It's Big, It's Bad, It's Interactive - It's The Future!
By William Barker
Grand
Theft Auto IV is not just a game - it's a work of digital art
"Soon, even you will forget about the old country!"
Sometimes the owners of cars won't give up easily
Grand Theft Auto IV has lots of mature content, which reflects the average age of gamers - around 26 years
Even traffic snarls are a part of life in Liberty City, and cars usually obey traffic signals as well
The action is often explosive, as Niko tries to survive one dangerous encounter after another
This looks like something out of Bad Boys II, only in Grand Theft Auto IV you play the hero
Niko Bellic is one bad-ass mofo, and through the various story sequences you'll discover his humourous side as well
Burning around on motorbikes is a lot of fun, especially if you're being chased in multiplayer
When being pursued, there are means and ways to escape capture by the LCPD
Firing guns from cars becomes second nature after a few hours playing GTA4
Grand Theft Auto IV is the pinnacle of interactive entertainment - it's a fully-blown digital masterpiece
There's been a lot said about Grand Theft Auto IV (GTA4) by a lot of people.
From minnows to whales, everyone has an opinion.
Family
groups are disgusted by the kinds of things you can do in the game -
get kinky with hookers, kill wantonly, gamble, steal, drive recklessly
etc - and the Australian version of the game has been toned down
because of such protestations.
Yay censorship!
Last night
riding my tredley home through the city of Melbourne I was stopped at
the busy intersection of Elizabeth and Lonsdale streets for a red
light, and I heard three blokes talking about the game.
They
were arguing over which version was better - PS3 or Xbox 360. It's just
astounding the kind of street level buzz this game has generated.
And
how's this: box office takings are down in both America and Australia,
and some analysts argue that GTA4 is a contributing factor, as young
men stop going to the movies while they try to beat the 50-hour long
game.
Everyone is talking about this history-making title, and for good reason.
The game's developer, Rockstar, has crafted one of the best games in the history of electronic entertainment.
It's as simple as that.
We
all play games to do things we wouldn't normally be able to in the real
world, like fly a helicopter, dance the funky chicken, eat a
plastic bag, sleep during the day and even play basketball. GTA4 lets
you do many criminal things in a fantasy world, but a world so
believable it truly feels as though it lives and breathes.
You will explore Liberty City, which is loosely based on New York and is a phenomenal work of digital art.
It's
such a dense city, spread across a huge expanse of land and sea, that
exploring it properly - going into every building, finding every back
alley, driving along all the freeways, flying above it in a helicopter
- would take days, if not weeks.
While the game itself is
structured in a way that allows gamers to play through the story, or
just do whatever they like to make money in a criminal fashion, it's
the city that initially blew me away.
Like a tiny plankton
swimming about in a huge ocean, the feeling you get as your first walk,
ride and drive through the city is mind boggling.
There
have been many Grand Theft Auto and 'sandbox' games before this, but
few have captured the feeling of being part of huge and ever changing
world.
And how's this for more useless GTA4 trivia: the new game
has single-handedly lifted it's parent company's share price by a
significant amount, which is making even non-gaming financial dorks and
other assorted business big wigs talk about the game.
It's a great day for videogames, people, a great day indeed.
Expected
to be the highest selling game in the history of the plexiverse, GTA4
is a very mature, violent, gritty and sometimes crazed romp through one
of the most believable digital world's ever created.
If virtual
reality didn't die out in the '90s and there was an option to hook up
the helmet and the virtual gloves, this game would destroy lives.
One of the reasons why the game is so engrossing is the graphical quality.
As
well as the high-definition graphics that provide exquisite detail, a
huge viewing range and a smooth framerate, it's the smaller things like
the way the morning sun hits buildings and casts a ruddy hue across the
landscape that impress.
Everything
from the way the pedestrians talk and walk, down to the attention to
detail on everything from street lights, to cars, buildings, bridges
and even the roads themselves, it boggles the mind to think how long it
took scores of artists to create Liberty City (four years, it turns
out).
There are five sections to the city, not all of which are
open at the start of the game, and they have been based on New York
boroughs:
Broker
(Brooklyn) Algonquin (Manhattan) Dukes (Queens) Bohan (The Bronx) Alderney (New Jersey)
Liberty City is both beautiful and terrifying at the same time, and you will lose yourself in the digital metropolis on more than one occasion. It's impossible not to.
