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Infinitely polished WWII shooter
By Martin
Kingsley
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If you want eye candy, intensity
and firefights that
will leave your mouse covered in a combination of
sweaty filth and dead skin cells, COD2 is for you
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It's true that you can
have too much of a good thing. Like caviar, fine wines and the work
of Jean-Paul Sartre, war games are best played and released in moderation
(small sips, darling, small sips) lest you get burnt out on them
too quickly.
But someone, evidently, hasn't told the industry because
if there's one thing you'd think we don't need any more of, it's
bloody World War II shooters.
It's not that games like Brothers in Arms, Allied Assault, the
original Call of Duty, or the ever-multiplying number of expansion
packs for those above-mentioned, are bad, per se, it's just
that one eventually has to come to the conclusion that there were
other wars, y'see, and there's only so many times you can shoot
Fritz in the head before it begins to lose its effect.
Happily, we're not quite at that point yet, and thank goodness
for that, because, boy, is Call of Duty 2 a ripper of a game.
The work of series developer Infinity Ward, CoD2 is a refinement
of all the things that made their original masterwork great, with
a shiny new engine bolted on and a few interesting gameplay changes
to be found within.
While it won't revolutionise the way we think about war games,
I don't think anybody could seriously say that was the point: Infinity
Ward know what they're about, and so do we, and this time around
there are more chaotic, sprawling battles, heated firefights, explosions,
and flying bits of hot metal than ever.
Put on your helmets, get a firm grip on your panzerschreks and
hunker down in your bunkers; we're going to war.
As with the original, Call of Duty 2 spans the length of the entire
war and features three separate, yet uniformly excellent single-player
campaigns (Soviet, British, American, in that order as you unlock
them), and in them you can expect to, respectively, stalk the wintery
streets of Stalingrad, assault and hold baking Tunisian towns (and,
towards the end of the war, French villages) and, as an American,
assail the cliffs of Pointe Du Hoc on D-Day, though this is by no
means a definitive summary of the breadth of each campaign.
As well as broad, CoD2 is surprisingly long, particularly on the
higher difficulty levels, and even the most dedicated armchair commandos
will find themselves tested to plough through this game in less
than two all-day sittings, thanks as much to the exceptionally sharp
AI as the expansive battlefields.
To go with the lengthy play time, Infinity Ward have allowed an
equally large arsenal of both Allied and Axis-supplied weaponry,
most of it making a return, albeit tweaked (in most cases for greater
historical accuracy and balance), from the first game, though multiplayer
gamers now get their hands on the M3 "Grease Gun" and
a Winchester trench-gun (a six round pump-action shotgun) which
is sadly absent from the single-player side of the game. More on
the multiplayer later, though.
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"Aaaaah! Flying monkeys!!
Kill 'em all!"
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As is plainly obvious, the graphics
seen in
COD2 are some of the best in the business
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Dug-in stationary gun emplacements
used to be
hard to counter in the original game, but with the
addition of smoke grenades they are less brutal
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Having had several years to work on presentation, it is no big
surprise to learn that Call of Duty 2 looks absolutely sumptuous,
even when one does not have access to two hot chunks of parallel
SLI goodness (which it natively supports), and what's more it plays
rather well if one remembers to turn down the anti-aliasing, even
on relatively low-end systems.
Troops pour into trenches, buildings come tumbling down, tanks
roll with deadly grace, machine-guns chew through ammo and men die
in explosions of blood and smoke.
In fact, if there's one thing I can pick out as a true winner,
it's the particle effects, whether from smoke grenades, artillery
bombardments, grenade blasts or gunfire. Bombing runs have never
looked so good, and despite all the hardcore fighting going on around
you, there's always time to look around and enjoy the scenery.
Speaking of which, you'll be hard-pressed to find firefights more
immersive or engrossing, thanks to convincing animations, frenetic
action and, as mentioned above, fantastic AI (though there was not
much to improve on from the original game), on your side as well
as where the Axis is concerned.
Flanking, cover-taking, grenade-throwing, tactical retreat; these
guys have and do it all. They, and you, can even use smoke grenades,
a big tactical addition to the game thanks once again to the excellent
smoke effects producing, in effect, giant walls of impenetrable
fog from behind which you can escape bombardment from AI machine
guns and attack squads.
There are even a few vehicular segues, though if there is a half-baked
element of the game it would be this one, with the British tank
mission possibly the weakest of the lot, though in a game this good
even that is not so bad.
Much has been made of the introduction of a controversial method
of healing to CoD2, that of automatic healing.
Simply put, you can take a certain amount of damage, and provided
you get behind cover and away from the prying bullets of the enemy,
given a few seconds you're fighting fit once more.
On the easiest difficulty levels, this makes you feel like Rambo,
but at the hardest it's the only thing keeping you alive for more
than two minutes at any one time. Personally, I feel it's less interruptive
to the flow of play to have on-the-go healing as opposed to the
constant hunt for medpacks and such, and realism be damned.
For those of us more interested in the multiplayer side of things,
there's not a lot to offer for the serious online military enthusiast
beyond what was already present in the first instalment in this
influential series, and certainly nothing that could hope to tear
you away from Battlefield 2.
Maps are generally too small for anything over about sixteen players,
and too often the game degenerates into a sniper-fest, but on certain
maps with plenty of cover there's good gaming to be had. Pity about
a lack of vehicles, though.
Infinitely polished if not eternally creative, Call of Duty 2 goes
where plenty of other war games have gone before, but does it with
more than enough style, panache and conviction to get by without
causing you to fall asleep in your foxhole.
The World War II-subgenre may have hit a brick wall but, oh, what
a wall to hit.
Game: Call of Duty 2
Players: 1-multi
Online: Yes
Developer: Infinity
Ward
Distributor: Activision
Rating: 90%

(Ratings
Key/Explanation)
Call of Duty 2 is on the shelves now.


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