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Crash Bandicoot Comes Of Age

By Jay Williams

Crash: Mind Over Mutant

Crash Bandicoot is now just plain old Crash

There's a real sense of humour to this game

Crash: Mind Over Mutant

Taking control of the hundreds of mutants
makes Crash: Mind Over Mutants a lot of fun

Crash: Mind Over Mutant

Crash: Mind Over Mutant

Crash: Mind Over Mutant

Crash: Mind Over Mutant

Visually it's not the most amazing game ever made,
but it is vibrant and the creature design is awesome

As a kid I had dreams of one day growing up to be smashed bandicoot.

Years later I found out working at the docks that my colleagues didn't agree with a carpet-wrapped teenager smashing boxes with a crowbar in search for coloured fruit.

They said I was a danger in the workplace and sent me packing after I crashed the forklift truck into a butane tank. What would they know.

My job at the fruit shop didn't go much better...

Until I found out that Crash was coming out of retirement and that I no longer had to curb my bandicoot craving's.

I could finally get on with my life as a human rather than a bandicoot, because frankly the whole wrapped in red carpet thing wasn't working.

So carpet suits aside, the old town bike (Crash Bandicoot) is back in action for the fifteenth time. 

That's right peeps, it wasn't a typo. Fif-teen.

What do I mean town bike? Well everyone's had a ride on the Crash Bandicoot series I guess. 

Starting life on the original Sony Playstation in 1996, Crash was first created by gaming company Naughty Dog and has since been passed through a number of developers such as Traveller's Tales and Vicarious Visions to name a few. Big names all of them, which says a lot about the franchise.

Currently residing with Radical Entertainment, the latest installment Crash: Mind Over Mutant comes with a lot of promise, but does it bring anything new and fresh to the table? I'm gonna find out.

The thing that upset me the most about this game was that it seems Crash is no longer the main attraction. The game's focus has been blurred and now you can play as many different no-name monsters and friends of the 'Coot.

Now that may sound good for some, but not a true fan like myself.

But there is a good thing: the developers have brought back a number of classic Crash villains for Mind Over Mutant, including Dr. Neo Cortex and even Dr. Nitrus Brio, which is kinda cool.

This is where the story begins: the two nutty professors Neo and Nitrus have devised new technology that allows them to control the minds of anyone wearing their hi-tech goggles (hence the multiple playable characters) and it's up to our favourite Bandicoot to stop them and free his friends from their evil grip.

Turns out that Crash is the only one not affected by this new technology, so he sets out to explore his home (better know as Wumpa Island) and the surrounding environments for clues.

When stepping out of Crash's hut you may think this is a free-roaming game - it feels that way initially - but you're wrong. Just wrong. There are set checkpoints for each scene and the whole game is every much scripted, following a set path.

This isn't a bad thing, considering that many of the cut-scenes you are treated to throughout the game are a breath of fresh air, with excellent art work and an mixture of cool presentation styles including a strong anime flavour.

Scattered throughout the world are special items that give Crash special abilities, such as the golden stopwatches that trigger a time-limited nanogame that usually involves collecting objects or breaking things to earn bonuses or the "Quad Damage" power-up can be used by Crash to temporarily multiply his attack power by four.

Throughout the game Crash collects this stuff called Mojo. Be it via defeating foes or smashing crates and objects, collect enough Mojo and you have the option of upgrading his abilities, RPG-style.

In this 3rd-person action-adventure game that could be considered a cross between Sonic the Hedgehog and Banjo Kazooie, Crash has a light-powered attack and a heavy-powered attack and he can also block, dodge or break an enemy's block (which adds a nice challenge to combat).

Taking me back to when I was a kid and donning my crazy homemade Crash suit for the first time, I always remembered his trademark spin move as favorite of mine. 

This cool move is back which is great, and with a load of other moves to master like for instance Crash can now double jump, charge kick and engage enemies in combo-filled melee combat which is music to my ears, because my old boss hasn't seen the last of me.

There are also some welcome new skills including some dodge moves, the ability to climb onto walls and a fun mechanic that revolves around digging underneath obstacles in order to get past them.

I think gamers will be surprised with the overall maneuverability of Crash and his ability to explore his surroundings, making this platformer one the the easiest to handle along with its precise responsiveness.

Like any platformer there are small to large foes in which you will encounter throughout the game.

Smaller foes will only take a single combo bashing, while larger ones also know as “Titans” require more of a beating and sometimes a bit of thought to conquer.

Aside from the everyday run-of-the-mill Titans, there are unique giant enemies that possess a star meter that indicates how close they are to being stunned. 

When the meter is full, the Titan is stunned and susceptible to "jacking", meaning Crash can mount the creature and control it.

Once you gain control of a Titan you will notice that the controls are much tighter than when controlling Crash. These huge beasts can also shoot projectiles and perform special moves once a purple Titan meter is full.

Another new and cool aspect about Crash: Mind Over Mutant is the ability to store a Titan in your pocket, free to use whenever you want, however any Mojo gained while in the Titan mode goes towards upgrading the Titan rather than Crash himself. 

But that makes sense and adds a bit of a Pokemon feel to the game. Train up your chosen Titan, then smash the crud out of your foes.

With the use of a second controller a friend can join in on the fun at any stage of the game, which is such a cool feature and makes the game seriously enjoyable.

Joining mid-game will see the like of Crash's sister, Coco Bandicoot helping you in the quest of smash up everything in sight. 

You gotta appeal to the girls now that they make up almost half of all gamers.

Co-op gaming is also useful for gaining Mojo quickly and overpowering larger foes, and it's just great to see so many games these days with co-op features. I think developers are finally cluing in that many gamers don't just want online multiplayer, but same-room multiplayer.

It's a hoot!

In all this is a pretty sweet game, with very humorous cut-scenes and a story that is actually quite compelling. Forget your average videogame story, this one actually has a bit of substance and makes you want to keep playing to find out what happens.

Crash: Mind Over Mutant has a really creative graphical style and with the cool mutant powers and enjoyable combo combat system there's entertaining mixture of gameplay on offer.

It kind of looks like a kids game but underneath the cartoony veneer is a solid little action adventure game that includes some meaty challenges that are sure to keep the most bizarrely repressed bandicoot mimicry at bay.

Game: Crash: Mind Over Mutant
System: Xbox 360
Players
: 1-2
Online: Yes
Developer: Radical Entertainment
Distributor
Activision

Rating: 70%


(Ratings Key/Explanation)

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