|
Dungeon dwellers rejoice!
By William
Barker
 |
The floating 3D camera used in
Dungeon Siege 2
is easy to manipulate - a bit like like our Editor
|
As I limped out of the
hardware shop, stained axe in one hand, several metres of rope in
the other, I realised one very important facet of life had changed
forever:
There is now a massive market out there for action role playing
games of the dungeons and dragons mould. Shocking, I know.
I almost dropped the rope in my daydream-like reverie, coming to
the conclusion that anything with the word dungeon, devil (especially
in Latin-derived dialects) or demon would pique the interest of
RPG fans everywhere.
One could point his slightly malformed fingers at the Diablo series
as a primary example, and the plethora of clones that followed.
Of course, one of the more interesting action RPG's to develop
in Diablo's wake was Dungeon Siege, a game that borrowed many of
the elements that made the former so playable - real-time hacking
and slashing, millions of fascinating magical and super rare weapons,
armour and trinkets - and added it's own intuitive character levelling
system.
Dungeon Siege was a pretty cool game back in its day in 2003. It
wasn't super long (in core RPG terms), but the 3D game engine was
a pearler, and with a solid online following complete with modded
map files, weapons packs and more, it was only a matter of time
before the sequel came out.
And by the time I arrived home brandishing my axe and loop, the
sequel, Dungeon Siege 2, had arrived on in the letterbox, some three
years after the original came out. And so putting my handyman/sociopath
dreams to one side, I installed the 4-disc game
As a massive fan of the original game, I was at first a little
disappointed with the game, largely the interface. Not only did
it look crapper, older and less polished, certain shortcuts and
hotkeys had been changed or removed entirely, and I didn't like
the fact that you couldn't equip melee and ranged weapons simultaneously
in the inventory screen (gaining bonuses from both simultaneously,
no less) and swap between the two at the press of the 'Q' key.
But before my anger got the better of me, I slowly put the axe
down on top of my Cambridge PC subwoofer and played through the
game. And you know what? I thoroughly enjoyed my time with the game.
The plot that bookends the gameplay is both scintillatingly good
and highly unoriginal. Anyone heard of J.R.R Tolkein? Well, he wrote
this trilogy of novels called 'The Lord of the Rings' that were
widely read, and the story here takes some of the major elements
and moulds them into its story.
 |
The graphics look a bit blocky
when zoomed
in, but at least this magician is delivering fiery
justice into the face of her would-be executor
|
Long ago, when evil fought against good for bragging rights that
were largely inconsequential, an evil sword was used against a magical
shield of piousness and wouldn't you know it, these two magical
artefacts share a common fate in the lands of Aranna.
There's a dude called Valdis who appears to be on the trail of
the once-lost artefacts and as the story unfolds, you'll turn from
one of Valdis' mercenaries helping him out into his pursuer.
I quite liked the story - as unoriginal and slightly kooky as it
is at times - and there's a handful of rendered cut scenes in there
too, which sweetens the deal appreciably.
After the intro, narrated in an aptly solemn style, you must create
a character, which is more interesting than the original. This time
around you can create your look and choose a race, each of which
have different stats. Some are good fighters (half giants) and some
are good for nothing (Elves). Humans, of course, are the middle
ground, with median stats across the board, able to equally handle
spell casting, archery and melee combat.
Next up you jump into the game and begin as a mercenary in the
Valdis army (unless you set up a multiplayer character, where you
skip the first bit). And from the outset one thing is crystal clear:
this game is very beautiful.
I wasn't surprised to hear that it uses the same graphics engine
as the original game. Back in 2002 Dungeon Siege showed off very
impressive particle and lighting effects, and the tweaked engine
here takes these aspects to the next level, while adding higher
polygon counts to all 3D models, higher quality texture maps and
more detailed environs.
Beyond the 3D graphics, this game could almost be labelled Diablo
2.5. And though I am no fan of those who lack originality, in this
case I don't care, because the game is just so playable and thoroughly
entertaining no matter what stage you play at - whether a level
seven beginner or online brawler reaching a character level of 53.
Almost everything apart from the experience system contains the
nut and egg traces of Diablo 2. You can imbue weapons, armour and
jewellery with magical powers from reagents you gather on your travels,
there are underlings to control, spells to cast and the health/mana
potions are pretty similar too.
There's also a skill tree that smacks of Blizzard-ideas, split
into four groups: nature magic, combat magic, ranged and melee skills.
Within each tree are a number of useful abilities, most of which
are passive. Two such examples of the 50 or so skills include a)
a certain percentage chance to stun enemies with a two-handed weapons,
or b) an increasing percentage of damage added to ice-based
spells).
Furthermore, when the correct combination of abilities reach certain
levels you can unlock special moves of which there are 48 (12 in
each of the disciplines), and these lend Dungeon Siege 2 a fighting
game feel that ups the intensity of combat remarkably.
 |
And this is a special move, being
focussed on
what appears to be a scorpion-like demon entity
|
Let me explain: you may be surrounded by up to 20 foes, each keen
on rending flesh from bone, and you're lowly barbarian and grand
mage are barely keeping themselves alive thanks to a combination
of healing spells from the nature magic discipline and healing potions.
But each time you whack an enemy your 'special' metre increases
ever-so-slightly, and then 'hello your honour!' It's full and you
instinctively whack the spacebar to pause the game, giving yourself
a little breathing space.
Your barbarian currently has several special moves to his name,
but it's the higher level grand mage who has the best area-effect
specials.
