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Ring of gold or chunk of shite?
By William
Barker
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Master chief holds the new combat
rifle with a
2x zoom, as he prepares for a beach invasion
in the incredibly customisable multiplayer game
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Sure, it's been a tough
number of years waiting for Halo's progeny, but after playing the
game to death (clinically, that is) I have but one scant phrase
for the half dozen gamers who are still sitting on the fence: it's
time to rock!
Usually I mince words at this stage in my reviews, trying to pad
things out, self indulge and perhaps get a giggle or two from you
guys, the readers - but this time I gonna jump into the deep end
and lay it out for you:
By and large, Halo 2 is a success, and 1.5 million pre-orders can't
be wrong.
The game engine feels largely unchanged (Bungie will dispute this
of course), making jumping into the action smooth and seamless -
like the 2004 US Presidential Election, I suppose.
There aren't too many new controls, save for the fact that you
now have to hold down 'X' to use things and get into vehicles, and
also when you're toting twin weapons, the left trigger shoots the
left weapon instead of throwing grenades (your hands are full with
firearms, after all).
The graphics have been improved over the original game, by not
by leaps and bounds. The player models and polygon count have been
increased significantly, and the bump-mapping and textures in general
are a bit sharper, but best of all the levels themselves are much
bigger in scope, often dwarfing players with their structural grandiosity.
In the original Halo there were many levels that became exceedingly
repetitive in terms of their look and feel, and this is one area
of level design that has been remedied in the sequel. There is also
far less backtracking and this improves the game's pacing considerably
by not encouraging you to switch off and watch The Simpsons instead.
The token 'smart' baddies, Elites, look more complex and a bit
scarier - complete with articulating mandibles - and dynamic lighting
effects have been added, making it a more immersive and atmospheric
visual experience.
Explosions and weapons fire also look better this time around (though
there are still many 2D sprites in there), but unless you're a hard
core gamer who knows everything about the Covenant, including their
mating habits and national anthem, you probably won't notice a lot
of the graphical changes, which is a bit of a shame I feel.
At the same token, I guess you could say the original was so far
ahead of its time that not a lot needed to be done.
The gameplay is rock solid as per the original game; though I was
disappointed that Bungie only included only one new warthog (the
jeeps with guns), as it was one of the first game's coolest features.
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A scorpion takes on a pair of
banshees after
a long haul up the freeway on futuristic Earth
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That said, there are a couple of levels based on the planet Earth
that have massive sections of highway to which the warthog is ideally
suited, and these levels can be played over and over with just as
much glee as the first time through. Perhaps more.
I guess that's one of the things that made the original Halo so
good - the fact that you could play through the single player game
for months on end over and over - and this legacy is intact in the
sequel.
The physics, the enemy AI, the use of different weapons, the vehicles
- it all combines to form a game that is quite probably without
par. While you may play the same level over and over, you'll almost
never see or do the same thing twice.
In general, the game is great to play through and the multiplayer
modes, particularly online, are incredible. But for mine, there
was a subtle sense of disappoint underneath all the new bits. Beyond
wielding two weapons at once, beyond playing as an elite and beyond
the new guns and fancy story there's something not quite right.
Bungie spent three years working on it, and the results are fantastic
- don't get me wrong - but all the hype, all the midnight openings
and all the hoopla with the Master Chief feel somewhat overstated
once you've spent a good half dozen hours playing it. It still feels
like Halo, and at the end of the single player game I was asking
myself "Is that it?"
Granted, the story is completely compelling and the cut-scenes
are tip top, the new Covenant vehicles are pretty cool and being
able to fight new enemies is a wondrous thing (particularly the
shield-less brutes), but for all the games new bits and bobs it
felt as if I was playing Halo 1.5 -- just new levels with a few
minor tweaks.
I wanted to see Bungie take the next step in vehicular combat and
add a banshee-like single seater human fighter aircraft, a mini
Pelican dropship if you like. I wanted to see a greater variety
of new weapons, I wanted to see system link 4-player co-op and stuff
like that. But hey, selfishness leads to the dark side, right?
But even in the face of my gripes, and beyond all the 'I wants',
Halo 2 is a very good game. And though I whine and whinge, I'll
also be the Master Hypocrite as I keep playing the game well into
2005 and beyond...
