 3
isn't perfect, but neither is proctology
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One would think that a
regular paycheck for a videogame review here, a
shady home delivery there and the sanitisation of the odd public toilet
block (not to mention my one-time hit CD power ballad, "I'm Gonna Eat
Your Gall Bladder Tonight") would be enough to finance a life a
wondrous adventure.
Wrong on every level.
Granted, I save up my
pennies and do get to go snowboarding in New
Zealand and Australia every now and then. But in general things are
tough for me. And with these new
anti-terror laws, scrutiny of my so-called 'private stuff' has never
been this intense.
But I digress. Getting
out to the snow fields is a wonderful relaxant,
being amongst the pristine snow gums in Australia and carving a few
fresh tracks.
Good times for one and all... But what happens when the snow doesn't
fall, or as is increasingly the case, the Earth's atmosphere heats up
to
such levels that the snow rarely falls at all? Things get dicey... I
haven't been once yet in 2006 and it's almost August?!!
How can one attain
contentedness without pow-pow in winter time?
I have just one word
for you: mind-numbing videogames. You heard right fellow game players -
it's time to hit the
digital slopes and the latest game in the Amped series is easily the
best snowboarding game I've played yet.
It's not without it's
problems, and is very different in the way it progresses to the last
two Amped games that hit the Xbox console, but overall I've had a lot
of fun mucking around with the game.
The biggest changes
for the new game include the addition of new vehicles. As well as some
25 new sleds (which are nigh on impossible to control) there's even a
hang glider and a snowmobile, and I found that snowboarding down a run,
then using the snowmobile to thrash back up it, was a shitload of fun,
and also gives you a sense of just how large the environments within
the game are.
In my often criticised
opinion, Amped 3 on the Xbox 360 is
exactly what the previous two titles wanted to be, but could never
quite
manage. For mine, this game is great because it recreates the feeling
of actually going to a mountain and
exploring its myriad runs, carving through deep pow-pow, finding
off-piste trails and pulling off
massive stiffy nosebones from the nastiest kickers you've ever seen.
There is a story of
sorts to the game, and it begins with the player's on-screen
representation (or as Hindu philosophy would term it, an 'avatar')
donning a rather absurd bunny suit. This is the tutorial of sorts, and
tells you how to ride and pull off tricks, and from the very moment
your bright pink rabbit-like humanoid board rider begins his low
friction journey down the frozen flanks of a colossal mountain, it's
clear that this game is more accessible than the previous
games.
Everything has been
simplified and it's not as punishingly difficult as the previous
titles, giving players more leeway when landing tricks and what not.
The purists won't be too happy about this leniency, but newcomers to
the genre certainly will be. Furthermore, you don't have to push a
button to grind rails, which sounds silly but in terms of wanting to
stay true to life, the transition of a snowboard from snowy surface to
metal rail often requires no adjustments on the riders part until you
reach said rail. Thankfully, you still have to balance your rider when
rail riding (a la Tony Hawk), but I will admit that the lowering of the
game's difficulty may be a problem for some players, especially those
who dominated the original games. For me, I didn't mind the more
relaxed approach to the gameplay and controls, but the veterans may
find the game too easy, and thusly boring.
Part of the game's
initial, and indeed longterm appeal, is its visual clarity - it looks
good. Very good. So good in fact that I think I may give up on reality
and plug the Xbox 360 directly into my optical nerve, via the
hypothalamus, then grafted to the tibia. It's a great idea
that kids should not try at home - use
your friends' Xbox instead! That way, when the bleeding causes you to
pass out, you won't
have to foot the carpet cleaning bill.
Anyway, where was I?
Ah, the graphics... Apart from causing all my
other games to lock up after a patch was loaded to run the game (turns
out the Xbox 360 runs way too hot, the DVD laser melted and I had to
replace it), Amped
3 looks sensational. One of the most stunning things to bear witness to
is the astonishing clipping distance, or viewing range. You can see the
entire mountain, trees and all, from the various mountains' summits,
and even beyond, to mountains that probably can't be snow surfed. Up
close and at slow speed, some of the rocks look a bit low polygon, and
the trees look a bit 2D, but at speed and when viewed as a whole the
game is a sight to behold, particularly in high def mode.
