Call of Duty 4: Modern Warfare pushes FPS boundaries further than ever before
Call of Duty 4 is one of the best and most innovative 1st person games ever conceived
As you can see here, the attention to detail of the weapons is pretty spiffy
This is the first level of Call of Duty 4, where players storm a cargo ship containing bad stuff
Operations under the cover of dark have a real sense of secrecy in Call of Duty 4
Some of the shoot outs you'll experience are some of the best in gaming history
The create-a-class setup for your multiplayer character comes complete with weapon stats
I answer the call of duty twice daily, sometimes
more if I've eaten
pickled cabbage kimchi. I also answered the call of duty with
my trousers on back in 1986, which resulted in a stern talking-to by my
then legal
guardian, the prophet Benny Hinn.
To be frank, the Call of Duty
videogames were not what I would have expected when the original game
blasted onto screens in 2003. I thought it'd be more like a juvenile,
toilet-humour version of The Sims.
It would have been a perfect for
the Wii.
*cough*
But no, this
best-selling series is a first-person shooter that has - until now -
been set in the 1940s. This is what makes Call of Duty 4 so
spectacularly good if you ask me.
The World War II shooter has
been done to death, and Call of Duty 4: Modern Warfare is a breath of
fresh air for the franchise. Not only are the graphics superb with an
incredible attention to detail, but the
gameplay feels far more involving than the WWII games.
But let's take
it from the top.
As the name suggests, Modern Warfare has a
modern day setting. We're talking tactical nukes, laser sights, night
vision goggles, armour piercing depleted uranium rounds, freeze dried
icecream, kevlar armour and permeable licorice hiking boots.
The game kicks
off with a nice little intro - all the cut scenes use the game engine
and they look excellent - that sets the scene the game's
progression.
A
Middle Eastern war monger (he used to be the fish monger) is amassing
power and is on the verge of attaining a nuclear warhead and as
trooper 'Soap' McTavish you've
just been assigned to a new rapid-response special operations group who
are tasked with getting to the bottom of this nefarious and plot.
The
first level takes place under the cover of darkness, and sees players
rappel out of helicopter onto the deck of a container ship amid the
heaving ocean.
About five and a half seconds after you land on
the deck of the ship and watch several of your squad mates fan out and
whisper terse orders to you, the lightning storm illuminates the scene
-
huge seas, wind, spray, bitter cold - and you realise that Infinity
Ward have succeeded in creating not only one of the best looking
videogames ever, but also one of the most atmospheric.
There's so much atmosphere in Call of Duty 4 you
can almost smell ozone.
Throughout
the game and during almost every level you'll gasp at the grandiosity
of
the level design, the audacity of the environmental features, the
magnificence of the dynamic lighting and shading.
As I mentioned
before, the first three Call of Duty games were very good, but for me
they never quite hooked me in. But this game is
different. It's better.
I've started playing through the
game on the hardest difficulty level after beating it on medium because
the single player campaign is so incredibly engrossing.
There's so much to see and do, and whether playing
as the US Marine or the British SAS covert
operative, it's hard not to get sucked into the theatre of war.
Progression
through levels is helped by the-now-familiar Call of Duty nav point
indicator on your compass - just follow the yellow indicator and you'll
find the action.
As well as some of the
unforgettable moments that include blasting enemies from the backseat
of a gunship at night time, snapping the necks of rabid attack
dogs, and stabbing enemies rambo style, there's a lot of guns in this
game.
Best
of all, the weapons look and feel really meaty. There's a perceptible
weight to them that is conveyed in how they are carried and also how
they sound.
There's some very satisfying parts
of the game where realistic ballistics come into
play as well. For instance there's one level where you get to use
a 50 cal
sniper rifle and have to take into account the strong winds
when lining up targets. Very cool.
There's
no flamethrower which was a disappointment after Halo 3 added it,
and the only minigun you can use is out the back of a chopper.
But
I'm nitpicking here. This game is very well presented, the pacing in
the single player game is excellent (few levels ever drag on or are too
short) with enough variety and depth to keep even the most
jaded
and grizzled gamers happy for hours on end.
Controlling
your soldier is typical first-person shooter fare on the consoles -
trigger buttons shoot and zoom, left stick controls movement, and right
stick controls your aim.
Obviously the PC is keyboard and
mouse, but
whatever system you play it on - PC, PS3, Xbox 360 - know
that the
gameplay is awesome.
Most levels in the single player
campaign involve at least a couple - and quite often a whole platoon -
of
fellow soldiers, and you come across scores of enemies at a time which
can make for blistering gun fights.