One of the things that makes the city feel so alive is the population.
There's
always people walking around, some nice, some nasty, and if encountered
closely the citizens of Liberty city will talk to you, or more likely
yell at you. Just hearing what they have to say is hilarious and adds
to the feeling that the city is truly alive.
Okay, the game starts like so: you play Niko
Bellic. You're an Eastern European fellow who emigrated to America seeking a better life.
After the attention-grabbing intro concludes, Niko
quickly
finds out that the big city can be a very dangerous place.
Niko's
cousin, Roman, was the one who persuaded you to come to America and
claimed to be rolling in cash. But it turns out the Roman lied, and
needs your help to repay debts to some very dangerous groups...
And hence the game begins.
Throughout
the game you'll have to complete missions, which include taking out
hits on various characters, stealing cars and other items and so forth,
all of which have impressively integrated cut-scenes that further the
story.
There's a lot of humour in the dialogue too, and film
buffs will enjoy the way the movie sequences are put together and
directed. It's a very classy production.
In
between missions you
can explore the city, try your hand at gambling, play pool, find a
girlfriend on an Internet dating website, ring people on your mobile
phone - the list of things to do even after you finish the
extensive 50 hours of story-based gameplay are almost endless.
Like
all good 'new media' desk monkeys, my first port of call in
between missions was the bar. First I made Niko have a drink. Then
another, and another, and then your vision goes blurry. Just like in
real life. I want virtual reality!! Virtual vomit has huge
potential.
After
this I cruised around the seedy red-light district in a stolen car and
picked up a hooker. Finding one, it was time to get down to business.
While
the Australian version of GTA4 has been toned down because we don't
have an R18+ rating like the rest of the developed world, Australian
gamers can rest assured that most of the 'controversial' aspects
are still
in the game.
When you get intimate with a lady of the night for
instance, instead being able to watch your character go at it from any angle, you'll only
see the car bouncing up and down from the rear and hear a few groans.
After
the quick love connection, next up I decided to bash the
tripe out of as many innocent bystanders as I could, and after a while
the fuzz turned up so I ran away because they threatened violence.
You
can run, and also sprint now, which is good for getting away from the
cops, the mafia, drug cartels and any other group that carries heavy
firepower.
I got my man Niko to steal a car after being pursued
on foot for a while and led the cops on a merry chase across bridges,
down tunnels, and across sidewalks, splattering pedestrians in the
process, they caught me.
The driving physics in this game are top notch, and simply burning around town is a lot of fun. The car's handle very nicely.
Jump
in a 2-door sports coupe and it'll handle well, with strong
acceleration, but will come off second best in a collision (of which
you'll have many). And the way the cars break up - doors fall off,
engine hoods buckle, panels bend - is amazing. Attention to detail?
ZOMG!
Jump into a large truck however and it'll handle sluggishly
with slow acceleration, sloppy steering and poor brakes. Hit another
car though and you'll smash them off the road. It's the old 'greater
mass' equation - the bigger you are, the more they'll fall.
One
of my favourite things about GTA4 is the AI of the police,
which has been sharpened more than any other Grand Theft Auto
game. They're pretty cluey blokes with less mercy than in previous
games.
The more crimes you commit, the more things you explode, the more laws you break - the more aggressive the cops get.
Take out a handful of cops chasing you and your wanted level will rise even further, and the authorities will throw
increasingly tougher and meaner and more numerous troops and vehicles at you.
In
turn, this makes breaking the law feel scarier and more foreboding than
in past Grand Theft Auto games, which adds to the realism.
As
well as cars and trucks and buses, you can also commandeer motorbikes,
boats and even helicopters. You can explore Liberty City and its
surrounding suburbs by road, rail, sea and air, and it's a lot of fun.
There's
pretty much nothing in this game that isn't fun. Sometimes the missions
can be frustratingly difficult, but with practice they can be learned
and overcome.
The controls are pretty tight for the most part and not too hard to learn for newcomers to the series. In
addition to the sprint move, you can also take cover behind walls and
cars and other objects during firefights which is new to the series and
a very nice touch at that. It will save your skin more than once,
mark my text.