The mountains have a
very populated and 'living' feel to them as well, because at any time
you'll always see snowboarders and skiers whizzing past and attempting
tricks, not to mention spectactors sitting around idly, the latter of
which are integral to some objectives, as you have to impress specific
numbers of people on the mountain to unlock more stuff. It's all quite
involving and helps suck you into the cleverly created snow-covered
game world.
The way the boarders
move as they complete tricks looks spectacular, and is emphasised when
you try for the special camera objectives. During these, you must
attain a specific score while performing a specific type of trick.
Example: you gotta score 32,000 points performing grab moves, and as
you approach the trick area the camera comes into play and everything
takes on a 'bullet-time' level of slow motion, which not only looks
rather special but gives you a little more time to squeeze an extra
tweak in there. You can even get style bonuses for performing slower,
more graceful tricks, like 540 degree spins and the like. The levels of
motion capture must have been high, because the borders look great
going through the motions of tricking.
The control system is
fairly basic, and it's relatively easy to perform difficult moves. As
mentioned, this may not please the purists, but I think it suits the
game quite well, and stringing long combos together takes skill. I
should also mention at this point that the game's presentation is
rather strange, taking on an MTV-type mood, where the objectives are
told to you via a number of zany premises, from high quality anime
presentations to low quality flip books and what not. It gets pretty
trippy at times.
Progression through the game comes about by
gaining certain scores, which are attained by completing objectives,
ranging from the abovementioned camera objectives, to co-op destruction
missions and the story missions. A higher score allows you to explore
more mountains, and more areas within the mountain, but a little trick
I discovered was that you can use the snowmobile to check out areas
that are locked on the map screen, which is cool.
One of my favourite
features in the game is the ability to instantly ride
a snow mobile, or ski doo as the Scandinavians call them. Even though
you can instantly restart at the top of the mountain by pausing the
game and hitting the trail map, it's much more fun to turn around and
ride back up the hill, bystanders diving out of the way as your
two-stroke steed powers up the steep incline with no heed for their
safety. You can even pull off motocross inspired tricks and big stax
are quite common too, as these things are quick. I really liked how
they give you real sense of freedom when hacking across the
mountain too - spot something cool, check it out then switch to the
snowboard and trick it. Great fun, and eminently accessible.
There are some two
player levels, but they're pretty silly and get boring fairly quickly.
They involve racing down a designated course on a rickety sled -
tethered together no less - and trying to cause as much injury as
possible to your on-screen persona. It's fun for a bit, but is quite
random and not much input is needed to get results. Smash your face and
shatter your femur and *bang*
mission accomplished. There's also a park-building function where you
can buy and place obstacles - from jump ramps, to rails and even toilet
blocks - anywhere on the mountain. I didn't really get into the thick
of the park builder as I was too busy carving my way through powdery
runs, but from what I sampled it seems pretty full-on and fairly well
integrated.
While this game is
easier than its forebears, and has a few issues with the game engine
(snowboarding uphill sometimes?) and could have done with a deeper
multiplayer aspect, Amped 3 is a lot of fun. It looks great and plays
well, and gives you a lot of freedom to explore what are truly massive
mountain ranges via a number of different vehicles. All told, I loved
this game. Bear in mind I am
a snowboarder of some repute, so bias could be working its
evil ways into my opinions in this instance, but even through my
powder-coated glasses, I can see that this game is an enjoyable one,
and it's got quite a bit of shelf life too.
Fans of the original
Amped titles would be advised to try before they buy, and the lack of
Xbox Live connectivity sniffs bums as well (online leaderboards don't
count). But as a snowboarding game, Amped 3 succeeds on many levels and
recreates the feeling of being there authentically. If, like me, you're
an avid snowboarder and haven't been getting your fill of powdery
Sunday sessions, you could do a lot worse than this very attractive
videogame. And as the chorus of the one-time hit CD power ballad "I'm
Gonna Eat
Your Gall Bladder Tonight" foretells: love is tender, love is
true, gall bladder rancid, watch me spew.
Game: Amped 3
System: Xbox360
Players: 1-2
Online: Sort of
Developer: Indie
Built
Distributor: 2K Sports
Rating: 75%

(Ratings Key/Explanation)



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