In the Dawn of War 2 campaign game, you'll play as the space marines uncovering a deep sci-fi story
This is the deployment screen
Setting up multiplayer games in Dawn of War 2 is child's play, and the experience is excellent
Use every weapon at your disposal
The level design, overall art work and 3D modelling is very detailed, giving the game a quality look and feel
Nightmarish Tyranids will scare you witless
Vehicles and oversized units play a big part in Dawn of War 2, giving players ultra-powerful units to control
Stubborn real-time strategy fans take the blue
pill, those with an open mind take the red pill. Better yet, take the
red Blood Ravens.
Warhammer
40,000: Dawn of War II (DAW2) is the latest title in Games
Workshop’s Warhammer 40,000 universe and Relic, the team that
brought you the award-winning Company
of Heroes, has created what I feel to be an unorthodox yet
welcome addition to the RTS genre.
It looks great, it's fairly easy to play - select
your units and click on the thing you want them to shoot at - and
includes an addictive co-op campaign.
But let's begin with installing the game, seeing
as this is the first thing any of you will have to do.
When installing DAW2 you have to
install Steam and Games for Windows LIVE before installing the actual
game. This almost made me throw the game out the window but as a world
class professional journalist it just wouldn’t be kosher.
At first I wasn't keen on having to install
another program just to launch DAW2
but after creating an account for Steam and familiarising myself with
the program I began to warm up to it – I even made a Steam
friend!
Games for Windows LIVE was, funnily
enough, supposed to be a direct competitor to Steam however it seems
they have changed their approach and for DAW2 are working in
tandem with Steam taking the reigns over for all the matchmaking and
chat.
I actually liked the inclusion as I was able to
use my Xbox LIVE account to sign in and keep in touch with friends and
also gain achievements. But don't worry, if you don't have a LIVE
account you can easily make one for free.
By default, Steam will automatically download all
the updates for DAW2,
but as such I was unable to play until after I had downloaded and
patched my copy.
This was somewhat annoying as I had already waited
for eons after installing all the other aspects, but it did serve to
make this review less critical as the updates did fix plenty of
previously discovered problems.
It's always good to see that developers like Relic
are still maintaining and supporting their shipped products.
Okay, after finally getting through all rigmarole
of installation, navigating your way through the game menu systems is
refreshingly simple.
When beginning the campaign you start by naming
your commander. You are then thrown straight into battle after watching
some artistic cutscenes; more of these neat cutscenes are viewed before
certain missions throughout the entire campaign, helping to flesh out
the story in impressive style.
Just to touch on the story, DAW2's got one, and
it's elaborate. Weaved
into this story are the savage and bloodthirsty Orks, the mysterious
and powerful Eldar, the ravaging Tyranids, and the genetically
perfected Blood Ravens Chapter of the Space Marines, but unfortunately
the story just didn't seem to pull me in.
For me the characters didn't leave
any lasting impressions; my squads weren't commanded by Avitus and
Cyrus, they were commanded by the heavy-bolter and the
sniper. Still, if I was an
avid fan of Warhammer 40k I could easily imagine myself starting a fan
club.
The first level teaches you the basics of how
gameplay works and this brings us back to why DAW2 isn't your
usual, run-of-the-mill RTS.
Firstly, you control squads and never usually more
than four in any level. Secondly, there is no base building,
just points on the map that you can capture that will reinforce your
squad's fallen comrades.
This brings about a unique type of gameplay that
still requires the use of elaborate tactics to overcome your enemy and
achieve victory, but rids you of messy micromanagement.
Help topics about everything encountered through
the first few levels appear as icons to the left of the screen, whereby
clicking will bring up a small box with text and illustrations that are
read out to you.
This makes it easy to get into the guts of the
game and allows you to learn the intricacies at your own pace and isn't
very intrusive to gameplay.
After the first mission you are sent to the
starship Armageddon in orbit around a planet. This is your staging area
before you deploy on a mission. The main tabs you will use are the
starmap, the squad deployment screen, and squad loadout screen.
The starmap is your quick view of all of the
planets in the sector and the missions on each, as well as a means of
travel to all these places.
On the squad deployment screen you choose which
four of your six squads you send on your next mission and this is where
you will spend most of your time whilst not on a mission.
And it's here where the RPG elements of the game
come into effect.
Gaining enough experience on a mission will level
up your character and with every level comes two attribute points which
you are able to spread across four different disciplines.
In each discipline there are special traits that
can be unlocked, making for some cool character progression.
