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From Dust

from dust

From Dust

from dust

driver san francisco

By Tristan Tancredi

The latest "God Game" to hit the Playstation Network, Ubisofts: From Dust, has a unique twist on the typical God Games out there.

Controlling "The Breath", gamers take on the role of God and, basically put, must overcome the elements and deliver the Tribesmen to their destinations.

Gamers manipulate the environment from a God perspective to enlighten and save a Nomadic Tribe. 

Now, I know what you're probably thinking, What the hell is "The Breath"?... 

The Breath is what the developers have called the capability to control the environment. It gives gamers the ability to stop tsunamis, to move earth and water and to control fire amongst many other things. 

Still confused? Think an advanced, more complicated version of Lemmings.

From level to level, the challenges get tougher and patience is tested. The maps become increasingly spectacular as you progress through the game, ranging from desert, jungle and island environments.

Civilisations are built as totem poles scattered throughout the maps are reached. Most of which require multiple attempts and careful strategising to reach, thus resulting in frustation.

Now, don't get me wrong, its a great looking game, the environments look beautiful. The cut scenes look good, although they don't offer alot to the game. Yet its the controlling of "The Breath" that delivers the ultimate frustrations.

Time after time the controls don't do what you want them to do. For instance: Let's create a direct path for your tribesmen to take to the next objective... 

But wait, No, the tribesmen don't want to go that way, they decide to go the long way, through the river!! It sometimes defies logic. 

In saying that, there is no real control over the tribesmen. All of the control is centred around the environment. Therefore the tribesmen do what they want, making it bloody hard at times. 

I have to admit, this 13 level game is hard. Real hard. And it takes alot of concentration, more than I was willing to spend. The AI issues just compound these issues.

Along the way, there are memories that can be unlocked that will assist you on your journey. The ability to 'Repel Water' is extremely useful during the Tsunami stages.

Other skills that are learnt along the way, including the abilities to Jellify Water and to drop loads of dirt (infinite earth). These all need to be mastered to progress in the game.

Despite the controlling issues, the game is still fun and slightly addictive. It comes with a real sense of achievement when you knock off a really challenging map.

All of the maps can be revisited once completed to build up your civilisations, but I didn't see the advantage on revisiting a map to regrow vegetation. 

From Dust can be downloaded on the Playstation Network, or if you aren't convinced, download the Free Demo First. The game was also released on the XBox and the PC earlier in the year.

Game: From Dust
System
: PlayStation 3, Xbox 360 and Microsoft Windows
Developer/Co-Developer: Ubisoft Montpellier
Publisher
: Ubisoft

Rating: 70%


(Ratings Key/Explanation)

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