To set the scene, Master Chief, the bad-ass cyborg über-soldier
you control, is rewarded for his courage in destroying one of the
Halo rings upon rejoining the human fleet.
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This is the first level aboard
the human cruiser, and
you can see other spaceships and planets outside
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For those who are not aware, the Halo ring worlds have the capacity
to destroy the universe, something the evil Covenant wants to bring
about in the name of its religion.
As soon as you've been rewarded by the top military brass, the
first level begins as your capital ship is attacked and boarded
by the aforementioned Covenant, who try to plant a massive bomb
on board. Big mistake.
What ensues is a complex and even riveting plot that follows both
sides of the conflict, Human and Covenant.
The deeply religious Covenant want to destroy the universe by activating
another recently discovered Halo ring world, as they believe that
only those pious enough will be carried off to some special hereafter
where the beer is free, as is the healthcare. Is someone at Bungie
having a go at certain religions, perhaps?
The humans, on the other hand, have one goal in mind - to destroy
the Halo just like they had done previously, and the Master Chief
is intent on doing so while carrying out his own particular brand
of extreme justice.
One of the best new aspects of the game for me was the inclusion
of real end bosses. In Halo 2 you'll come across a massive spider-robot
ripped straight from the script of Ghost in the Shell.
It looks amazing, and the lead up to the conflict is one of those
special videogame experiences that will go down in history, one
of those unforgettable moments. You're basically cruising along
a massive suspension bridge that stretches more than a kilometre
in length, driving tanks and jeeps as you approach the nefarious
spider-bot, fighting off ghosts, wraiths and other assorted Covenant
scum as you go.
The addition of true end bosses adds a little more closure to tough
levels and it's very rewarding after running the gauntlet of a marathon
stage to be able to fire off several dozen clips into a super-tough
enemy kingpin.
One of the Covenant Prophets is another end boss who must swiftly
be taken to meet his maker, and in Halo 2 you get to see a lot of
the Covenant side's story, and these Prophets turn out to be the
alien race's grand poo-bahs, the religious leaders, the big chiefs
if you will, so it makes taking one down quite an experience.
Another cool addition to Halo 2 is the dual-wielding of weapons,
and duelling with magnums akimbo hasn't been this much fun since
Max Payne 2. Only one-handed weapons can be used in tandem, such
as needlers or the new human sub machine guns, however.
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Vehicles can now be destroyed,
and the rocket
launcher has a fire-and-forget tracking mode
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Vehicles are no longer invincible and gradually take damage, whether
Covenant or human and the enemy AI has been altered too, providing
for a tougher challenge on the top two difficulty levels.
With this increase in NPC scripting, the human AI has also been
improved. Now your troops have much better pathing and they will
even drive vehicles such as the warthog, allowing you to man the
minigun turret mounted in the back, for example.
You can also exchange weapons with your subordinates, which makes
for interesting gaming as you can equip them with the weapons of
your choice. It's pretty cool having two or three snipers backing
you up in every fire fight.
On the topic of AI, all your favourite beasties are in the there
too, just waiting to be mulched by your shotgun of vengeance.
There's the robotic Sentinels with a new and much larger hovering
'bot, there's the parasitic Flood, the technologically advanced
Covenant and even a few different factions therein, which makes
for interesting battles.
There are also quite a few single player missions in Halo 2 where
you'll play as an Elite, fondly called the Arbiter thanks to his
hip threads. Playing as a retrenched Elite is quite cool as you'll
get to use the alien creature's special Predator-like camouflage
ability, as well as the energy swords, which are most effective
against the Flood.
Some of the vehicles on offer have new features too, as the Warthog
can do power slides with the use of the handbrake, and most Covenant
vehicles have a turbo feature, giving them increased mobility. You
can also jump onto vehicles while on foot and remove the driver/pilot
by force, which looks ace and it makes multiplayer games more evenly
balanced when vehicles are involved.
Another big change to the way the game plays is the removal of
the health bar. The new Master Chief suit of armour has shields
that recharge more quickly, but now you have no health, so when
your shields are gone, you can only take a few shot before its lights
out. The flipside of this is that you'll never have to go searching
for health packs now.
Listening to what's going on around you is quite a treat as well.
Bungie has crafted an immersive game not only through the use of
detailed graphics, in-depth gameplay and clever storytelling, but
the sound is also perfectly suited.
