| Halo 3: Has The Hype Machine Dulled The Shiny Exterior? By
Will
Barker
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Halo 3 - the best console shooter ever | 
| This is thy enemy - study him well |

| The Master Chief drops off a little package... | 
| The 3rd person viewpoint is initiated when players collect a support weapon, like this one | 
| Weapons galore - some of which sound like this: "ratatatatatatatatatatattatatatatatatattatatatat" | 
| Taking to the air in the Hornet is a thing both enjoyable and just a little bit scary | 
| "Run, you fool!" | 
| This is a multiplayer slayer game, and a bubble shield has just been activated | 
| The Mongoose huh? Looks more like a perambulator |
I don't go to new game launches because I'm not considered
an 'important' enough individual to warrant the red carpet treatment.
And no, it's not because I'm rude, I curse, and sometimes I yell at
invisible people. The expensive wine, the fine food, the free USB sticks, the
prompt taxi rides, talking to the developers. Sure, it sounds good in
theory, but in reality this pampering rots you from the inside
out, claiming your allegiance like the curious fungal strain that
devours potatoes from within. So like you, and you, and that guy
over there as well, I got Halo 3 at the same time as everyone else, at midnight on the
25th of September 2007. And it was quite cool, I must say. I've been playing it for a couple of
dozen hours now, having pumped through the campaign game in Heroic
(the second hardest difficulty level) and spent many hours in multiplayer
skirmishes. I feel a bit zonked, because there's a lot to it. And I
haven't slept. And the Editor is a drop kick [You're just jealous - Ed]. But the biggest factor for mine after two mammoth sleep deprived sessions was the initial disappointment. Yes,
this is Halo 3, and yes, it's a very cool game and I can't wait to
finish this review and go home and play it some more. But there's
something about it that didn't stir my soul like I thought I would
have. But more on these thoughts later in the review... For those who don't know,
Halo is a first-person shooter. The crux of the game is this: run
around a war ravaged planet called Earth shooting alien invaders in the
neck/head/nutsack with a huge array of destructive weaponry. It's
quite simple when you explain it like that, but as the Halo franchise
has evolved it has become somewhat more complex, adding new weapons,
vehicles, items, and challenges to the mix. The game starts off
with Halo's protagonist, the Master Chief, falling out of orbit and
hitting the ground in Africa, knocking himself out cold. The Master
Chief is a super hero though, so can survive a fall from orbit. The
evil xenoc race known as the Covenant that you have been fighting in
the previous two Halo games are searching for an alien artifact known
as the Arc, which is said be found in Africa. According to legend, the
Arc can unlock the power of the Halos... After coming to, you
and bunch of other puny humans trek through the jungle trying to get
back to the UNSC headquarters and see how the war against the alien
invaders is progressing. Not good, as it turns out. Unlike
Halo 2, which involved some rather nebulous plot sequences that
everyone except Stephen Hawking understood, Halo 3's story is laid out
in a much more easily digestible fashion. In fact, the plot and
the musical score are arguably some of the games best elements,
dragging the player into the finale of this epic saga like never
before. The story is told via cool looking cut-scenes, and without
giving too much away, the final chapter in the Halo series provides
closure at long last. Sweet, sweet closure when the Covenant finally... Oh. Sorry. Running
and gunning you're way through the main campaign game can be achieved
in a number of ways. You can do it alone, like I did because I have
stolen from my friends and colleagues too many times, or you can play co-operatively with up to four people. This
is very cool in and of itself, and is one of the few reasons why I've
always loved the Halo games so much. Thankfully, it's better than ever
in Halo 3, so get your mates and plan a long weekend of fragtastic
action, because this games is the ducks gonads. The control
scheme hasn't really changed much since Halo 2, which is a good thing.