You choose an elemental special, unpause the game and initiate
the special move, watching as huge icy pillars erupt from ground,
much to the chagrin of your 1.8Ghz AMD processor, which proceeds
to overload somewhat as two dozen or so blighters explode in a arresting
mess of blood and chunks, the few surviving nasties frozen for -
what's that? - 8 seconds. Not bad guvna, not bad!
These special moves are an integral part of the game, and unlocking
the higher level moves (and even upgrading your current specials)
is a huge motivator. These super-powerful special moves also let
you tackle boss monsters and more difficult areas much earlier than
your character/s otherwise would have the tenacity/ability to do
so, and they look spectacular, shaking the screen as baddies everywhere
get mulched into gooey chunks of flesh and ichor.
I tell ya, I love 'em. And here I have more examples; there are
fiery onslaughts to barbecue multiple enemies with (combat magic),
super-powerful critical hits that do something in the order of 2000%
damage (melee) that are great for wounding mini-bosses, and the
'bleed' skill that's available to those proficient with the bow
and arrow (ranged), making enemies, um, bleed, steadily losing hitpoints
even when not being punctured by a volley of cobalt-lightning arrows.
One are where the game differs greatly from the Diablo titles is
in the experience and leveling up areas. Rather than apportioning
stat points every time you pass a level, you constantly improve
in an area upon use. In other words, if you use nothing but a pair
of dual-wield battle axes, your melee skill will increase; cast
a lot of spells and your magic prowess will level up, and so on.
There are four skills here: melee, range, combat magic, nature magic.
This opens up the door to a rather cool class system as well, whereby
my first character became an grand mage (or something like that)
after reaching level 26, with pretty much all her experience being
in spell casting. She was dead sexy too! Another character meanwhile,
reached the level of knight, after excelling in the melee skill.
Cool, no?
You can choose to go things alone and hog all the kills for youself
as you play through the enthralling game or amass a trusty troupe
of tactical combatants to back you up. The latter option is a lot
of fun, but quite confusing as the chaos of having six characters
all hammering away tends to turn the game into an in-depth real
time stragety (RTS) than a role playing game (RPG), where you oversee
actions rather than implement them.
 |
This arch-necromancer has again
used a special
move; an energy orb that floats above him and
fires out pure energy at his foes all of its own will
|
On the upside, having three archers, one fighter and two spell
casters (one healer and one combat magician, for balance of course)
is pretty cool, as each character augments the other and death becomes
a foreign concept.
My personal favourite way to play is via LAN (even when I'm not
hooked up to a router - as you can play through the story as many
times as you like and keep your character levelling up) with just
my main character and healer who follows me around diligently and
saves me from needing millions of health potions when enemies swarm.
It's a fine game in my humble and often ridiculed opinion (yeah,
I'm talking to the jackass who emailed me and called me an Xbox
fan boy for enjoying Forza), and one that I envisage I'll be playing
for many years to come.
It's also true that up until this release I was playing a fair
bit of the original, so perhaps I am a bit biased in my conclusion.
But even if you haven't played the first Dungeon Siege game, I think
there's a lot here for newcomers. As I said in the intro, these
action RPGs are very popular, and it's not surprising - they're
an absolute barrel load of fun.
And don't be misled by the title either. Though there are always
dank dungeons to demolish dutifully, there's also a huge amount
of topside action, which is always good to see. As a lover of all
things fantasy, my thirst was well and truly quenched here, with
a huge amount of different tilesets, environs, background objects
and mythical castles, township and communities. Gas Powered games
has created a fantasy gameworld that is tremendously varied, populated
with a truly huge range of ghastly monsters to slay and plnety of
towns to go shopping at for all the best in weapons, armour, magical
items and spells.
Playing the game is a lot of fun - there's no better way to describe
it. It can be tackled like a straight-up action game if you like.
Head into battle and click on the orcs whose skulls you want to
crush under your almighty hammer of righteousness. Running low on
mana or health? Push 'M' or 'H'. Easy. Beat the game, good times.
The other way to play is as the anally retentive freak, like me.
I weigh everything up when I get a new item. Do I really need more
strength, or is that Crossbow of Divinity worth equipping, with
its 18% chance to find magic items? Hmm, better get out the scientific
calculator for this one.
I often spend more time at the villages and towns than hacking
thine enemy to pieces, as I look at my stash, buying and selling
equipment to improve my character, if only by a nano criterion.
There's a lot to like about this game. The graphics are very good,
incredibly colourful and all the special effects are highly memorable,
and I can't wait for the mods to start coming out either, which
will increase replayability significantly. The levels of eye candy
that appear at any one time during a battle are sometimes gob smacking.
Yes, so intense you'll smack your bog. I mean gob. Eww.
The sound too, is pretty good, and I particularly like the score
- it sets the scene well, even if it is - again - a bit too Lord
of the Rings-ish. The voice actors aren't brilliant, but it's nice
to have truck loads of speech in there.
One could nitpick at certain aspects of the game, like how it sometimes
drops unique items you already have, or how imbuing reagents to
weapons/armour is largely unbeneficial. And of course there are
the originality issues as well, but if these things stop you from
having fun in Dunegon Siege 2, you're probably taking yourself too
seriously.
I've already written more words than I should in this review, and
the sad thing? I've still got more to say. But before I bore you
with my favourite unique set, the best combination of offensive
spells and how to milk end-bosses for the best magical items, I
will instead say this: Dungeon Siege 2 is tip-top.
Game: Dungeon Siege 2
Players: 1-multi
Online: Yes
Developer: Gas
Powered Games
Distributor: Microsoft
Rating: 90%

(Ratings
Key/Explanation)
Dungeon Siege 2 is on the shelves now.


|