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Darksiders
By Jay Williams
Four Horsemen of the Apocalypse, sacred Charred Council,
vengeful Angels, demons and the forces of Hell - it all sounds pretty
intense and it is! Darksiders is set in a Post-Apocalyptic
demon-ravaged world where evil forces have prematurely brought about
the end of time. Originally sent to oversee the destruction of Earth,
the Four Horsemen of the Apocalypse have been betrayed by their master,
stripped of their powers and sent down to Earth.
Players step
into the shoes of War, one of the Four Horsemen of the Apocalypse and
the main character in this case. His sole duty is to be summoned to
Earth, Kingdom of Man, once the final battle of Armageddon between
Heaven and Hell begins on Earth. War is not aligned to either kingdom
but instead serves to bring order by the rule of The Charred Council,
whose purpose is to maintain the balance between the two forces. Throughout
the story, War is accompanied by The Watcher, a warden sent by the
Charred Council to watch over and at times guide War on his
journey. War later employs the guidance of Samael, once a mighty
and feared demon, now imprisoned who himself seeks vengeance against
the Destroyer, leader of the victorious hell forces on Earth. So, now you have the general gist of what is going on, let's get down to the gameplay. Darksiders
has a very good learning curve, the controls start out very simple and
gradually get more complex as you unlock new moves and weapons. The
control layout is pretty straight forward the square button is your
attack, triangle is your secondary attack, X is jump and circle is your
action button (used for opening doors, chests and quick kills). The
first level of the game fills you in about the story while taking you
through an in-game tutorial, which is good way of killing two birds
with one stone. One cool aspect of Darksiders is after your foes
have taken a bit of punishment a circle button appears above their
head. By getting close enough to your victim and pressing the circle
button, this activates the quick kill option. This option
works on pretty much every in-game foe, even bosses. Some of the
kill animations are pretty sweet and kind of gory.
Throughout
the game you receive souls for killing enemies, these souls are broken
down into three groups: green, yellow and blue. Blue - souls that are used to purchase weapons and new moves from Vulgrim an aged demon.
Yellow - souls that fill War's wrath meter allowing him to unleash powerful moves.
Green - souls that restore you health meter.
As
you progress through the game you can use your blue souls to purchase
weapons and combos that change the way you fight. You start out with a
massive sword, but as you progress you unlock a variety of weapons such
as a large scythe which is good when fighting large groups, a giant
ninja star that has boomerang qualities and can target
multiple enemies, plus a grappling hook that lets you swing to
distant items and pull things towards you. In addition to these
items, you can also unlock or purchase new combos which adds even
more depth to the in-game combat. One of the main things about
the combat that I really enjoyed was the boss fights. While they aren't
that challenging in terms of gameplay, visually they are pretty damn
sweet. The sheer scale of the bosses give a sense of fear and urgency.
Each boss fight requires you to make use of the item you've just
gained within that level, which can make things rather tricky. Overall,
Darksiders combines solid game play, collectibles and power-ups
offering gamers quite a few hours of gameplay. Engaging combat and a
surprisingly complex puzzle solving elements give Darksiders an edge
over previous titles of this genre. The involving story also make this
title hard to overlook. Game: Darksiders System: Playstation 3
Players: 1
Online: No
Developer: Vigil Games
Publisher: THQ
Rating: 75%

(Ratings Key/Explanation)



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