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Sci-fi Shooter with Atmos-fear
By William
Barker
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"Pass the gravy would you
Reginald?"
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The theory that aliens crash-landed
on Earth in the 1950s - purely by accident or otherwise (inebriation?)
- and died soon after re-entry is somewhat hard to swallow in my
own opinion.
I mean, if physical beings from another planet, or even another
universe or dimension, did in fact crash in the New Mexican desert,
then wouldn't we be able to dismantle the ship, and in time reproduce
the technology to create death rays, sub-light vehicles and photosynthesising
skin grafts?
But wait, here's something: Area 51 proposes that these things
have all indeed occurred - the crash, the alien corpses - but all
this highly sensitive information was hidden under the desert from
not only the public eye, but most of the government too.
Intriguing, if somewhat unoriginal. And this begins the twisting
and turning story for the paranormal splatter fest that is Area
51.
It's a first-person shooter in the traditional sense, with plenty
of good old-fashioned blasting to be had, but it's also a game with
very high production values - the intro is impressive - and beyond
all the gun toting there's a fascinating and often complicated story
going on.
In addition to the underground research centre that houses the
alien remnants, the story also involves alien DNA, a wicked contagion
and the Illuminati, and the story is told in such a way (narrated
by X-Files star David "Spooky Mulder" Duchovny) that it
can be quite scary at times, if not downright captivating.
And at more than one stage in the game, you'll no doubt be left
wondering who are the 'good' guys, or at least the 'not-so-bad'
guys.
Together with the main campaign or 'story' game, there's also split
screen multiplayer options (no co-op though) and online multiplayer
options. Both of these modes are great fun, and with some of the
weapons on offer can lead to some very ingenious tactics, but this
game was created to be a single-player experience, first and foremost.
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The Hazmat Bravo team holds its
ground
gallantly at the end of an access corridor
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The game kicks off with a touch of basic FPS training, before you
join Hazmat Team Bravo, which has been tasked to enter the underground
Area 51 facility, currently under quarantine for seemingly obvious
reasons (the toilets are blocked).
The game plays quite well. Beyond a few annoying 'puzzle' sections
the action is consistent in its intensity and I must say that it's
a very moody game.
The music, the ambient sound effects and high resolution visuals
all contribute to the game's somewhat chilling appeal, and with
the use of some great lighting and shading effects it all comes
together to create a very creepy and foreboding atmosphere, not
unlike a Scientology gathering.
Seeing as you're not alone - you have various Hazmat Team members
backing you up - there's a real sense of camaraderie about what
you're trying to do as well, which is find out what happened to
Hazmat Team Delta. Which isn't always clear
You might be exploring a deserted office space - the lights blown,
the only illumination coming from your torchlight and the odd spark
from a crushed PC monitor - and you hear something scuttling about,
but can't pinpoint it's location.
And then you hear a team mate squeeze off a few rounds and it's
on for young and old, bullets flying everywhere, with a few frag
grenades tossed into the darkness for good measure. "Boom!"
There goes the neighbourhood
The physics engine involved in this shooter is almost without par.
I really had fun playing this game, as it all feels firmly rooted
in reality. There's a certain weight to the 3D gameworld that some
shooters don't always nail.
It's a solid, realistic feeling first-person shooter, that just
feels grittier than most, and when some thrilling storytelling is
interspersed, the result is one very involving adventure. And that's
just it - although this game is a first-person shooter, it feels
much more like a story-driven survival horror game, in the vein
of Resident Evil or Devil May Cry.
Back to the solid physics, and when you fire a machine gun the
screen shakes uncontrollably, for example. Well, I suppose it's
not uncontrollable, because you can stop shooting, but I think you
get my drift.
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Fire-fights are common Area 51
and often very
rewarding, particularly if you use clever tactics
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When alien slime balls attack they do plenty of damage and this
realistic 'vibe' that permeates the game world makes playing Area
51 all the more engrossing. Turn off the lights, crank up the bass,
do some upside-down push ups and then game on.
There's also a nice selection of weapons, alien and terrestrial
(look out for the Meson cannon) many of which can be wielded akimbo,
even the assault shotguns!
And truth be told, it's quite a rush wading into a genetically
mutated fire fight with twin boom sticks: "Whose your daddy?"
Furthermore, some weapons also have a secondary firing mode, which
is always good to see.
A small scanning device also comes into play at numerous time throughout
the game, which can yield vital clues to uncovering the Area 51
mystery, also adding a touch of nerdidity to the otherwise violently
conspiratorial proceedings.
And as I mentioned earlier, the graphics are very good, particularly
for the PS2 version, which stacks up well against the far superior
processing capabilities of the Xbox.
Almost everything about Area 51 agreed with me. The controls (while
not orthodox) work well, the graphics are tip top, the sound incredibly
effective in creating atmosphere (when the music stops you know
the shit's going to fly) and the plot, while complicated, greatly
appeals to my adult side. One wonders whether the game would have
been as entertaining as it is without Stan Winston's cool creature
creations and the big name voice actors, but one also wonders what's
for dinner, so there you go.
After four years in production, I was expecting a lot from this
game, and what it delivered I really enjoyed, but once it's over
there's not a lot left to play for. Had there been more difficulty
levels, and a co-op mode or some more depth to the online aspect,
this would have been a world-beater. As it stands, it's merely very
good.
Game: Area 51
System: PS2
Players: 1-multi
Online: Yes
Developer: Midway
Distributor: Red
Ant
Rating: 80%

(Ratings
Key/Explanation)
Area 51 is on the shelves now.



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