The game is responsive to input, and you really do feel like an armour
plated death trooper after the first few levels thanks to the intuitive
controls. You can now collect 'items' from fallen enemies, such
as grav lifts that fling you into the air, and personal shields, which
are all deployed with the 'X' button. These add an extra element of
strategy to the more intense gun fights, and also make the multiplayer
game far more complex (in a good way). Here's the full item list, complete with my own personal rating out of 100: Bubble Shield - weapons fire cannot penetrate this spherical shield but people can walk through it freely. Rating: 70% Power Drainer - drains power and sometimes leaves a fishy odour. Rating: 50% Trip Mine - a booby trap that goes boom. Rating: 65% Portable Gravity Lift - boosts you and other people vertically into the air when walked over. Rating: 75% Portable Shield Generator - throws up a clamshell-shaped shield. One of the best items in my opinion. Rating: 80% Active Camouflage - turns you invisible, like the Predator. Very cool in multiplayer. Rating: 90% Overshield - increases your shield strength. Rating: 80% Radar Jammer - jams the radar with raspberry. Rating: 60% Flare - blinds people, like flashbang grenades. Rating: 60% Regenerator - restores shields of nearby people. Rating: 45%
One
of the best things about playing the campaign game, which spans nine
rather large levels, all of which have been lovingly designed, is
facing off against the tough enemy AI. You're computer controlled foes
have even better AI scripting than the previous Halo games - and that's
saying a lot. Whether playing solo or with a few buddies it makes progression very satisfying, because your foes put up such a tough fight. The
AI of your team mates, which includes the Covenant Arbiter and other
human military squads, isn't quite as deadly as your foes' but with
judicious use of items like the bubble shield and the portable shield generator you can make up for their retardation. Getting back to the enemy AI, which is top notch, your foes will work
together, regroup, use items against you like the shields and
regenerators, and don't mind chasing you down long corridors if they
think you're almost dead or even backing off and taking cover if you
severely injure them. Almost as important as the enemy AI
is the range of weaponry you can use to dispatch your foes, and Halo 3
doesn't disappoint. One of my new favourite things is the ability to
use mini gun and plasma gun turrets, and then rip the weapons clean off
their tripods when you're done. Yep, you take them with you once
you've cleared an area, and the camera shifts to 3rd person view
so you can see the hugeness of these assault weapons. Oh, and there's
also a flame thrower. Psyche. Right, here's the full armament rundown (to skip it click here, because it is a bit long and drones on a like an lonely old woman just a bit): UNSC WeaponsPistol
(M6G): Two of these pistols can be used at once, but with no zoom, less
power, less range, and a lower RoF (rate of fire) than in the first
game, I wasn't a huge fan of this gun. Rating: 30% SMG (M7): Another dual wieldable weapon, high rate of fire is the only thing going for it. Good in close quarters. Rating: 55% Assault Rifle
(MA5C): First seen in Halo, it was removed for Halo 2, and now it's
back. Good rate of fire, good damage, poor accuracy. A decent
all-rounder.Rating: 65% Battle Rifle
(BR55HB SR): It's a bit like the Assault rifle, but has a lower RoF,
less ammo and smaller clips. But it also has a short range zoom, which
makes it one of the staples during the campaign.Rating: 80% Shotgun (M90A): One of my personal favourite. Makes dispatching Brutes a lot of fun. Rating: 75% Sniper Rifle
(SRS99D-S2 AM): Very cool gun, with limitations. Massive range, huge
damage, but low RoF, low ammo count, big recoil. Rating: 75% Rocket Launcher
(M41): It shoot rockets that explode, delivering splash damage.
Devastating weapon, but can only hold a few rockets and takes ages to
reload. Can't lock onto vehicles either.Rating: 65% Spartan Laser (M6): This is a pretty cool anti-vehicle weapon that takes time to charge up. Useless against swarms of enemies. Rating: 70%
Covenant WeaponsPlasma Pistol:
Not great, not terrible. This reliable gun has a high RoF, can
be dual wielded, and there's also a clever charge shot mode.Rating: 65% Plasma Rifle:
One of the best weapons on the game. Super high RoF, awesome accuracy,
and plenty of stopping power. When you've got plas-rifes akimbo, you're
hard to stop.Rating: 90% Energy Sword: It's a melee or close combat weapon, but is remarkably powerful. Good in close quarters: Rating: 70% Energy Hammer:
Used by Brute Chieftains, this is one badass melee weapon, killing most
enemies in one swipe. It also sends everything careening away - boxes,
glass, cadavers - as it creates a severe gravity distortion. Fuel Rod Cannon:
This is the Covenant rocket launcher for lack of a better description.