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Okay people, let's see what the
dropship brought:
Beer? "Check." Guns? "Check." Toilet
Roll? "...."
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In addition to the constant sounds of weapons fire, the orchestral
score is simply brilliant, giving the epic-looking game an epic
heart. The quality of the soundtrack and sound effects is also top
notch, and if you've got a 5.1 Dolby setup you'll be in for a real
treat.
One of the more charming aspects of the original game was your
comrades' speech during battle, and thankfully this has returned
in Halo 2.
There's different accents matched to the different soldiers (even
when playing as Covenant) who sound off after making kills and try
to psych themselves up for the next skirmish, and it gives the game
a real sense of character.
Once you're done with the mammoth 15-level single player game,
there's the multiplayer side of things to contend with, and methinks
that the reason why I was a little disappointed with the new features
(or lack thereof) included in the game could be due to all the time
Bungie spent on the multiplayer side of things.
With one Xbox and four controllers you and three buddies can go
the tonk on a single TV set, but the real action is with system
linked consoles or, better yet, up to 16 players via Xbox Live.
There are far more multiplayer modes this time around, including
capture the flag and assault-type maps, and when you factor in the
new vehicles, the new weapons and the new player skins, it makes
for a very compelling online game.
In fact, I'd go as far to say that this is one of the best online
console games yet available. Even though the task at hand is usually
the same as in the single player game (kill them all), it's how
you go about this that makes it so addictive. In a team game, do
you ride in the back of the gauss gun-equipped Warthog, or simply
charge into battle, energy sword at the ready?
You'll come across some rather nice multiplayer maps as well, as
Bungie appears to have put more thought into level design, and there's
also more game modes this time around. As well as the usuals, (Slayer,
King of the Hill), the multitude of capture the flag (CtF) modes
will keep team-based action fans happy, as will the Assault mode,
where teams must plant a bomb in their enemy's lair.
On top of all the game modes, the customisations that can be made
to each map and each online encounter are rather impressive, as
you can alter weapons, vehicles, time settings and the list goes
on.
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One of the larger multiplayer
maps
(note the warthog and banshee below)
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Bungie.net has been upgraded to track all your player stats as
well, plus you can join or create a clan. The cool thing about these
is that there are also clan rankings, which are separate to your
player ranking and can be boosted when you set up clan matches online.
I've really only scratched the surface in terms of the multiplayer
modes, but suffice it to say that Bungie has gone above and beyond
the call of duty in this respect.
And while this is a great thing, not everyone has their Xbox hooked
up to a broadband connection, and particularly so in Australia where
our networks, well, they suck compared to American, South Korea,
Spain and other regions.
And though the single player game is an improvement over the original
game, there was a feeling of disappoint at times when it did feel
like playing Halo.
But, when all's said and done, Halo 2 is a tremendous game, offering
fans of the original game new levels - many of which are set on
Earth, psyche! - new weapons, new bad guys, new multiplayer bits
and my personal fave, new one-liners.
The story is engrossing and really it's only a matter of time before
Hollywood cottons on to Halo's massive influence and popularity
and puts the Master Chief on the silver screen (with the voice of
Michael Ironside for the hero, no doubt).
While I do harbour some misgivings about how the single player
game has changed in the past three years, the game is hard to fault.
Participating in massive battles involving multiple vehicles and
up to four different sides warring is something that very other
few games offer, and none do it as well as in Halo 2.
The game looks amazing, the scope is huge, and it's one of those
titles that can be played over and over again, whether in single
or multiplayer mode, without things getting tedious. The co-op campaign
mode is the dogs bollocks, and the online aspect is without par.
Like Halo before it, Halo 2 will help Microsoft sell consoles and
rightly so. It will go down in the annals of gaming history as one
of the best sequels ever, and stands to do for the online Xbox community
what Counter-Strike did for those on their PCs.
So, despite the fact that not everything Bungie had promised has
appeared in Halo 2, it is still a brilliant game that should - nay
- must be played through multiple times. And with any luck in another
three years or so we'll get Halo 3. And I'm talking to you, Bungie,
when I say you better have my troop carrying warthog ready by then
Game: Halo 2
System: Xbox
Players: 1-16
Online: Yes
Developer: Bungie
Distributor: Microsoft
Rating: 90%

(Ratings
Key/Explanation)
Halo 2 is on the shelves now.



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