The
complexity of the world and the architecture
and level design in Fable 2 is seriously remarkable
Flirting
in the forest is always fun
Casting
spells and boosting their power
results in some spectacular eye candy
This screenshot
is from Knothole Island, one the
new areas accessible via downloadable content
Being
able to use firearms as well as
bows is a very cool feature in Fable 2
What's going on all you medieval peeps out there?
Well I'll tell you what's going on, the world of
Fable just got a serious boost, that's what.
We've been playing Fable 2 for many weeks now and
I will say that it is one of the most polished games I have played.
Brought to you by the fastidious folks at Lionhead
Studios, headed by gaming guru Peter Molyneux (best known for creating
Populous, Theme Park, Magic Carpet, Black & White etc.), Fable 2
is a role-playing game of impressive - and hilarious - proportions set
in a time-forgotten land called Albion.
Played from the third person perspective, this
game displays an appealing semi-cartoon style but with a grimy, gritty
tone that works well in the medieval setting.
But really all you need to know is that this game
looks great.
The 3D rendering is excellent, the attention to
detail (and especially facial details) is fantastic and with a good
mixture of towns, countryside, dark forests and eerie caves, exploring
Albion can be a fun experience.
That said, if you do get bored of walking
everywhere there is an excellent fast-track feature that allows you to
avoid much of the back tracking.
The weapons and the spells look superb,
and some of the eye candy, like when you charge up a spell and the
colour drains from the screen, are as innovative as they are cool.
Like all good role-playing games, the story is
integral to the game and begins with you taking on the role of
a child known as
Sparrow.
After a bit of gameplay as a child, the
story begins in earnest and become a gypsy on a mission to avenge your
sister and bring down the evil that has tainted the once noble lands of
Albion.
During the initial stages of the game, making your
way around the gypsy camp is easy with the help of the
“Glowing Trail” and your canine companion.
This is one of the first games that involves
owning a dog - which you keep with you for the entire duration of the
game - and it's one of the most useful elements of the game.
Your pooch loves you
unconditionally, but he's also an excellent tool.
He's not only your pathfinder, but he can sniff
out treasure chests and hidden items, will warn you of approaching
danger and
will even attack enemies, tearing at the throats of fallen enemies.
In short, he's one hell of a
pooch and is completely CPU controlled. But he never gets in your way,
even in combat, which shows how good the AI programming is.
Anyways, at the gypsy camp I found myself wasting
an hour or so trying to chat up
the gypsy hotties outside my caravan and somehow persuade them into
my wagon for a little bit of slap and tickle, but all to no
avail...
So I set off to try my luck in the big
city.
It's pretty hard to get lost in this game
and the controls are pretty easily grasped as well, so getting
around pretty simple.
When you have been given an important task or
quest you are
magically directed to it by a glowing trail of light on the ground,
which helps a lot.
As I already said, in
addition to walking to your destination you can also use the fast-track
feature to zip to destinations that you
have previously visited, making life that little less difficult and
giving you more time to delve into the gameplay.
So my task was to set out to the big city and find
some medieval
poontang. Well not really, as the main objective was to make my way to
the city and kill some stuff along the way. But the fact that you can
do the horizontal mumbo, start a family, and all sorts of other stuff
unrelated to the story makes this game all the more playable.
Upon setting foot in town you will notice in the
options menu that
there is a section labeled 'jobs', which lists all the jobs available
in
current and surrounding towns.
So I thought first thing I needed was some serious
cash to make my
hero over to better attract the chiquititas, and because quite
frankly my character looked little to drab
for my liking, plus certain clothes give different bonuses.
So before I knew it I had taken up an apprenticeship
at the local blacksmith/weapons dealer and in doing so brings
it brought up a minigame where you have to hit X button at the precise
moment within
this green bar - and the challenge is that the green bar gets smaller
and smaller with each pass.
As you proceed (without stuffing up) you get
combos which in
turn give your more money for each sword forged.
The same sort of principles apply to other jobs
later on, such as
bar tending and wood chopping.
This can be quite addictive. Sure, they call me
Mr. Gambler in office, but I spent the first four hours of gameplay
simply forging swords and making money. My brother watched on in
agony all the while saying “this is boring”. Well I
showed him (mainly by stomping him in the neck) as I
ended up buying the entire town and setting the rental
rates so I
was filthy rich within days.
This sort of freedom is unprecedented, and being
able to buy properties and kick people out of their homes is remarkable.
Another aspect that is equally addictive are the
“Game Masters”
which are scattered throughout the Fable 2 gameworld.
The “Game Masters” are
generally shady-looking fellows with funny hats who offer you
a range of games that you can play for
money, and the games very closely mimic pokie machines and roulette
which
is kinda scary.
Once you gamble a bit you can build up your level,
which gives you
the ability to risk more money, but watch out punters. Get into to much
debt
and can't pay? You may see yourself being followed by debt collectors!