It does similar damage, has a slow RoF, but holds heaps more ammo which
- like almost every Covenant weapon in the game - is better than it's
UNSC equivalent. Rating: 70% Needler: Fires tiny pink shards
that home in towards enemies that explode after embedding on their
target. It's a real fire-and-forget weapon, and is very useful in
certain situations. No more dual wielding though, which halves it's
stopping power. Rating: 60% Beam Rifle:
This is the alien version of the sniper rifle. It's not quite as
powerful, gives away you position, but has lots more ammo. Rating: 70% Carbine:
The xenoc Battle Rifle equivalent, this weapon is a multipurpose
firearm that's always useful. Has a good RoF, nominal zoom function,
excellent accuracy and good damage levels. Rating: 80% Spiker:
This one is a Brute weapon, and is like the SMG with crappy accuracy
but an awesome RoF that peppers spikes/bullets everywhere. It can also
be toted in both hands at once.Rating: 60% Mauler: Kind of like a Brute shotgun, only not as cool. Sometimes leaves permanent green stain on your trousers. Rating: 65% Brute Shot:
This is a cool grenade launcher weapon of sorts that is like a less
powerful rocket launcher, but with a much improved RoF. Very useful as
a secondary weapon to back yourself when tougher enemies emerge. Rating: 80%
Support WeaponsMissile Pod
(UNSC): Carries 8 missiles and unlike the standard rocket launcher has
a higher RoF and can lock onto vehicles, tracking them before exploding
upon contact. Rating: 80% Defoliant Projector (UNSC):
Say what now? Ah, it's a flamethrower! Arguably the coolest weapon in
the game, and even cooler because, like these four support weapons,
the camera shifts to an over-the-shoulder angle. Rating: 90% Mini Gun (UNSC):
Similar to the mini guns from the previous Halo games, it has a
terrifying RoF but takes time to build up to speed. Very powerful and
good to taking out drop ship turrets and the like.Rating: 80% Plasma Cannon
(Covenant): As the only Covenant support weapon, it's pretty bloody
good. High rate of fire, accurate, lots of ammo, and colossal damage. A
real 'say hello to my little friend' kind of weapon.Rating: 85%
GrenadesFragmentation Grenade:
Can be thrown over shields and other obstacles, and a great assault
weapon as you charge into the fray as it normally causes panic amongst
your foes and does big damage. Rating: 70% Spike Grenade: Brutes drop these, and once thrown they will stick to enemies, exploding in a rain of spikes. Rating: 70% Firebomb Grenade:
Another Brute grenade, this handheld projectile is very powerful but
sometimes hard to use. Upon contact with anything solid it breaks,
spewing liquid fire everywhere which burns at something like2200°C. Rating: 75% Plasma Grenade: The original 'sticky' grenade and still the best. Rating: 85%
So,
after boring you witless with my visceral knowledge of Halo 3 ordnance,
let us move on. Getting through the campaign game on easy and normal
will be pretty boring for anyone who has played through the previous
Halo games, as it's easier than before. Enemies drop like flies. But on
hard and very hard difficulty levels (heroic and legendary) the game is
hugely satisfying, with tougher and more numerous enemies, providing
one of the best first person shooter experiences to ever grace
the wide screen. Of course, Halo 3 wouldn't be complete
without a vast range of vehicles, and the final game in the series
serves up a vehicular feast, with new vehicles, old vehicles, and some
very cool vehicles. By adding motorised transport into the mix, this
also allowed the game's developers, Bungie, to create totally huge
levels that showcase just how epic in scope the graphics engine is. And
it also means even bigger guns. Muahahah! Whether cruising
through demolished cities in the faithful Warthog, a jeep-like vehicle
with a mounted mini gun, or trying out one of the new vehicles, such as
the Hornet, Halo 3's vehicles provide an enjoyable (and slightly more
protective) way to explore your danger-filled surroundings. UNSC Vehicles Elephant: This thing is massive. And slow. It can carry one Mongoose and 12 soldiers and has a couple of mini guns.
Hornet: The Hornet can can fly and has two chain guns for two extra passengers, and a rocket pod for the pilot. Lots of fun.
Warthog: There are a few types of Warthogs, including troop carriers and assault versions. They're fast and fun to drive.
Mongoose: A smaller, faster version of the Warthog. It carries the driver and one passenger, but has no weapons.
Scorpion Tank: It's a tank. It's got a big gun. It does lots of damage. One passenger can now take charge of a mini gun turret.
Covenant Vehicles Ghost: From the first two games, it's like a ride-on hover mower, with twin plasma guns. Fast and agile.
Banshee: This flying unit has two different weapons and provides the player with near unlimited exploration ability.
Wraith: The Covenant tank. One player drives and shoots the main cannon, while another player mans the anti-infantry plasma turret.
Chopper: Probably the most intriguing vehicle in the game, it's like a motorbike whose front wheel is large and spiky, and painful.
Prowler: This anti-grav sled takes one driver and one gunner, and could be seen as the alien Warthog.
