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Dragon
Age: Origins
By Jay Williams
Dragon Age: Origins is being dubbed as the
spiritual successor to BioWare's "Baldur's Gate", one of the most
successful role-playing games in its segment.
BioWare's return to its roots, delivering a fusion
of the best elements of existing fantasy works with stunning visuals,
emotionally-driven narrative, heart-pounding combat, powerful magic
abilities and credible digital actors.
Set in the land of Ferelden, its people under
attack by the Darkspawn invasion from the south, your short-term
mission is to join the ranks of The Grey Wardens and defend the regions
of the land from this ancient threat.
Your adventure has one of six different openings (Human
Noble, Human/Elf Mage, Dalish Elf, City Elf, Dwarf Commoner and Dwarf
Noble)
and can play out in a surprising number of ways. Don't
worrie you won't have to battle the Darkspawn forces by yourself.
I started my game as a Human Noble, joined by my trusty War Dog -
Mabari War Dogs are a prized and essential part of the Fereldan
military. Along the way other poeple will join you on your quest,
forming a team of up to four. Your teammates can are essential
throughout the game.
The game incorporates "origins" for each race and
some classes. For
example, a Dwarf Noble begins the game as part of the royal family in
one of the dwarven cities, whereas the Dwarf Commoner origin story
begins on the streets of the city. Origin stories determine the
background of the player's character prior to the main events of the
game's story, forming an introduction to the world while also
comprising hours of play.
The games core relies heavily on your dialogue
decisions. Dialogue options are definitely divided into two - Good and
Evil, so you have to be careful in your dialogue choice as some of your
party members may not approve.
Your actions also have as much impact on how your
party members view you. This makes you think carefully about which
quests to take and how this might affect the out come of your game.
Players will simply fight their way through the
hordes of creatures aligned against them by executing attacks through
power-mapped buttons and radial menus.
The in game combat gives the player real-time
control over one party member at any time, whilst allowing you to pause
the game at any time and issue orders to the party members you’re not
currently controlling.
Dragon Age has a ‘combat tactics’ section, it
allows you to set up the AI behaviour for each party member yourself.
It essentially lets you set a whole bunch of actions that engage
automatically – for example, if an allies health falls below 50%, they
will engage a defence move or heal them self. It's kind of tricky at
first but after a bit of practice it becomes a must in order to
survive. You’ll even begin to plot your characters skill development
around the feature – spotting groups of skills that work well together,
then ‘programming’ your team to perform them in the right order of
their own accord.
Dragon Age isn’t a walk in the park (especially on
hard difficulty setting), but with the right tactics you'll be one step
ahead of the enemy.
This game is visually brilliant and has such an
engaging story line, but the irritating combat controls prevent this
from being a true classic.
Dragon Age’s story, and the decisions you make
certainly keep you engaged throughout the entire experience, but can
tend to drag on a bit. Instead of all the word play, let there be more
combat, but with better controls.
In all, I think RPG and fantasy fans alike will
love this game and with over 100 hours of playable content, what's not
to love?
Game: Dragon Age: Origins
System: Playstation 3, Xbox 360
and PC
Players: 1
Online: No
Developer: BioWare
Distributor: Electronic Arts
Rating: 80%

(Ratings Key/Explanation)



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