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Battlefield: Bad Company 2

By Jay Williams

Battlefield: Bad Company 2 - PS3, Xbox 360: Review

Battlefield: Bad Company 2

Battlefield: Bad Company 2 - PS3, Xbox 360: Review

I see two hostiles up ahead!

Battlefield: Bad Company 2 - PS3, Xbox 360: Review

GO! GO! GO!

Battlefield: Bad Company 2 - PS3, Xbox 360: Review

You'll never catch us!

Battlefield: Bad Company 2 - PS3, Xbox 360: Review

Opps! I think someone left the stove on..

The game starts with the player controlling Private Thomas Wyatt in 1944. You and a group of soldiers infiltrate an IJN-controlled island in the Sea of Japan. Wyatt's squad secures a Japanese scientist who was working on a secret weapon code named "Aurora".  They escape the island on a submarine but as they do, Wyatt and the commandos witness the firing of the Aurora and perish from the attack.

Flash forward to the present day, Privates Preston Marlowe (you), Terrance Sweetwater, George Haggard, and Sergeant Redford fight behind enemy lines in Russia in attempt to secure a device related to the Aurora. 

Despite escaping Russian soldiers and completing (what they believe is) their final mission, the device is considered a fake. Impressed with their previous activities, Army General Braidwood assigns them to a special operation of stopping the Aurora.

Now while the storyline may sound interesting on the surface, sadly, reality is a different kettle of fish with the narrative kind of boring - more often than not getting in the way of some of the seriously awesome action.

The awesomeness in question is made possible thanks largely to the huge number of destructible buildings and environments. It makes players think about how they are going to tackle certain challenges. 

Take for instance a sniper bunkered down in a building : now there are multiple ways of dealing with this problem, but, the one I enjoyed the most was simply blowing the building up with a rocket launcher or grenade launcher.

This can also work against you, because enemies can also blow stuff up with equal ease and destroy any cover that you are behind. Just a word of warning, if a building cops enough damage it collapses, in turn killing everyone in side.

War is a nasty business...

Battlefield: Bad Company 2 has some really well polished graphics too. Rendering for the buildings and the little villas are great, also the addition of particle effects works well too, adding a genuine touch of realism to the game.

As well as great graphics, Battlefield: Bad Company 2 has some spot on mechanics. The guns reacts and feels great, with some pretty sweet sound effects to boot.

The vehicles also handle smoothly and are easy to use, however, my only complaint is while driving a jeep it appears as if the vehicle is steering itself, because of the lack of arms holding onto the steering wheel. 

The instant-respawns and med kit injections of the last Bad Company have been replaced by the standard checkpoints and regenerative health bar system, which makes the game play feel more realistic.

In terms of AI squad mates, Battlefield: Bad Company 2 gives you some some solid soldiers that are actually useful. Unlike most games where your team mates are there to fill in the story line and get in your way, Bravo Team actually push forward and attack while you can get into a better position or take a breather from heavy fire. This helps to keep the game moving forward.

While the game looks good and the mechanics work well, the overall single player campaign leaves you feeling a little underwhelmed, with gameplay over in a short six hours. However, the collectible weapon and satellite system does give the game some pretty decent replay value.

Single player mode aside, it is the multiplayer mode that acts as the true saviour of Battlefield: Bad Company 2 - and I'm guessing - the reason why most people would buy the game.

There are four different multiplayer modes to choose from, with ten unique landscapes to battle on.

Multiplayer modes include:

Rush - Defend or destroy pairs of M-COM stations for as long as reinforcements hold out. A M-COM station can also be destroyed when a building is collapsing down on it.

Conquest - Capture and hold flags for as long as possible against all corners. Vehicles unlock as control points are held. Gain bonus points for inflicting casualties on the opposition.

Squad Rush - Rush played tight, as two squads go head-to-head over two single M-COM stations. Blow the stations or bury all enemy reinforcements to win.

Squad Deathmatch - Four squads and one Infantry Fighting Vehicle roam the map. Nail the other squads before they nail you. First squad to 50 kills wins.

One thing that will keep players online is the reward system that the multiplayer mode utilises.

Gaining experience points allows players to unlock and use different weapons and gadgets, some only usable by a given class and some available to any class that a player uses. There are also unlockable items that can modify the game's firearms, such as ACOGs, reflex sights, underbarreled 40mm grenade launchers, smoke grenades, or 12 gauge slugs. Players can also customise their soldiers with ceramic body armor, lightweight combat gear, and Bandoliers for extra ammunition.

In all, a pretty solid shooter with a short single player campaign, which can be over-looked by the in depth and addictive multiplayer mode.

Game: Battlefeild: Bad Company 2
System: Xbox 360
Online: Yes
Developer: Digital Illusion CE (DICE)
Distributor
:  Electronic Arts

Rating: 80%


(Ratings Key/Explanation)

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