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Is Black The New Black?
By Harm Assist
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Wanton destruction? Yep, it's here in spades, as are unskippable cut scenes
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 | Time to get re-aquainted with Mr Scopey otherwise referred to as the sniper rifle |
“La
sange est sur la branch...” The employee at my local gaming
emporium raised his eyebrows slightly, the only sign of recognition he
would give me. There were no monkeys in the store, nor any
branches for them to be sitting on, so there would be no mistaking the
secret code-phrase for what it was. He slid a small brown paper bag
across the counter and I quickly stowed it away under my bullet proof
vest. “Hang on a sec, mate – you
gonna pay for that?”. Of course, black ops can never be on the
books, so I’d have to pay for it myself. Damn this need for
secrecy. I hurried home, taking care that I was not followed by the
suspicious looking guys hanging around outside Hungry Jacks and/or Burger King. Maybe they
were KGB, CIA, MI6, or even Mossad… Maybe they were just
civilians out for a bacon double bypass with cheese, but you can never
be too careful in this line of business. “Your
mission, should you choose to accept it, is to enter
the world of Black, the latest FPS from the people at Criterion and EA.
Your primary objective is to confirm or dispel claims of almost fully
destructible environments, guns which are the stars and best
current-gen graphics around. “Your secondary objective is to take out any
objects of opportunity with extreme prejudice. This tape will self
destruct if stored improperly.” Well, at least it’s not another WWII sim. When a gaming company claims a new feature in a game, I get this
odd compulsion to test it to its absolute limits. A couple of years ago
a game was released called Viper Racing – it claimed to have
“realistic” positional damage models, and myself and Will
Barker decided to put that to the test. Ten minutes later, with the
help of a concrete wall, my sweetly purring V10 Viper had gone from a 4.5 metre chunk engineering to a 6-inch wide
mangled ball of metal, floating two feet above the pavement and still
able to move about and make a pitiful sound that resembled one of
Will’s wet farts. Never underestimate people with too much time
on their hands and very little else to do. Enough reminiscing about good times and bad smells –
let’s cut to the chase. And that’s appropriate, because
that’s what Black is about, cutting to the chase. Sure, they laid
the battle scenes over a thinly woven plot of intrigue and betrayal,
attempting to heighten the mood with some quasi-film-noir live action
cut-scenes (guys, that shot from above the table past the ceiling fan
was cool for about a second, but if you use it for the opening and
closing of EVERY CUTSCENE, IT WILL GET ON THE PLAYER’S NERVES!
Ahem…) but ultimately it’s about the action. If you want a
good film-noir FPS, get Max Payne 2. But sometimes I also crave just to
jump in and pump bad guys full of lead, depleted uranium, plasma, soiled diapers,
exploding chickens… you know, whatever comes to hand. And for a
game that claims to be focussed on the action, it’s a little more
than frustrating that you can’t skip the cut-scenes. It’s a very basic style of play: start here, go there, in
between here and there, shoot anything that moves (and, if you’re
so inclined – which I am – shoot everything that
doesn’t move to see if it explodes). You’ve got a bunch of
“secondary” objectives, which usually involve finding maps,
tapes, blowing up computers etcetera. Unfortunately, all of these secondary
objectives are the same for each level, and it just gets a little
boring looking for the secret document stuck up the enemy
general’s kecks on every level. And while I’m on the
subject of a basic style of play, it really annoys me that while I
might be able to take out 30 elite guards using only a rubber eraser
and a thimble, I can’t jump over that one-foot-high fence, or
jump over the conveniently missing step in the stairs. Get with the
times, guys! Destructible environments? Well,
not to the extent that an obsessive compulsive person such as myself
would want, but I was impressed nonetheless. Here I was in an abandoned
asylum, and I ran into a large open room with plenty on pillars around
the side, supporting a second level full of baddies. I got out my uzi,
hit play on the CD player which just happened to have
Propellerhead’s Spybreak! cued up and suddenly there I was in the
foyer scene from The Matrix, pylons disappearing under the blaze of
automatic gunfire. Clip’s
empty! No time to reload! Switch to the
shotgun! Do impossible spinny move through the air while firing…
damn wrong game, can’t jump... Yes, you can blow some doors open
with the shotgun, but if I shoot a door, I want it to disintegrate into
an amorphous pile of rubble, not slowly topple over like Will at the
pub on a Saturday night [Easy does it Harm - Will's on leave due
to 'mental instability']. Blowing up walls with the RPG is much more
satisfying, often with huge gaping holes left in the masonry. Visually you can’t fault the game. The environments look
spectacular, the guns are detailed, muzzle flare on the big guns makes
seeing where you are shooting difficult, which I like. Also when you
reload, the surroundings go out of focus so you can’t just line
up the next poor sap when you really need to be thinking about where
the clip fits in your gun. The
music is moody,
but ultimately a tad on the generic side. Like the storyline, probably
good enough for a solid B, but not A grade material. It just felt like
something was lacking. It was the environmental and gun sounds that
made this game come alive in full Dolby 5.1 channel glory. The sound
reverb effects and timbre changed in the different areas (open
air, large room, small tunnel
etc.) and gave a good idea of the position of the shooter. Weapon
acoustics are extremely satisfying - there’s nothing quite
like the
thumping sound of a magnum being fired. Level
design is above average, making for some spectacular fire fights, but
ultimately is let down by some poor AI - duck and cover is about as
good as it gets, and frankly that went out of fashion in the fifties.
Quit living in the past, man. Plus this get-up is aching for some
Counterstrike-style multiplayer mayhem, but alas there is no
multiplayer whatsoever... This is a major let down, and it seriously shortens the
lifetime of this game which, considering the lack of tactical finesse
required to progress to the next level, is not overly long in the first
place. Black has some cool features and
stunning graphics, good popcorn-scoffing action, but not enough real
meat to keep your common brand FPS player interested any longer than it
takes to say “Didn’t the Xbox 360 get released?”. Game: Black
System: Xbox
Players: 1
Online: No
Developer: Criterion
Distributor: Electronic Arts
Rating: 75%

(Ratings
Key/Explanation)



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