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The Original Fable Vision Realised
By Thomas Machuca
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Fable: The Lost Chapters finally offers the weapons, monsters and quests originally promised
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Does
anyone else get a sense of déjà vu? Well, if that’s
the case, don’t be surprised as Fable: The Lost Chapters is
nothing more than a re-released version of Fable
- the original great action/adventure game which, like a
relationship with J-Lo, promised everything but left the player feeling
less than fulfilled. However, thanks to a vast array of expanded
content, greater customisation options, and additional story
lines, Lost Chapters brings the Fable juggernaut a little bit closer to the adventure of a lifetime it once proclaimed itself to be. For
anyone new to the world of Fable you should first take a good hard
look at your gaming priorities, then read up on our review here. When
it comes to role playing games on Xbox, Fable: TLC does not
come close to the length of Morrowind or explore the in-depth
combat provided in Jade Empire, but instead takes the cake in
the style department, giving players a lasting connection with
their character. The combat interface is very simple and intuitive, which gives the title more in common with the Zelda series than most other recent RPG epics, although the combat system can
be exploited thanks to some overpowered spells. The character
interaction to most of Albion’s inhabitants turn out to be slightly shallow,
which can get highly repetitive, but the game tries something new with moods and facial expressions. The
main addition to the game begins after the original ending
of Fable, with an entirely new area and boss battle, which
was heavily discussed during development of the original Fable but
never made it into the game...until now! The
core story is unchanged. Minor tweaks help the game have a slightly
better flow and it now feels more complete. Those of you that kept up
to date with the development of the original, you would have learned of
some features that never found their way into the game but instead were
left on the cutting room floor. Although removed, these features were
still clearly hinted at throughout the game world. Demon doors that
never opened, ships that never set sail, legends that only existed in
books, these and many more are now apart of the game and can finally
give some of us the closure gamers were looking for. You
discover additional regions, storylines and side quests as
well as new optional missions. Many of these are solely for giggles,
like a bordello in Darkwood, or a quest involving mushrooms - not
any ordinary mushrooms, if you know what I mean. There are more spells
to master, new amour, a few new weapons and even some new
monsters to use them on to slice, dice and julienne! Keep an eye out
for new characters scattered around the game world as well as items to
find, loads of dialouge, and new cut scenes. Fable: TLC’s
highly detailed visuals are brought to you by soft, colorful ambient
lighting, which gives the entire game an appropriate dreamlike, wispy
look. The PC version is where it's at, but that's not to say the Xbox
game looks shite - it's just not as detailed when seen through 256Mb of
arse-kicking AGP memory. The sound score is memorable, a beautiful
classical style, playing pleasantly throughout the story, changing
its
tone and mood effortlessly to fit each different type of setting and
situation. The only element lacking in the sound is that of the
enemies - where the repetitive grunts and groans can get more
annoying than listening to Monica Seles playing on centre court - more
variety is needed. This game is filled with memorable sights,
sounds, and surprises, and with its platinum prices you can’t go
wrong. If you have played thoroughly through the original Fable
as both evil and good, this game may not warrant another
purchase. However - if you haven’t, this game will make a
splendid addition to your Xbox collection. Game: Fable: The Lost Chapters
System: Xbox
Players: 1
Online: No
Developer: Lionhead Studios
Distributor: Microsoft
Rating: 80%

(Ratings
Key/Explanation)



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