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Zombie Vomit Disasterpiece
By Daniel
Florido
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You play Tom Hansen in Cold Fear,
a game
where the only good zombie is a dead one
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You have to ask yourself, what's
with all the zombie stuff around these days? There's Shaun of
the Dead, 28 Days Later, Dawn of the Dead and
even Resident Evil, which is both a movie and a game.
What's the media telling us here - are all consumers zombies? Zombies
to television, music, movies, games and any other watered down waste
of the human spirit?
Ashlee Simpson is a zombie, a zombie miming music to other zombies,
blaming her band for the fact that she is a zombie, her band are
also a bunch of mindless zombies...
Anyway, this masterpiece of zombie vomit is the newest edition
to the world of "horror gaming" blessed with the "R"
rating from the man upstairs (though in Australia R-rated games
get banned, so technically it's a MA15+ game).
This is not a game for your five year old nephew to play just before
bedtime. This is frightnight stuff. Rip-your-throat-out-while-you're-still-screaming
kind of stuff.
You play meat head coast guard Tom Hansen. Your team has been called
in to investigate a rusty old Russian whaling ship called the Eastern
Spirit (ES), which is floating about in some turbulent seas. A team
of CIA frogmen cells were recently wiped out upon boarding the ES,
which is what brings your team in to the action.
Sadly (unless you hate the coast guard) the team is quickly ripped
to pieces and your boat is turned back to port due to the rough
seas, leaving your character Tom all alone on the ship, armed with
only a handgun, a few rounds of ammo and a freshly soiled pair of
lukewarm underwear.
Instantly he discovers that there is something evil lurking between
the dark and dingy corridors of the mysterious ship, and it appears
as though a supernatural massacre had taken place...
As you find your way between all the locked doors, gathering up
the information of recent events, you discover that scientists -
and not Russian whalers - had created what could potentially be
a powerful military weapon, if controlled. They named this weapon
the 'exocels'.
They are similar to the arachnid-like creatures that nest eggs
in the chests of victims from the Aliens movies, which is
a bit unoriginal, yes, but in this case the exocels crawl in through
the mouths of corpses and reactivate the brain and nerve centre
of the dead, instead of gestating inside them. Viva-la-zombie.
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Play with fire and you might get
burned, pal!!
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As with all zombie media, headshots will send those zombie bastards
back to the grave, where the eternal slumber awaits them. Shooting
at the torso will buy you some time in this 3D Survival Horror game,
but it's a waste of precious ammo.
After three or four shots to the body, the target will have been
knocked to the ground for a few seconds, giving you time to line
up the skull with the infra red laser beam (found on the pistol
and AK).
This is a common strategy early on in the game, as lining up the
skull straight up is difficult and requires practice.
Being a Survival Horror game, most of the time Cold Fear is viewed
from a third person perspective, and the camera angles change quite
frequently when going from room to room, which may have been designed
to give the game a Resident Evil sort of feel.
The modelling and texturing of the structures, levels and rooms
is high quality stuff - it's a good looking game by today's standards.
Drenched in sea water, the rusty old boat has a nice dull shine
to it and the surrounding ocean is made up of a massive looping
tidal wave, cleverly animated rain and wind gusts, and they are
all highly effective in enforcing the title of this wintery game,
setting a sombre, spooky mood.
Human and zombie modelling and animation is also of a high quality,
although I do believe that Hansen is sometimes difficult to move
about accurately, especially in a confined space where he gets himself
into awkward positions. Blame the camera angles if you want.
Saving ammo is made possible by shooting objects which go boom,
thusly engulfing your undead foes with a fiery blanket of vengeance.
Like gas drums, fire extinguishers, pipes, and valves all have reactions,
and shooting the little explodies can often take out a whole bunch
of bad guys; it's both fun and economical. Ironically, this
strategy does burn and destroy any "goodies" that the
dead zomboids may drop, such as ammunition.
The game is saturated with blood, and really gives the MA15+ rating
a workout. Creative smearing of old red is consistent throughout
the game: blood spattered kitchens and bathrooms come complete with
flies buzzing around human torsos and this makes for an eerie, ultra-violent
atmosphere. Just like grandma's house really. You know, Wheel of
Fortune, biscuits and tea and the odd zombie corpse dangling from
the kitchen ceiling. Another cup of tea dear?
Your character, coast guard Tom Hansen, sometimes enters rooms
which are pitch black with only a small circlet of visibility provided
by light from his weapon. SCREACH!!
Even though you expect it, you can't help but getting a genuine
fright from a zombie jumping out of the darkness, violently swinging
a rusty meat cleaver in your direction.
At points like this things can get very frantic, and you may disregard
the conservation of ammo as you forget the headshots and just start
firing in every direction with that trigger finger firmly pressed.
"Blam! Blam! Whose your daddy? Blam!"
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"There's only one thing they
taught us at
coast guard school: how to kick undead ass"
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Weaponry is fairly standard stuff. A handgun is used for the first
part of the game, then access to an AK rifle is granted, then it's
shotgun time, sub machine gun and do I have any takers for the hand
held grenade launcher? But you know the coolest weapon in the fight
against evil is the gas dart gun.
This gun was originally invented by scientists as a means of trying
to control the exocels. The zombies love this stuff, they love the
gas that is excreted from the dart.
Once fired, all zombies in a 20 metre space will run towards the
green "love drug" and start grooving like stoned children
at a Bob Marley rave in the green mist.
I like to fire the darts into fire pits or at exploding chemical
drums. It's very effective at taking out groups of these undead
"gas addicts".
A flame thrower is also made available towards the end of the game.
It gets pretty messy though; a crowded room of flaming zombies,
running crazily about usually in your direction will see your a$$
on fire too...
That's why I like to stick to the good old shotgun. It's neat and
tidy and comes equipped with enough stopping power to ensure some
insane zombie ragdolling.
The sound is good, but very limited. There are few object-triggered
sounds apart from the explodies. There's no sounds of shattering
glass, mostly just bullets hitting steel. Shoot a light globe =
a steel sound effect? And the light is still perfectly intact. The
light globes in this game are invincible, believe me.
There are attempts made at creating some humorous dialogue, yet
I can only describe them as shisen housen up the ring ding.
You want funny? Try looking in the mirror, pal.
My memories of playing Cold Fear involve seeing a lot of doors,
backtracking and more loading times than I wanted, which created
a stop start effect. This last issue is maybe the worst and most
deterring element of the game. But if you're like me and don't mind
being late for work, you'll keep playing.
And that's it. If you like your gaming intense and frightening
and you enjoy Survival Horror games (and you're of a legal drinking
age), I'd recommend giving this solid little zombie title a crack.
I found it enjoyable - though not as enjoyable as listening to Ashlee
Simpson on full blast with a metal bucket on my head, banging away
at it with monkey wrench, simultaneously losing all control of my
renal system. But still it's a bit of fun.
Game: Cold Fear
System: PS2
Players: 1
Online: No
Developer: DarkWorks
Distributor: Ubisoft
Rating: 75%

(Ratings
Key/Explanation)
Cold Fear is on the shelves now.



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