| Dead or Alive? Good Question, That...
By Will
Barker  |
"Whachaaaaah! I am Bruce Lee... Err, Jann Lee."
|  | Wrestling moves abound in DoA4, and how about the graphics quality? Superb |
When a button combination such as Y, B, B, X, Y, Y
greets your eyes, there's usually only a few games types that it could
encompass - a dancing game, a telephone simulator or a fighting game. And luckily for me, in this instance it's a violent
fighting game, because the last time I played Dance Dance Revolution I
ended up 'dancing' my way into corrective surgery. The button
combination is from Dead or Alive 4, a rather polished hand-to-hand
fighting game available now on the Xbox360 that pits a pair of fighters
against one another in close combat. No knives, no guns, no kinky shit. Just hands,
feet and... well, okay, some kinky content in there. And before you ask, I'm referring smosob
(read it backwards), the one thing that many videogames have relied
upon for male patronage for as long as the industry has been around.
Think Tomb Raider's Lara Croft, Perfect Dark Zero's Joanna Dark and who
could forget Namco's Mappy from the old NES games? But sex will
only sell a few million copies to begin with, so what happens once the
really desperate gamers have maxed out their credit cards, and the
visual tricks wear thin and all these excitable males get girlfriends,
or gynoids? Well, it's simple dear readers - the games ablate into
obscurity. Bouncing breasts are intriguing for a while, I don't mind
admitting that, but the game must be fun to play, with engaging
mechanics and good longevity. And if it's relying solely on its sex
appeal, something's gotta give, so what's the rub with Dead or Alive 4? It's
got game, and plenty of scope for the long run, and is possibly the
best game from Team Ninja in the series thus far, though the fighting
game engine hasn't changed dramatically since DoA 3. There are two
attack buttons (kick and punch) and block button and grab button, and
between these each of the game's 18 characters have literally hundreds
of different moves. It's got a lot of scope this game, and truth be
told, some of the moves are very cool to watch particularly the grabs,
as there are a couple of wrestlers in there who have some bone-breaking
holds and locks. The game is instantly accessible -
absolutely
anyone can play this game as button mashing can be effective against
less accomplished players - and that's a good thing to get non-gamers
and loiterers hooked. But together with its pick-up-and-playability,
it's also a very
deep game, and the best place for seasoned veterans to get the kicks is
online, against the best of the best. I really like the way you can
'juggle' or 'bounce' opponents when knocked down momentarily, where you
can keep inflicting hits on their battered bodies to rack up massive
combo moves. Though I say that the fighting
engine hasn't changed dramatically, that's not to say it's not an
improvement over its originators. Running on the Xbox360, the game is a much more visually
appealing proposition than DoA Ultimate. Running on an LCD TV with in
HD mode, the game is simply stunning. Not only are the characters
amazingly smooth to look at, not to mention the way they move (the motion capture is realism personified!), but the
backdrops are really detailed, which adds to the immersion factor. Many
of
the stages are also multi-tiered so that, for example, if you smash
your foe down a flight of stairs, they'll bounce all the way to the
bottom, where the fight recommences. Oftentimes the stages are just as
impressive as the characters themselves, and there are even
environment-based moves, where you might continues to rapidly stomp
your foes' head as he or she cascades down a large rock face. As well
as the multi-tiered levels, there are also interferences along the way.
"Interferences, Will?" you might think. There's one level set in an
African savanna where a cheetah sometimes whips past, dealing damage,
and in a more extreme case, there's a Las Vegas level set on the
street, and cars drive past and will run over whoever's in the way.
It's pretty full-on, I must say, and pretty much every level has some
sort of interaction, whether it be electrified fences, breakable boxes
or rampaging raptors. Moving at a very brisk
pace, DoA4 places importance on big, painful moves, which can often
send your rival flying horizontally across the screen or at least daze
them momentarily, which allows you to move in a unleash quick
combinations of yet more painful moves. Of course, blocks play an
integral part in the flow of fights, and it can be frustrating to
unleash a long combo and be met with blocks. Reversals are pretty cool
too, and are an important part of any serious players repertoire, and
as the name suggests, where one character goes to kick you in the head,
you quickly grab their leg and punch them in the family jewels before
they finish their head-kick move.  |
Dead or Alive 4 showcases the Xbox360's impressive polygon crunching power: not a jagged edge in sight - nothing but curves
|
As well as the game's instant
accessibility, there's also an incredible amount of depth to the game.
