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God Of War: Ghost of Sparta

God Of War: Ghost Of Sparta - PSP

God Of War: Ghost Of Sparta

God Of War: Ghost Of Sparta - PSP

Kratos looking for his next kill!

By Oliver Von Trapp III

Like a bus packed with serial killers on the way to a Wiltshire product launch, welcome the blood thirsty, violence-em-up, God of War: Ghost of Sparta. The brutal spectacle lands on psp for the 2nd time. This time as last - realised on the diminutive and often neglected Sony portable by hot ticket developers - ready at dawn. These guys and gals setup a picture of the world - all storms, 90's angst and brooding gods, then hands you a bloody paintbrush to embellish your own distinctive art style.

Though the only palette you ever get to sample is that of dishing out pain or even pain with a tinge of revenge. That is the world. Even loved ones can't escape Kratos' wrath.  As an example - not long after slaying your mother reanimated as a  slavering were-baboon, Thera, a nice enough God, asks you a favor and for no good reason I could fathom, you must attack her. Hmm...

This after a cut scene where Kratos - ever angsty - delivers more lines in a frustrated yell. The term petulant child springs to mind when describing the anti hero here. I'm yet to unlock the scene where he picks up a carton of milk from a healthfood store, “THREE DOLLARS SEVENTY FIVE!?! DO NOT ANGER ME!!!” then Kratos eviscarates a customer dithering over Bonsoy and Vitasoy.

Beyond the story and characterisation, which is squarely aimed at 12 year old boys (despite the MA15 rating) GOW plays like a good'un. Fighting is brisk and responsive, the developers have kindly kept camera control to themselves, only offering the best view of the superb scenery and murdering on offer. I did find blocking to be the only sore point control wise, one has to be quite a step ahead to block the dirty shitters trying to prise your arms from your still-twitching corpse.

When not shouting at people and / or killing them, Kratos seems to spend his time moving between sections of wonderfully realised / burning Greek Islands to areas teeming with easy to defeat skeletons or zombies or whatever else that can be killed - (yes, great graphics, but the psp screen is really to small to do it all justice) - to a mini boss, to more scenery to more skeletons to a big boss. Then a slide along a rope or down a lava chute.

There are a number of difficulty spikes (which maybe discounts them as being spikes, more corrugations), which I actually found to be kinda exciting. If only to break the monotony of spamming buttons on weak sauce enemies between times. Here the combat system is deep, though it never quite feels like you really need to use all the moves at your disposal. Except on mini bosses, forcing hours of dying and “ONE MORE GO YOU DIRTY BASTARDS!” moments.  And play it I did, would and will - maybe...

Y'see, Ghost of Sparta is exactly as I imagined it. The only things that surprised me was the lightning load times, a godsend on the psp. The sections where you run between stoushes  being so frequent. The absolutely atrocious script and voice direction for Kratos (the only way he could be more petulant would be to hurl his own faeces at the screen). These points were all real surprises. Absolutely everything else was not, tight, linear gameplay. Its like the God of War series is video gaming's answer to Micheal Bay movies.

This for me was the central rub of the whole game: - cutting edge tech, lightning load speeds, beautiful to look at (in a Cradle of Filth way), some great, satisfying combat. But all couched in a doggedly linear, nothing new but super polished action and some typical videogame story dross which makes Altered Beast seem like genius. Ready At Dawn even has the tried and tested blue smoke of cannot pass - circa 1992. Which is hardly a step forward in game mechanics. I should have suggested to Zeus and Co. that they just chuck Kratos into a pit of blue smoky light and be done with it.

This is what holds Ghost of Sparta back is that it is more of the same. The focus groups that make Activision's COD a multimillion seller feel at work here. If you've never played a God of War then this will impress as a game. Or if you are 12. Or if you only ever played Altered Beast on Megadrive.

But I can't help but be impressed, as it does look, sound and for the most part play wonderfully. But is that enough? I want more. I wanted to explore the world that was so lovingly created. All I got to do was be a violence artist. And I hate to say it, but maybe games need more than being able to stab people in the face time after time.

Game: God Of War: Ghost Of Sparta
System
: Playstation Portable
Developer: Ready At Dawn Studios
Publisher
: Sony Computer Entertainment

Rating: 80%


(Ratings Key/Explanation)

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