Devil May Cry 4 is an action-packed cinematic experience that's more entertaining than most
The
video sheds light on the Devil May Cry gameplay and gripping plot line - but beware, it's highly addictive
Zap - fried like a giant pixel morphing onion
Need a hand?
The slice-n-dice action is eminently entertaining
The graphical effects look sensational
This guy we call vanilla ice, mainly because his middle name is vanilla, and his step dad sells ice
"Death from above, my pretties!"
It's hard to tell what's going on here, but Nero appears to be preaching about Mormon values
I've been busy the last two weeks. Any free time I
had in between wrestling crocodilian reptiloids and illegally base
jumping for charity in the city, I was playing DMC4.
In contrast to the very physical and adrenaline
pulsing former activities, the new Capcom game was a real rush.
It's an action-packed game with a cinematic
quality that Capcom is renowned for, and I remember playing the
original Devil May Cry on my PS2 long before Corey the party boy's
brain started leaked out of his munted nose, and I remember enjoying my
experience.
The second game DMC2 I can remember being
disappointed - and then DMC3? Well, I was satisfied.
In the far flung future, I can safely say
that I will remember having enjoyed DMC4, just like the
original because it's a very involving and enjoyable next generation
actioner.
The gameplay is basically the same as the previous
titles - (an action/platformer with puzzles
combining stylish hack and slash with guns) except that this
time around you play as a new character with some totally new moves.
There are a total of 20 missions in story mode and
there are even more
secret missions hidden throughout various levels which is a nice little
bonus.
While the secret missions are
short they are all quite different, such as collecting all the orbs
within a given time limit or performing a certain move five times in a
row. Completing secret missions can reward you with valuable items to
use later.
Graphically, DMC4 is superb; it is one of those
games that
really showcases the console's ability at this current point in its
lifetime. The level of detail on the 3D models and the sheer complexity
makes everything seem so vivid.
The levels look stunning with beautifully
atmospheric lighting one of the stand out graphical elements
and the character models are digital works of art.
The cut scenes
are likewise fantastic; the intro movie is stunning - stunning visually
and
emotionally. The PS3 version which I based this review on runs better
than the Xbox 360
version, but it is hardly noticeable except for loading times and that
is only because the PS3 version drops almost 5Gb of data onto your hard
drive.
That
being said, when you first insert your disc into your PS3 you will have
to wait around 20 minutes before you can start your adventure while the
PS3 copies over the files. PC gamers will be right at home!
The positive side to this, besides the reduced
load times later on when playing, is that you are shown
pictures that narrate the story so far in the DMC universe, which is a
good refresher for fans of the series but also sets the scene for
newcomers.
Fans of the series may not be pleased to find out
that Dante is no
longer the main character in the game; instead you play as the young
knight Nero.
Without spoiling the
absorbing story, Nero witnesses his leader’s slaughter at the hands of
Dante. Fates unravel, an evil conspiracy unfolds and heroes
clash.
Actually, you will be pleased to hear that you do
still get to play as Dante but more will be revealed later in this
review.
Running around in the gameworld dispatching
ghastly foes is a lot of fun because the game controls well,
but also has some freakishly cool weapons.
Most notably would be Nero’s primary moves using
his arm, the Devil Bringer, which allows him to throw a mean right hook
and also to grab his enemies and pummel them into the ground with a
ferocity not seen since the Iranian revolution of 1979.
It’s also neat how different enemies are attacked
differently. For example, if an enemy has a tail you will grab it and
use it to pound him into the ground and finally swing him off towards
his Satan spawn brethren.
Other enemies you will just brutally rip in half.
There are some truly jaw-dropping Devil Bringer
moves that can be used against bosses that cause mass amounts of
damage. Indeed, the Devil Bringer is a very slick addition to
a very enjoyable game.
Besides his devilish arm, Nero is
equipped with the Red Queen and the Blue Rose, colour coded for your
convenience… not really, but it does sound cool!
The Red Queen is a mechanical sword with a
powerful fuel injection system, and the propellant sprayed onto the
blade allows it to unleash attacks of greater power.
In typical Japanese gothic-mecha style, this
awesome feature of the sword is integrated into gameplay dynamics as
the Exceed Gauge.
You are able to charge up your sword to a maximum
of three levels and the only downside with this is that you don’t
really need it.
I found myself not using it as much as it was
quicker for me to normally kill my enemies instead of constantly
sitting on the sidelines charging my sword up before I took a swing at
an enemy. Still, revving your sword up like a Harley and then letting
it tear through enemies with flames almost made the devil in me cry
(sorry, but it had to be said).