After a few weeks honing my skills, I felt rather cocky and bested
pretty much everyone who challenged me to a round of digital biffo in
the office. And just for the record, my player of choice was La
Mariposa, the American break-dancing fighter, who can string together a
very mean combination of gravity-defying moves. Anyway, thinking I was
unstoppable after a few days of victories, the game got a bit boring.
Until I booted up Xbox Live. Once
online, my cocky swagger was
reduced to a belated slouch as I was summarily smashed left, right and
centre. But as the difficulty increased, my skills responded to the
upsurge in quality combatants and during
the thousands of random matches I played, I did win quite a
few after the first dozen or so when I got hammered, which was
good for my
self esteem. Playing fighting games online is an awesome way
to play,
and gives you potentially millions of opponents to fight, which can
lead to many late nights in front of the TV. The online game modes
cater for between 2 and 16, and are generally one-on-one matches played
out over a number of rounds between all applicants, and comprise
of Winner-Stays, Tournament, Team Battle, Survival, Loser-Stays, and
Kumite. As
well as a
slightly tweaked fighting engine, the game introduces a number of new
characters too, all of which come with an abundance of unlockable
costumes (some of which are hilariously dumb). While the old favourites
are there, such as the demure
and incredibly top heavy females, such as Ayane, Hitomi, Kasumi and the
more outgoing Tina and Busty - sorry - Christie, plus the boys,
including Jann Lee, Zack and Ryu Hayabusa, there are a few new faces to
boot. Brad Wong, the Drunken Master, is a delight to play as he
staggers around with deadly intent, and the beautiful Kokoro, who's
slow but seriously powerful blows will leave your enemies reeling. Oh,
there's even a cameo appearance by Spartan-458, a female version of the
Master Chief from the Halo universe. Looking a million bucks in this
DoA game, she has some very cool moves (and very cool armour), one
involving a plasma grenade! With about 20 characters all up,
there's plenty of choice, even if almost half are cosmetically enhanced
femme fatales that tend to stun male gamers with their natural assets. There's plenty of different fighters to suit all tastes,
from huge, slow and loping wrestlers to super-agile, rapid-fire kung fu
experts and even the aforementioned drunken master. There are no
real flaws with the game, save for the way Team Ninja approached it's
female characters. I get the impression the only reason the female
fighters are in this game are to be objectified. For some, great. For
the upholders of sexual equality such as myself, this cannot be
tolerated, much like the aforementioned dancing games. I say this
because whenever you finish the game in Story Mode with one of the female characters,
their cut scenes are incredibly, and sometimes ludicrously lascivious:
one involves a balding old man accidentally falling onto one of the
nubile and extremely sexy and top heavy female characters on a train
(always on the train), and his hands just happen to grab her melons as
he flails around for something to grab - complete with cheesy 'honk'
sound effect. Of course, she proceeds to snap kick him in the head and
he goes flying out of the train. But the thing I couldn't understand
was that the male cut scenes don't involve old women grabbing their
buttocks or anything like that, and with more and more women playing
videogames, I thought this to be a little odd. But at the end of
the day, if the only complaint I can find about this game is that the
cut-scenes are blatantly sexist, then Tecmo has done
something right:the game itself is tightly
coded, fast-paced, involving and loads of fun. If you like your fighting games visually appealing,
and with plenty of depth and awesome backdrops, Dead or Alive 4 will be just ticket. There
are few fighting games that can touch this title in terms of eye candy, not to mention gameplay,
and if you like combo moves, you'll get much more use out of it than those disdainful dancing games. Game: Dead or Alive 4 System: Xbox360
Players: 1-16 Online: Yes
Developer: Tecmo (Team Ninja) Distributor: Microsoft
Rating: 85%
 (Ratings Key/Explanation)

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