Your spacial awareness needs to be
very keen on some levels as you'll be assailed with gunfire,
RPGs, and all manner of ordnance from every direction, above and below
you.
The gun fights and
skirmishes that you'll be party to are hard to beat for sheer thrills.
Truly, I've never
felt so involved in a first-person shooter as this one. The heart
begins to hammer, and you really feel a sense of urgency to make sure
you fellow troopers don't perish.
The action is so
visceral and realistic that I cannot think of another game that even
comes close to levels of involvement Call of Duty 4 provides. You can
hear bullets whiz pass your head, see them splinter into masonry in a
puff of grout, plus your
squad mates are constantly informing you of their movements (and often
yelling when things heat up) and it all
feels so incredibly realistic.
I loved Halo 3, don't get me
wrong, but this game has a far more intense campaign rooted firmly in
21st century warfare.
I
can't go any further without at least mentioning the visuals - they are
a
league of their own. It's a seriously detailed game and so smooth too -
the frame rate barely drops below 60fps even when there's Cobra attack
choppers circling and enemy combatants showering the area with gun fire.
The
particle effects are awesome, the polygon count and overall gameworld
detail is astonishing, and everything animates very realistically.
There's even the inclusion of a graphical effect called rim-lighting.
Awesome.
Bad
bits? Well, the single player game is over in about 6-8 hours if you
really push it without taking a break, but playing the game on the
hardest difficulty will extend the single-player aspect of the game
because it's effing
tough.
Pop
your head round a corner for more than half a second on the toughest
difficulty setting and you'll have it blown clean off. The enemy AI is
average on the middle levels but becomes devilish on the hardest
difficulty. But this is what makes
it incredibly rewarding when you do finally reach a checkpoint
and
pass an objective, the fact that it's so damnably difficult.
What
kept me coming back to this game was the authenticity, the gritty
realism, and the balanced pacing and variety of the single player
campaign. There's rarely a moment
when you get bored and want to switch it off or pour a glass of milk
over your TV or smash your neighbours windows.
I liken it to a
brilliant book, where you always seem to stay up later and
later
reading it each night because it's such a page turner. This game has
a similar feel - you really want to keep playing not only to
find
out what happens in the story but also because the levels, the
objectives, and the gameplay are so creative.
While the
single-player campaign game was the highlight for me, and reason enough
to keep playing into the wee hours, the multiplayer aspect boosts Call
of Duty 4's longevity by a considerable amount.
Like any first-person shooter
multiplayer game, you can play deathmatch, or team games. Thankfully
the physics, the realism, and the visceral nature of this digital
theatre of war is retained in multiplayer games. On it's own, this
would have constituted a very playable and indeed addictive online
aspect to the game.
But there's more Call of Duty 4's multiplayer
element than most shooters. For starters, you get to create your own
'class' of soldier, which basically allows you to outfit your
character with the equipment and weapons that you like the best.
There
are more weapons in the single player game, each of which has been
painstakingly visually and physically recreated, but a few of
the multiplayer tools include the Desert Eagle, Dragunov,
M60E4,
MP5, AW50 plus there's even an air strike and you can even
call in the
Lockheed AC-130 attack craft to lay down the mother of all suppression
fire.
While I mentioned that you can create your own
quasi-character class for your multiplayer avatar, you can
also
progress through almost 60 levels of promotion as you achieve various
combat milestones after extended play. Impressively,
these promotions add an
RPG-inspired element to the multiplayer game by unlocking features such
as new weapons and abilities like highly penetrative bullets
that
pass through almost any walls.
This 'bonus' element in the
multiplayer part of the game makes it all the more addictive
and kept me coming back for more as there's something to work
towards, not just pure violence - as enjoyable as it is. When you
finally max out your player the extra weapons and abilities really can
make a difference in tight games, so it's good to see they're not just
token gifts for the veteran grinders.
Personally, I like this game better than Halo 3. I
found the single player campaign to be more satisfying and more
involving. There's tonnes of weapons and a handful of vehicles and
plenty of destruction to be had. The icing on the cake is the in-depth
multiplayer aspect that was far more enjoyable that I had ever
anticipated.
To be succinct, this is the best Call of Duty game
ever made, and arguably one of the best first-person shooters at that.
I've learned a lot about answering the call of duty in recent weeks,
but most of all I've learned that it doesn't always have to be a sloppy
(and pungent) experience. Call of Duty 4: Modern Warfare is rock solid
- highly recommended.
Game: Call of Duty 4: Modern
Warfare
System: Xbox 360
Players: 1-multi Online: Yes Developer: Activision
Distributor: Infinity Ward