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Online fighting comes of age
By William
Barker
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Her father is murdered and
this is her idea of 'revenge'
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Ah, the game with the bouncy
bits! Excellent Smithers. Oh my, I just realised what's intrinsically
wrong with that passage
Oh well, I'm gonna keep on typing, and no one, not even
the editor can stop or even edit me. Why? Because I'm dating his
daughter [You'll die a grisly death - Ed].
Anyway, where was I? Ah yes, the baps. Well, one of the reasons
why the original Dead or Alive game was such a talking point (and
incidentally a very popular game) was that it involved what may
have been the first pair of unrealistically bouncing breasts.
"Amazing!" You cry while browsing another window with
more Russian porn than Hugh Hefner has seen in his entire lifetime,
"That's incredible William. What other awesomely crap facts
have you got for me tonight?"
Funny you should ask, I got plenty. Did you know there's more seals
and sea lions on planet Earth than there are humans? Head for the
hills, we're doomed!
But getting back to the game in question, and the original Dead
or Alive was popular back in the mid-to-late 90s at the arcades
because it was an accomplished fighting game, and also because the
majority of gamers are male and we like boobs.
So, with all the bosomy talk out of the way, let's look at this
new game. It's called Dead or Alive Ultimate, and includes two DVD
ROM discs, the original Dead or Alive adapted from the Sega Saturn
in 1997 and the more recent Dead or Alive 2, and by now most people
will realise that the value quotient is looking good.
Both these games are pretty in-depth one-on-one fighters, where
two contestants belt the living daylights out of each other until
one falls ungraciously to the floor. Simple, brutal, yet ultimately
enjoyable. In addition to the one-on-one biffo, there's tag-team
fighting as well, and if you're really good you can combine two
players during a 'tag' and pull off powerful and very cool-looking
'double team' moves.
One of the best assets of the original game was its high-resolution
graphics ("I can believe they're silicon/e!"), and underneath
all the CGI babe controversy was a very playable fighting game,
with enough combos, counters and grapples to please most.
All this has returned in the Ultimate collection, and while the
original hasn't stood the test of time without incurring a few scars,
the remastered Dead or Alive 2 version gets the lion's share of
the upgrades - it has more options, plays better and looks sensational.
The high-res, high-poly graphics really are quite impressive.
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"No really, I did step in
cat poo - smell!"
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In addition to 15 characters plucked from the DoA universe, the
slightly perkier graphics (thanks to a new game engine), new story
cut-scenes, interactive environments, not to mention the addition
of a few new swimsuit cossies for the ladies (two in three women
prefer fist fighting in bikinis you know), there's also online play.
This is a big deal for many, and with good reason. Instead of having
to look at or even befriend a human competitor, you can just go
online and let rip with a selection of Chinese snap kicks to the
head of a complete stranger.
This is a very good feature for more than one reason, as anyone
who's played a fighting game, whether the venerable Street Fighter
2, Virtua Fighter, Soul Calibur or Tekken series, will know that
sparring with CPU opponents gets boring.
Sure, they'll put up a good fight, and they do exactly that in
this game, DoA: Ultimate, but if you're a die-hard fight fan you'll
learn their patterns and know how to react to certain moves after
a time, or simply pin them down with the repetition.
A human opponent, however, brings a level of creativity and unpredictability
that AI scripts can't even begin to fathom. That said, AI
scripts are lines of code, so they can't fathom anything really.
Yet
In addition to the offline options, such as story mode, survival,
versus and so forth, the online game modes comprise of quick match
and optimatch modes.
You and up to seven other individuals can loiter in the 'lobby'
and setup matches to your liking, and it was at this point in time
that the online options made me think: "This is really cool
and--Holy police brutality coupons! There's a posse of seals with
AK 47s!?!"
You can tweak the game's setup in a number of areas, but the best
feature when playing online is the social aspect. When two players
go the tonk, the other six (or less) from the lobby can spectate
on the fight, fiddle with the camera angle and chat to each other,
swap recipes, and even regale one another with tales of 'when animals
attack'.
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Example: One minute you're spectating on MaFia_69's
flawed combination attacks against the superior skills of
Sycho_Seal, and the next minute MaFia_69 is wickedly teasing
you with his sublime blocking ability in the next round. Suffice
it say, you feel very humiliated and proceed to boot MaFia_69
because you hosted. Ha.
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The game runs quite smoothly online, even when there are other
dudes chatting away, and loading times are kept to an absolute minimum.
I gotta say it, online fighting is tip top. Nice work Tecmo!
This isn't to say those without an Xbox Live account and a broadband
connection should avoid the game - it represents good value based
on its gameplay merits - it's just that the online aspect improves
the game even more, adding longevity and a sense of community.
With Dead or Alive's proven fighting system that's easy to pick
up play, with all the bonus features, including the surprisingly
fun (and blocky looking) original game, the Dead or Alive Ultimate
pack is a fighting fans dream come true, and has plenty of mainstream
appeal too. *bounce-bounce*
Game: Dead or Alive: Ultimate
System: Xbox
Players: 1-4
Online: Yes
Developer: Tecmo
Distributor: Microsoft
Rating: 85%

(Ratings
Key/Explanation)
Dead or Alive: Ultimate is on the shelves now.



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