Gunplay has also been
tweaked and now players will be able to choose between auto-aim and
manual aiming, and Niko has more moves too. He can now blind-fire round
corners, take cover, hug walls and that sort of thing.
At the same token, your enemies will also take cover now, which makes firefights even more intense than before.
It's
also more satisfying shooting weapons, as the sound effects are more
meaty, and the graphics are far better than previous games both of
which combine to make the gun-toting action even more enjoyable.
Like
any self-respecting action game, there's gun fights, exploding cars,
and serious amounts of bedlam. The city literally lights up at night,
particularly when you get your hands on explosives like grenades and
rocket launchers. If you're looking for some action, look no further
than GTA4.
As well as the engrossing storyline (which rivals a lot of big
screen features) the incredibly detailed city, the freedom to do what
you want, when you want, and some of the coolest weapons this side of
the Thundercats, there's also the multiplayer aspect.
If you tire of the single-player game, which is pretty unlikely,
there is a sensational multiplayer aspect to the game. In its first
week of sales, some 6 million copies of the game are expected to find
their way into homes, and a good proportion of those will be jumping
online so their shouldn't be any shortage of players for both the PSN
and Xbox Live gaming networks.
As I explained in the preview, there are more than a dozen multiplayer modes,
which are available via Niko's cell phone. Most games will allow 16
players, and will include psychotic family favourites such as deathmatch
and team deathmatch, Turf War and Race.
In
addition to these, a range of 4-player co-op modes will make the cut, including
Hangman's Noose, where you and three other gamers have to escort and
protect a Mafia crim from the coppers.
Here's the full multiplayer list:
Hangman's Noose Car Jack City Bomb da Base Bomb da Base II Mafia Work Team Mafia Work Deathmatch Team Deathmatch Turf War Cops N Crooks Race GTA Race Deal Breaker Free Roam
As predicted, the multiplayer games are insanely fun, letting
up to 16 players explore Liberty City and causing more havoc than Niko
could ever achieve on his lonesome.
Car Jack City is a
fairly good place to start your online shenanigans, where players have
to steal specific cars, and return them to a drop-off point as
undamaged as possible. This is made all the more exciting by the cops who try to stop you.
The racing games are also
pretty good, but the team-based games such as Cops N Crooks are some of
the best, which often require tight team work to accomplish.
It's
also a nice little touch that most multiplayer death match type games
reward players for collecting loot, and not just straight up
kills.
This means once you've downed another player, you
have to run over their body to collect the points. If you're miles away
using rocket launchers, this can be made more difficult and means that
campers will rarely win.
In multiplayer games you can also choose
to play in a closed off section of Liberty City, or the entire thing,
which is just incredible considering the amount of ground you can
cover. Speeding along in a boat and being chased by a friend in a
helicopter is a pretty cool moment, I can tell you.
While
there's barely any difference between the PS3 and Xbox 360 versions of
the game in terms of visuals, gameplay, longevity and so forth, the
Xbox version does get downloadable extras that extend the story
further, which will be released down the track, sometime around August they say. Microsoft apparently
paid big bucks for that exclusive content.
If there's anything negative to say about GTA4, it's that it's more of the same.
If you've played any of the other Grand Theft Auto games you'll know exactly what to expect.
That's
not to say that GTA4 isn't one of the best games ever made - it is -
but that previous games were also very good, and this is just bigger, better,
more polished and more rewarding.
The
future of vidoegaming has
never looked brighter; Grand Theft Auto IV has single-handedly dealt a
blow to all other entertainment industries: tourism, movies, music and
possibly even adult entertainment. It will hold the attention of
gamers, but also curious pop culturalists and much of societies
mainstream for a long time to come.
This game is better than good - it's
stunning.
Grand Theft Auto 4 has been in
development
for more than four years and across two
continents, Europe and America. It's a monumental game that will go
down in the annals of not only gaming history, but cultural history as
truly visionary and eminently interactive work of art. Highly
recommended.
Game: Grand Theft Auto IV System: Xbox 360
Players: 1-16 Online: Yes Developer: Rockstar
Distributor: Take-Two