That may appeal to some, but what's that I hear
you ask: "Aren't
heroes supposed to be noble and giving?"
Well, that's where this game is different. You can
choose to be good or
evil, pure or corrupt. Being a huge capitalist with a
predilection for raising rental prices, I started to
grow horns and began to look like a demon. The horns were ridiculously
huge - it was awesome!
My appearance started to bother people and let's
just
say my personal quest of bedding the ladies was becoming, how
do you say, ever more distant.
The last time I'd had a little hanky panky game
time was like two
months (game time, which is about 3 days). I'm afraid to say
wasn't free. Shame on you Lionhead studios for including the oldest
profession on Earth, prostitution.
I had to do something ASAP, as I could feel my
humanity slipping, so I
set out on a quest to only eat pure items such as celery and holy
water no more pies and meat.
I had to lower the rents and help grannies
find their grandsons in creepy orc-infested caves and generally try to
be a good videogame avatar.
After much time and many missions, pure living was
harder than I
thought but after some dedication and blood, sweat and tears, these
noble deeds made my horns shrink and eventually vanish (for
the mean time) and after many hours of
debating I realised there was something missing from my Fable 2
experience.
I didn't think I'd say this but a family, yes
thats right my very
own video game family.
I was done with chasing booty and paying hookers:
it was time to settle down.
So I found my suitable mate and now I had to woo
her
into marrying me. Because I was super rich it wasn't very hard (who
said money can't buy you love?).
I just showered her with gifts until
she loved me enough to get hitched. Wham, bam, thankyou ma'am.
This part of the game is rather good it really
gives your
character the sense of belonging because once you marry, you
consummate the relationship and then hey presto, you can
have a child.
But
that's not it. Once you have a family they miss you and want your
attention.
I started pursuing the story quests after
marriage, which are a lot of fun but in the process I neglected my
digital family and my wife wanted to leave me. Well, I
couldn't let that happen. So I did what any hero would do and I
sacrificed her to the dark sector.
Truly, this game is brilliant. There's so much you
can do before you even attempt to unravel the main plot.
Of course when you do, you'll be involved in a lot
of combat, which consists three styles: swords, guns and magic.
Each skill has the ability to level up:
Strength
increases your
abilities with melee weapons like the Axe, Mace, Longsword, Cleaver,
Cutlass, Katana and
Hammer.
Dexterity levels up
your ability with guns and bows such as
the Blunderbuss, Clockwork Rifle, Turret Rifle, Crossbow and
Flintlock Pistol.
Will skills level up
your magic abilities and there are eight spells
in total including: Chaos, Force Push, Inferno, Raise Dead, Shock,
Blades, Time Control and Vortex.
In addition to all these skills, some weapons have
slots for installing
augmentations, or magical gems that convey various bonuses.
Some of the augment abilities include increased
damage, protecting
you from damage and draining health vampire-style (which is one of my
favorites).
Augmented weapons are a must-have in the later
stages against tougher
foes, plus when you have a weapon that replenishes your health every
hit you land, you're not stuck carrying heaps of potions around.
Character leveling is a huge aspect of this game
and Lionhead Studios has made it very enjoyable.
When you kill a
foe they drop experience orbs. Green orbs fill up your regular XP,
while the other
three colours signify the three combat disciplines.
If you favour
hand-to-hand combat, you'll tend to get more Strength XP (blue). If
you prefer to use guns and crossbows, you'll receive Skill XP
(yellow), allowing for more advanced shooting techniques. Using Will
powers earns you Will XP (red), making it possible to learn
additional and more powerful spells.
It's neat and tidy and opens up a very cool RPG
levelling system to a wider range of players because it's very
accessible and rarely confusing.
Overall it is best to mix it up when in combat and
level up all three skills so you attack from afar, at close range, and
use magic. But if you're like me and
all cashed up you can just buy all four orb potions from the potion
shop in town which makes leveling that much easier.
Without having played online I can only imagine
that the
experience is only heightened, but the co-op mode on the one system is
very enjoyable, adding more offensive power in battles and making
questing a more social event.
If
there was anything I didn't like about the game, I thought the
cut-scenes went for too long, but overall there's very few bad points.
Fable 2 is a triumph of interactive entertainment.
It's utterly
addictive, it looks great, it sounds fantastic, and will have gamers
glued to their screens for weeks on end.
There's even downloadable content such as extra
levels and quests you can find on Xbox Live to increase the game's
shelf life.
Every element of this game is well-polished, from
the way the story unravels, to the fun minigames, even to
the way the shops work and things like owning your own house and having
a family and being good or evil add so much fun to the experience.
It's one of the most accessible RPGs I've ever
played and in accordance with the prophecy, dim sims after a night out
surely
make for some dirty laundry.