Okay,
so the campaign game is awesome, delivering the final chapter in what
has been, and still is, one of the coolest videogame franchises every
created. That's good news. What about multiplayer? It's even better! Playing
others online (or via LAN) takes the game to a whole new, and somewhat
unexpected level. The powerups and items become more important, and the
vehicles less so. The melee weapons make more sense against human foes
and the level design is much improved over the first two games. The
weapons seem pretty well balanced for multiplayer fragging and though
we did have a few issues with lag here and there, overall it's a hugely
compelling multiplayer game than runs fairly smoothly. There's
heaps of different options and customisables for multiplayer maps, so
you can play teams, or deathmatch, and fiddle with pretty much any
variable you can think of. There's also the Forge feature, which allows
for an altogether fresh first-person shooter dynamic. In a nutshell, it
allows on-the-run placement of almost anything, from vehicles and
weapons and powerups. It's not very easy to explain, so I'll conclude
this topic by saying that it'll add years of longevity to the game
scenarios. In addition to this cool new Forge mode for
multiplayer games, there's also a video and screenshot capture mode. I
found this to be a real treat after particularly difficult
levels in the campaign, especially during vehicle sections,
because you can pause the game, pan around the player, zoom in and out
and watch slow motion explosions in forward or reverse. It's
also great for recording the instances when you unintentionally drive
up a makeshift ramp (often a hillock or similar) in a Mongoose car,
perform a perfect barrel role through the air, land it gracefully, all
the while dodging huge amounts of enemy fire. Now that's cool.
Especially in slow motion. And then you can save the best video clips
to your hard drive, and send them to friends (and they're not that big
either). Show ponies will love it. I haven't touched on the
graphics or the sound yet, so let me begin right here. The graphics are
very good, but it's not the best looking game on the Xbox 360. It's
very shiny and all the weapon's fire and vehicles look suitably cool,
there's lots of detail, impressive bump mapping, and heaps of eye candy
to melt every synapse in your cerebral cortex. But it looks too much
like Halo 2 for my liking. Sure, it's a bit sharper and
uses a slightly higher res (if you have a high definition TV) but
overall it looked a lot like Halo 2. The sound, however, is
without peer. My girlfriend told me that the orchestral introduction
theme was 'presumptuous'. She's now my ex-girlfriend. The score is
fantastic, setting the scene wonderfully and immersing the player in
the game in a way that's more like a big budget movie than a
videogame. It feels grand and gives the game a certain significance. During
parts of the campaign there'll be no music at all, just the crystal
clear voices of your foes screaming as you stomp on their vocal
amplifiers, the sound of your shotgun decimating your enemies, and
ambient sounds such as the insects chirupping away. And then the
orchestral score slowly fades in and it makes your heart beat faster
and you get all nervous about the enemies lurking beyond the next rise. I tell you, with the music and cut-scenes and engrossing story line,
it's hard not to be sucked into the world of Halo 3. It may not be the
best looking game on the planet, but when the audio, visual and
interactive elements combine, nothing can touch it. There's
also some amazing set piece scenarios in the campaign that involve huge
amounts of
firepower, hundreds of combatants, some very cool geographical features
and of course numerous vehicles, all of which the Xbox 360 handles
with ease. There was slow down at times, but it was infrequent.
Furthermore, it's these sections of Halo 3 that demand to be
played
over and over, the levels you always used to replay with a mate in Halo
and Halo 2.
Albeit relatively minor, there
are problems with Halo 3. One of them was the shortness of
the single-player campaign. But it's not a deal-breaking issue, as the
co-op modes add plenty of longevity, as does the 'legendary' difficulty
setting. The second problem I found was the mythical status that the
game has been built up to. Because the game has been so over
hyped, I found myself getting pretty worked up about playing the game
in the weeks leading up to its launch, visualising that Halo 3 would be
a gaming experience beyond anything we've touched before. So much so
that that when I finally did play it I couldn't help but feel a little bit underwhelmed. It
was supposed to be mind-numbingly brilliant, and when it turns out to
be merely 'superb' I raised my fists to the heavens and then lowered
them again. Not sure why. I think it had something to with free
taxi rides and a curious fungal strain that devours potatoes. Overall,
Halo 3 is a fantastic game. The plot and the way the story moves
forward are highly compelling, the gameplay is what we all know and
love, and the audio-visual elements have been upgraded for the next gen
console. Easily the best game on the Xbox 360, loaded with more
features than any other, and with some of the best single- and
multiplayer modes. Halo 3 deserves to be successful, and you can bet that it will be. Now you'll have to excuse me, I have a Mongoose to mount. Game: Halo 3
System: Xbox 360
Players: 1-multi Online: Yes
Developer: Bungie
Distributor: Microsoft
Rating: 90%
 (Ratings Key/Explanation) 
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