The six squads in the campaign mode are capable of
reaching up to level 20 but this is not enough to max out every
discipline and gain every trait. Therefore, much deliberation is needed
to shape each squad if you wish to turn the tide of battle.
Furthermore, wargear such as weapons, armour, and
accessories are gathered from decimated enemies and slaughtered bosses
on a mission.
These pieces of wargear make your squads more
powerful but each warrior can only hold so much and only use pieces of
equipment they are skilled enough to use. Once more, consideration is
needed when equipping your squads and finding the right mix of
equipment and troops for the right mission is important but satisfying
when you nail it.
While orbiting a planet you are sometimes
presented with multiple missions where you are given the option to
choose which one to complete first.
There are missions that have critical narrative
impact but there are also optional missions, some of which expire, like
defend missions where you must defend a foundry, shrine or
communication array that you have previously captured.
This non-linear gameplay makes you feel more in
control of the outcome of the campaign and helps to better immerse you
within the apocalyptic nature of the game. Especially because DAW2 allows for
wins and losses without ending your campaign – losing will
send you back to the Armageddon, maybe making the boss stronger or
appear later on another mission.
And days continue to pass so some missions could
be closed off to you for good if you don't get to them quick enough,
and this semi free-form campaign structure makes the game very
enjoyable.
After completing each level you are ranked in
three criteria:
Resilience - how
many squads remained conscious. Fury - percentage of
overall enemies killed. Speed
- time taken to complete the mission.
These are used to figure out your overall campaign
score, how much experience you collect, and if you are granted
additional deployments for that day. Also, for most levels you will
receive a piece of wargear for completion of the mission.
If it didn't click to you by looking at the title
or the screenshots, the game takes place in the 41st
millennium.
It's a grim, dark, futuristic, war-ravaged
universe and it looks fantastic! Everything is richly detailed,
creature, character, and weapon animations are a visual treat and the
effects and audio are of a top quality.
Levels are designed well with fully destructible
battlegrounds. They get a bit weary after a while though, especially
near the end of the campaign where you have visited most places more
than twice and then they decide to lump you with defend mission after
defend mission which ensures that the maps lose their spark.
I can expect by now that all you 'true' gamers are
getting impatient...
Yes, there is multiplayer and, yes, it is good.
Very good.
You can play against others online or against the
CPU in either a 1v1 or 3v3 match. Disappointingly, there are only seven
maps to play on but I wouldn't be surprised if Relic decided to release
more in the future.
You can choose between all four races:
Orks
Eldar
Tyranids
Space Marines
Each race has three different commanders which are
also selectable. Each race plays differently, for example, you can
swarm your enemies with the Tyranid's melee units or you could suppress
your enemies with the Eldar's anti-vehicle and anti-infantry mobile
weapons platforms. Fans of the table-top games will absolutely love
this game for the tactics.
There are two win conditions which you can choose
for each map – annihilate your enemy or hold capture points
for a given amount of time.
In both instances, you will still begin with a
home structure where you deploy squads and the rest of the map is
filled with resource points which you must capture and hold so as to
accumulate resources to deploy more squads.
Games for Windows LIVE matched me accordingly to a
player of my skill level and I found no network issues to speak of.
A couple of final points – there is an
army painter function where you can get creative and colour scheme you
own team for conquest on the interweb.
And finally – and this is something that
I think is a beauty - the whole single-player campaign is playable in
full co-op, easily one of the coolest ways to play this real-time
strategy game.
Before DAW2,
I hadn't reviewed a PC game in a while, in fact, I hadn't played a RTS
on the PC for even longer. Additionally, I am not a Warhammer acolyte.
Yet even though this was the case I thoroughly
enjoyed the game.
It reminded me of the old times when I used to
play ‘3 Corridors’ and later on
‘DOTA’ of Warcraft 3 fame which I remember so
fondly.
Warhammer
40,000 Dawn of War II delivers fast-paced RTS action
powered by the re-vamped Essence Engine 2.0, the next evolution of
Relic's proprietary game engine, combined with some well implemented
role-playing game elements such as power/skill accumulation.
If you loved CoH or the previous Warhammer games
do yourself a favour and give this game a burl. It does have a few
flaws, but these are outweighed by the way the gameplay, the tactics,
the graphics and the regiment planning come together.
Even if you have a passing interest in real-time
strategies this is worth the long-winded installation process. If you
want to try something fresh and new in the RTS genre, get yourself a
copy.
If... no more "ifs". Give it a try - you'll be
pleasantly surprised.
Game: Warhammer 40,000: Dawn of
War II System: PC
Players: 1-multi Online: Yes Developer: Relic
Distributor: THQ Games