Nero wouldn’t be a DMC hero without a gun and the
Blue Rose is his gun of choice.
It is a unique, specifically constructed revolver
with two barrels, allowing two shots to be fired nearly simultaneously.
You are able to upgrade the Blue Rose so that you are able to charge
each shot so as to cause more damage.
As I let slip before, you get to play as
everyone’s favourite devil slayer, Dante. It is a shame that
you only play as Dante for about 30% of the entire game
though.
I’m not saying that Nero isn’t an awesome
character to play – because he is – it’s just that I’m attached to
Dante from the previous titles so I would have liked to play as him
more.
For those unaccustomed to Dante, this bloke has a
lot of variety.
Firstly, he has the four styles of fighting which
he had from DMC3, but now you are able to instantly switch between
these styles while playing instead of having to choose which style you
wanted to play at the start of the mission like it was previously
done.
And you even get a fifth style eventually,
which allows for some awesome combos with highly stylish
points.
Then there are Dante’s weapons which
can now be instantly switched between on the fly. He has less
weapons than the previous games, although still more than enough to
ensure the fun never stops.
His trusty sword Rebellion and his lovely girls
Ebony and Ivory (dual pistols) are back. But now he also has some new
melee weapons (one of which turns him into a flamingo dancer?) and some
wicked guns, one of which needs
mentioning, Pandora.
The Pandora is a demonic weapon capable of 666
calamitous forms. Poorly, the designers at Capcom only made it
transform into four – an explosive bow which can transform into a
rocket launcher which can transform into a laser canon, and if you’re
in mid flight transforms into a machine gun.
And of course, both characters can unleash the
devil within themselves to pull off even more insane moves. This mode
is entered when the 'devil trigger' is hit and you have your devil
trigger gauge somewhat full. While in this state you can cause serious
damage to enemies all the while gaining more health yourself. Your
devil trigger gauge slowly depletes when in use, so you must use it
wisely before it runs out.
Before you start the game the first time you can
choose from two difficulties - Human and Devil Hunter. There are a
total of six difficulty levels and to unlock them all you must finish
the game five times.
Once a mission is completed you are presented with
your score - one of seven rankings from D through to SSS. This ranking
is also used when playing the game and shows you how well your style is
when in combat.
Your final ranking is made up of three parts –
time taken, style points and orbs collected. Depending on your rank you
gain a number of proud souls which can be used to purchase abilities.
A nice feature is that you can’t make a mistake
when purchasing abilities as you are always given the facility to cash
in all your purchased abilities for full price and choose a new set to
suit your needs.
Just like previous titles you collect orbs.
Different colour orbs have different effects. The main coloured orbs
are your green and red orbs: green orbs replenish your health and red
orbs you collect to purchase items that can be used within the game.
Once you finish the game you unlock a host of
extras. One is the new difficulty level – Son of Sparda.
Another completion extra is Bloody Palace – a survival mode where style
is key. Also from the mission menu you can select:
Story Theatre –
you can view unlocked in-game cut scenes
Total Ranking – this
shows your mission clear rankings for each mode
Gallery – where you
can view bonus illustrations
Library – you can
view reference material
Network – this
allows you to view your ranking for each mission versus the rest of the
world's players who have logged on. Most of the top scores are held by
Japanese players. You can also view your ranking versus your friends
and view your accomplishments and your friend’s accomplishments.
The music is top-notch with great sounding effects
and good voice acting. I enjoyed the music throughout the game and felt
that it suited the games mood well.
The only annoyance which I could see people
complaining about is the choice of heavy electro-metal music during
combat but like I said, I felt that it suited the game well.
Looking at Devil May Cry 4 from a distance, it's
easy to praise. This game is very good and the only thing that I can
shake my fist at is the repetition.
This repetition comes in the form of the levels
and bosses that you come across. Everything is all fine when playing
through Nero’s half of the game but Dante’s half is pretty much just
backtracking through all the locales AND bosses
that Nero encountered all the way back to the beginning of the
game.
It’s such a shame that this was done, but at least
all of these locations were stunning (to say the least) so I’ll let
this flaw slide.
I feel this review has gone on long enough, and if
by now you haven’t figured out that I believe you should go out and get
this game, then there’s no point in me going on anyway.
If you really didn’t like any of the other DMC
games or you just don’t like this particular genre then
Devil May Cry 4 might not be for you. But to everyone else:
you really have to give this game a shot. The fast-paced action and
epic story make this one well worth investigating.
It's top
notch videogaming.
Game: Devil May Cry 4
System: PS3
Players: 1 Online: Sort of Developer: Capcom
Distributor: Activision