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Castlevania: Lords of Shadow

By William Barker

Castlevania: Lords of Shadow - Xbox 360 : Review

Castlevania: Lords of Shadow

Castlevania: Lords of Shadow - Xbox 360 : Review

Look at the pretty lights!

Castlevania: Lords of Shadow - Xbox 360 : Review

Going in for the bro hug

Castlevania: Lords of Shadow - Xbox 360 : Review

BOOM!!!

When the original Castlevania videogame was released on the NES back in 1988, the world was a different place. People wore curious outfits, the music was awesome, and the Internet was in its infancy – basically a couple of nerds pinging each other.

In that year I was just eight years old, with extreme hyperactive/destructive tendencies, and my then guardians figured out that videogames would keep me quiet - there was no Ritalin back then...

So being handed the latest videogame in the series, I was very excited to get into Castlevania: Lords of Shadow, which reboots the series and gives it a distinct God of War feel. But more on that later.

The story is a little confusing at first, and after an awesome intro I was a little dismayed to find out that Simon Belmont – the protagonist of the early games – and his impressively dull name were no more. You now play a dude called Gabriel Belmont, who is at least from the same blood line. Anyways, his wife is dead, and as a member of the Brotherhood of Light (the medieval version of SAS or black ops) he is ably equipped to avenge his wife’s death at the hands of a demon.

The story eventually evolves into something quite satisfying with a number of moderately intriguing plot twists, but the first thing that really slaps you in the face like a jilted lover is the graphics. Visual masterpiece might be going over-the-top in describing the way this game looks, but it’s not far off.

From the way Gabriel moves, his slow motion assassination moves are incredible, and especially the 3D environments, Castlevania: Lords of Shadow has the kind of eye candy that will make you want to play just to see what fantasy creations will come next. The level of creativity here is utterly astounding and if nothing else, this game is worth playing just to revel in its graphical splendour.

Thankfully the gameplay is not too shabby either, but it’s probably a combination of the graphics and the gameplay that kept me playing. Viewed from a fixed third-person camera, controlling Gabriel is pretty straightforward. He’s nimble like a cat, quick like a fox, and the controls do the man justice, easily allowing you to evade danger.

A large majority of the game is spent in combat and there are two main attack buttons - one initiates a focused heavy attack, and the other is a weaker but area effective assault. The weapon of choice stays somewhat true to Castlevania lore, and though it’s not a whip per se, the Combat Cross works in a similar fashion. Cue awesome 80s song 'Whip it'.

Ostensibly a retractable chain whip imbued with magical/destructive juju, the Combat Cross has long range, and mastering initial combos needed to slay your demonic foes takes about two minutes. Of course there are plenty of unlockable moves, around 40 new combos in total, to help dispatch stronger, nastier foes, who take the shape of everything from irritated goblins, to aggravated werewolves and massive rock golems.

The Combat Cross can also be used Indiana Jones style, to latch onto otherwise unreachable outcrops, and is regularly used in puzzle solving scenarios. On top of the button mashing combat moves, you can also cast spells that can improve your attack or defense.

One of the more tricky aspects of the game is mastering the blocking system, which you’ll need to do on all but the easier of difficulty levels. This challenging combat element makes progression more satisfying as you learn to get the timing just right, and makes you a more formidable fighter to boot.

Early on in the game you’ll also come across your first context-sensitive sequence, which are usually boss related, and are liberally peppered throughout the game. For example the ‘B’ button may flash on screen for a second or two during a fight with a winged evil, and you mash the button to initiate an armour-piercing blow on your enemy, the camera moving in and motion slows down as you inflict uber pain on your enemy.

These sequences are actually pretty amazing, and though borrowed from the God of War (GoW) handbook of videogaming, they give the game a truly epic feel. From the very start you’re faced with action and for the most part the game has good pacing, with plenty of variety in the gameplay to mix things up, including horseback combat and puzzles galore.

Some of the boss monsters in the game have the same sense of massive scale seen in the GoW games, and even though it’s not particularly original to have such fights, they are nevertheless some of the best boss battles you’re likely to participate in. The number of times I creamed my tweeds in the latter half of the game during boss fights was equal parts awesome and unfortunate.

The gameplay is easy to get into and, and though sometimes repetitive, Lords of Shadow has the gore factor in its favour. Gory as in blood letting, head chopping, giblet bursting fun. The special effects are extraordinary and some of the slow motion context-sensitive stuff will leave you slack-jawed in their brutality.

Puzzle-solving is fairly common in Castlevania: Lords of Shadow, and helps break up the skull smashing and limb tearing action quite nicely. You’ll be faced with everything from jumping puzzles (though to call them puzzles is insulting), to balancing tasks, to moving objects in the right direction. There’s even a handful of true brain-teasing situations but sadly most of the puzzles are accompanied by hints, which kind of drain away any reward you might otherwise find for conquering a tough puzzle. On the other hand, I suppose it does keep the pace of the game consistent.

All told, there’s a solid 20 hours of gaming on offer in this installation of the Castelvania games, and though the story is fairly run-of-the-mill, the way it’s told is pretty intense at times, with the film-like production values helping draw you in. Robert Carlyle voices the main player Garbiel, while Sir Patrick Stewart voices your enigmatic mentor, Zobek. The way that the game engine is used for the cut-scenes should also speak volumes for the stunning graphics engine. In a word: stunning.

There’s no multiplayer to speak of, neither local or online, but with a game as action-packed as this, you don’t really miss it. I’m not sure if I’ll be playing it through for a second time on a tougher difficulty level, but let it be said that this is a very impressive reboot of the Castelvania series, one that will spawn some incredible sequels.

If you had a good time playing the God of War games, or even if you’re like me and want to relive your misspent youth playing NES, this game will not disappoint. Well worth a look.

Game: Castle: Lords of Shadow
System: Xbox 360
Developer: MercurySteam
Distributor
Konami

Rating: 85%


(Ratings Key/Explanation)

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