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Third Person Shooting With a Twist

By Jay Williams

Fracture

Fracture has some compelling new features
such as the Terrain Deformation Technology

As the footage shows, Fracture has awesome graphics

Fracture

Use the pillars of deformed earth for improved
vantage points (and instant death if you're slow)

Fracture

Fracture

You can take control of destructive turrets

Fracture

Vortex grenades look super cool!

Today I woke up with a headache. Not because this game is bone-breakingly painful, but more due to the fact that I ate several packets of malteasers.

I found a box full of candy in the street the other day as I was fetching the latest 3rd-person shooter from LucasArts, Fracture, from the letter box. 

Fracture is a third-person shooter with some really cool gravity and terrain deformation weapons, which are very innovative features in the 'shooter' genre.

LucasArts did some pretty good things with The Force Unleashed recently, and truth be told this game can be a lot of fun at times, but it does have its problems.

Where shall I begin?

Well, a little about the story: the game is set in the year 2161 and mankind has truly rooted the goose. They are at a point of no return; global warming is finally irreversible and in turn is changing the lives of millions of 'Joe 6-pack' citizens.

Now this is where the game's main emphasis comes in with the development of "Terrain Deformation Technology". 

This advanced geo-technology allowed the East and West coasts of America to protect themselves from the rising water levels of the ocean as the ice-caps and glaciers melted. 

However the middle of the States weren't so lucky. They were irrevocably flooded and the world's most powerful nation was divided in two, in turn dividing the citizens.

Okay. That creates the two sides of this story. The "Pacificans" who dabbled in altering the state of human DNA to help withstand the pressures of the changing conditions of the world, and let's just say this got a little out of hand (a.k.a "playing God").

The other side in this 3rd person battle is the "The Atlantic Alliance". They took a different approach, and chose to develop cybernetics.

Long story short, laws where broken by the Pacificans, alienating them from the nation and making them the 'bad guys'. 

Cue the war.

So having taken all this in, you start the single-player game as Jet Brody from the Atlantic Alliance, and you have a cybernetic suit (similar in effect to the Master Chief's combat suit in Halo) which has a thing called an overbody shield.

This is basically a shield which is depicted on screen as a blue bar, which is your life source and again (like Halo) whenever the bar starts flashing red you better duck behind some cover.

Or MAKE SOME COVER by using your Terrain Deformation Technology!!

So your health bar regenerates so long as you don't get shot, making it pretty hard to die in Fracture unless you are playing the gung ho, maverick style.

The first mission is more of a training run explaining the different things you can do -- all pretty much standard of your every day shooter. But the main selling point of Fracture is that Terrain Deformation Technology I mentioned earlier.

Summed up, it's a pulse or ray gun that deforms the earth, moving it skyward creating a hill or sucking it downwards creating a creator (depending on which button you press).

The game tries to incorporate this features by having you knock switches or get under walls you wouldn't any other time be able to, and it sounds good in theory but soon gets a bit repetitive.

What about using this feature during battle? 

Well, it's cool to squish your enemies into the ceiling if their holed up in a building, and with practice you can do some really cool things with it, but I also found that most of the time in the single player game you're too busy shooting to worry about pressing another button to raise the ground. 

Distorting the landscape is a real special feature, but even when you do choose to use this method the enemy sometimes shoots the mound and makes it go straight back down again...

Implementation of the terrain alteration could have been better, but it is in its embryonic stage, and a sequel could potentially iron out the kinks.

Where this Terrain Deformation Technology is most fun is during multiplayer battles and sometimes during co-op games, as you will witness (and develop your own) creative methods of geo-homocide.

Another cool toy is the vortex grenade, which is another innovative weapon that has some cool special effects and creates all sorts of havoc on the battlefield, and you have to see the avalanche gun, which shoots boulders (you can see it in action on the YouTube clip).

As far as enemy AI goes: not very good. One example: you'll shoot one of the Pacificans (who are decked out in their Dark Sector-like green suits) in the shoulder from a distance, and the guy will barely react and continue to sit there, so you can hit him a few more times, and they don't make much more of a challenge up close either.

The levels, the story and the boss fights all have a repetitive nature about them, which means the multiplayer side of the equation props this game up.

The single player story's broken up into three acts -- San Francisco, the Southwest, and Washington D.C. -- but there are no chapter tags or subtitles for the act parts. 

That means you're just killing your way to your radar-marked objective, and when you get there, you repeat the process after a quick save that often causes the screen to stutter. It's like you're just running through one excruciatingly long level.

On screen displays are standard shooter fare, with ammo and gun type in the top right corner, plus the health bar and not to forget the targetting crosshair, and with decent controls it's easy to pick up with straight forward gameplay.

However Fracture doesn't really offer a huge challenge with the constant assistance via comlink to his adoptive father and military mentor telling you your next step.

So gameplay is okay, the controls are good, and the game mechanics are pretty sweet with all the earth-smashing going on, especially in multiplayer games - no major issues there.

The rendering of the game is great with vibrant colours and lots of polygons flying around to make the package look good. 

But I feel that they could have made the game a lot better game. It looks and feels great but needs more depth in the single player game, and Day 1 Studios could have explored the terrain technology a bit more thoroughly. 

One thing that does come to mind when playing this game is how much it feels and looks like Halo but saying that, Halo did do a much better job on the finer details.

In closing, Fracture could have been a really good game but falls short of the mark with the likes of Too Human, Gears of War, Dark Sector and Halo on offer there are just too many games that deliver on all fronts, where this one falls short in a couple of areas.

The dynamic weapons are easily the game's best feature and are most fun to use in multiplayer games, so it's not all doom and gloom. Just make sure you don't play it after chowing down on several kilograms of suspicious confectionary...

Game: Fracture
System: Xbox 360
Players
: 1-multi
Online: Yes
Developer: Day 1 Studios LucasArts
Distributor
: Activision

Rating: 70%


(Ratings Key/Explanation)

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