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The real deal, or Ford-ulent?
By William
Barker
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The Ford GT is one of the quickest
cars in
the game, and quite nice to drive as well
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I sometimes dream about
cars.
Yep, I know they're just material objects that probably
create more misery than happiness, but that hasn't stopped me asking
Mr. Torr over at the Motoring
Channel if he can hook me up with a fresh ride for a weekend.
Sadly, he never does.
Instead, he harps on about behavioural irregularities and verbal
diarrhoea!! Whatever mate. You can keep your sanity. I don't want
it - it's so passé.
But even without the real things, as the blurb on the back of the
Ford Racing 3 (FR3) box says, "Drive the car of your dreams...".
And so forgetting about the harshness of reality, the tempestuousness
of my colleagues for a moment, I delved into the game, aching to
have my dreams fulfilled.
As the name suggests, you can only drive Ford-owned vehicles in
Ford Racing 3, and because of this there may be some fervent Holden/GM/Chevrolet
fans who may be inclined to snub such an offering - budget pricing
or not.
And - truth be told - though it's not the best racing game in the
world, it manages to deliver some hearty entertainment nonetheless,
with some great track design, and is a title that shouldn't be overlooked
based simply on one's hatred for the Blue Oval.
Once you've sat through the B-grade intro, the game starts out
like any other racing game - create a profile, then choose from
three Ford-tastic game types. These include:
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Ford Competition
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14 championships each comprising of multiple tracks, for
a total of about 80 races
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Ford Challenge
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A wide variety of challenges that range from overtaking
to duels to relay races
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Ford Collection
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Pick your own cars and specify the tracks and then go racing
- a kind of 'free race' mode if you like. The cars and tracks
within this mode become unlocked by completing tasks in the
above two modes, making for a lovely little digital triangle
of continuity
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And once you've chosen a race mode (I went with the Ford Competition
to begin with) it's time to put the pedal to the metal, or should
that be the plastic Xbox shoulder button to its stops?
Razorworks, also responsible for Total Immersion Racing and the
very cool chopper sim series Enemy Engaged, developed the game,
and the physics in general are quite appreciable; it's a much more
forgiving game than say FlatOut or Project Gotham, where bouncing
off walls won't result in massive speed reductions. It's more akin
to Burnout 3 than the other two mentioned, but I'd say FR3 is again
a little bit more realistic than Burnout 3.
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You want concept buggies? You
get 'em
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While the lack of realism and damage modelling may annoy some people,
particularly the already edgy ones, it kind of suits the game's
easygoing attitude and you'll rarely get overwhelmed with rage as
frustration levels barely rise above a spud, maybe a spud and a
half.
But the physics engine is solid enough, and the cars have been
modelled down to the individual suspension settings, meaning they
roll and lean as the cornering gees increase.
Like Bizarre's racing games (MSR, Gotham series), you'll be notified
when you do something cool, such as a long powerslide, spinning
the wheels or getting airborne.
These extras makes for a pleasing addition to the gameplay, validating
ones hooligan antics, and I must say that the AI can be quite challenging
on the upper most difficulty settings.
Track design is one of the game's best attributes, and if the physics
engine were tweaked to provide an even more reactive and realistic
game world, this would be a much more serious contender in the driving
game genre. You'll be confronted with some really challenging corners,
many off camber, and there's enough variety in the different tracks
to keep things interesting.
The cars all handle differently enough to ensure you develop favourites,
and FR3's overall feel is half sim, half arcade, and as such it
would be a great place for gamers new to the racing genre to begin
their journey. For veterans of videogaming, myself included, the
game will come across as a tad lacking in terms of flat out gameplay,
though the well-hidden shortcuts do add a bit more to the package.
The challenge mode is a welcome addition, adding some variety into
the game where you may have to collect tokens, beat a single opponent
or overtake 20 cars, and sure, there's plenty to do and see in the
rest of the game too, with 26 tracks to race across and a plethora
of interesting cars to drive, but at the end of the day the simple
fact is that there are better titles out there.
The sound effects are troubling, with car engines sounding like
synthesised whipper-snippers - but then few automotive games have
ever done engine sound effects justice, so it's a bit of a moot
point really.
And the music? Turn it off. There are some tolerable tracks in
there, but I had to ask Martin Kingsley to help me to formulate
a fitting insult to describe the music. Sadly, he spontaneously
imploded into a small pile of carbon after hearing 10 seconds of
the first song
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The U.S
Mustang GT on the left,
Aussie Falcon GT on the right
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In stark contrast to the shitty audio are the luscious visuals.
The game is very nice to look at, and with the aforementioned impressive
track design, there are some truly breathtaking vistas to gaze across.
The level of detail on the tracks is quite good, and there's a
fairly expansive world out there, so when you get a chance to look
out across the hillside, you'll see more than just a flat texture
indicating that the world map ends there.
Some of the trackside details, such as trees, shrubs and whatnot,
look a bit crappy up close (2D sprites mainly), but when everything
runs so smoothly, the whole thing works quite well.
The car's are of a very high detail with immaculate texture mapping
and high-ish poly counts, and the framerate is, at the very least,
30fps - perhaps more - adding to the sensation of speed. The replays
are pretty spiffy to boot, but for mine, it's all about the tracks.
Nice job, Razorworks!
The car's themselves span many eras, from classic early century
cars, to Mustangs, the AWD turbo Ford Focus, concept cars and even
the latest supercharged 5.4-litre V8 GT, a Ferrari killer in every
sense. In the Australian version of the game, there's even some
domestic models, including the 1973 XB Falcon GT muscle car, the
2003 model XR8 Falcon and another two or three locals, which is
a nice touch.
If you get the Xbox version, and have an Xbox to play it, you can
participate in online races against up to five others, but it's
rather forgettable affair, and the same goes for the two-player
split screen modes. Multiplayer is novel, but nothing to write home
about.
Should you get this game? Were my dreams fulfilled? Ultimately
it comes down to what kind of gamer you are, and how many RoboTech
DVDs you have. If you're a stingy, low budget gamer who looks for
longevity and bang for your buck, this game should fit the criteria
nicely. Newcomers to the genre will also want to check it out.
But for the rest of us - those with loads of cash, awesome threads,
cul de sac digs and military-grade experimental videogame training
- Ford Racing 3 may come across as a bit watered down.
Game: Ford Racing 3
System: Xbox
Players: 1-2
Online: Yes
Developer: Razorworks
Distributor: Red-Ant
Rating: 70%

(Ratings
Key/Explanation)
Ford Racing 3 is on the shelves now.



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