| A Rare Kameo Keeps the Flame Alight
By William
Barker  |
The visuals in Kameo are often mind-numbingly good
|  | You can see Princess Kameo inside the Yeti creature, and whenever she punches, he punches - it's a neat feature | 
| On the left we have an evil troll with his wolverine claw, and on the right we have Princess Kameo's plant creature, ready to unleash some killer combo punches |
In this Xbox 360 adventure game, Kameo, you play a
pixie who can transform into a trio of different creatures.
There's a fur-covered yeti (as opposed to a shaven yak), an
armour-plated badger and a fist-fighting dandelion. Now correct me if
I'm wrong here, but that last one - the green plant with a potent left
hook - is a little bit unrealistic, don't you think? Yetis - fair
enough, I've seen 'em at the zoo. Armour-plated guinea pigs - why not,
they get around in South America. But plants that punch? The idea
sounds like it was concocted during a drunken karaoke
session after the game's director decided that the slightly
funky chicken he'd eaten the night before had to be purged via song. Yet,
as crazy as it sounds, this game works. There's some good concepts
here, and they've been fairly well executed. But let's go back to the
beginning so that I can explain... A long time ago before the
universe existed, in a place called HJ-Tuumpar, a non-physical but
incredibly potent intelligence pondered it's own existence, unaware of
any others in it's realm. But, as chance would have it... *This excerpt has been erased the NASA deputy director R. Bartley*. So,
once all the cosmic dust had settled after this fortunate yet
cataclysmic meeting between positives and negatives, planets and stars
began to coalesce, and to cut a long story relatively short; humans
evolved, developed their society to unsustainable proportions and then
Microsoft ordered the once-unflappable (but increasingly mediocre)
developer, simply called Rare, to make Kameo, an intriguing action
adventure game in the vein of Super Mario Sonic Raider Diablo Kart
Gradius Part II. You take control of Princess Kameo, who begins
the game assaulting a gothic castle of foreboding proportions, but why
is she doing this? Simple - she's pissed with her sister. Her
sibling, Kalus (who must have inherited the evil gene), has joined
forces with the troll king Thorn, who have kidnapped Kameo's family and
hatched a plan to conquer the entire Enchanted Kingdom. But Kameo's one
of these passive-aggressive types, with a strange kinship to revenge,
and she ain't gonna sit still while her sister sucks the life out of
her family and the place she calls home. Once you've booted up
the game and pushed a few buttons to begin your quest for eternal
enlightenment, it becomes obvious that this game is aimed at a younger
demographic than the one I fit into. I'm 25, scorpio, tremendously ugly
and slightly/completely paranoid, where this game appears to be
targetted at a slightly younger bracket with it's cutesy fairy-tale
book inspired menus and cartoon-ish visuals. It all looks great, don't
get me wrong, but get a clue Rare -- the biggest market in videogames
is my demographic, and we want hardcore violence and nudity, so make it
happen. Anyway, though the game may be a little flowery around
the edges, delve beyond the first few levels and you will discover - as
did I - that this is indeed a very playable and, at times, challenging
game. It's an adventure game that begins with you in Yeti form first,
climbing a tower as massive dragons circle overhead, on your way into
the aforesaid gothic castle. And boy-oh-boy does it look good! The eye
candy in this game is supreme, with so much going on at once and with
no slowdown. The level design is quite expansive, and hugely
creative at times, combining indoor and outdoor levels in equal
measure, all of which look stunning, and everything moves really
smoothly suggesting a high frame rate. There's really slick particle
effects to make smoke and explosions look smart, there's plenty of
shiny transparencies and texture maps plus all the best eye candy
you can imagine. And again, it just goes to show that the Xbox 360 is
no hunk of junk, though the PS3 will certainly provide it with a
migraine of sorts. So, back on this first level you are thrust
into -- and you're in Yeti form, as he can climb vertical inclines
without too much trouble. The thing with Kameo is that she possesses
awesome powers so that, at will, she can change from her normal winged
pixie self into a number of battle-hardened berserkers who don't mind
getting their hands dirty. Once you've reached the top of said
tower, there are small scrolls littered around the place that provide
hints and tips on how to progress, and it's a nice and gentle way to
ease players into the world of Kameo. There is no intro or tutorial as
such, but playing through the game one realises that even the best
rendered CGI is becoming less of a match for the straight-up polygon
crunching power of next generation consoles. And particularly in high
definition 1080i mode. Very tasty. Of the first three creatures
you can transform into - the Yeti, the Plant and the armour-plated
Gerbil - each has a unique skill set that must be used to progress, and
there are other forms that you can take in your travels that inject
plenty of variety. There are ramps on one level that cannot be
surmounted. Until, that is, you transform in to the armour-plated
gerbil and charge up his spinning/rolling attack. Sure, it's a complete
ripoff from Sonic, but the ramps and tunnel sections work well, and I
like to think of it as an homage to Sega, rather than a callous clone. While
the armour-plated gerbil creature can roll around like Sonic, the Yeti
can climb walls, is an excellent fighter, can throw ice-javelins at any
time and even has a massive ice-storm spell of sorts that reigns
crystalline fury from above. It's very cool. Finally, the boxing plant
is a good melee fighter and can squeeze through tiny gaps by burrowing
underground and perform a striking uppercut move. With
these three freaks of nature at your beck and call, it makes playing
through the game quite enjoyable, as you try and figure out which form
is best suited to completing the environmental puzzles. Often the
most annoying thing about these 3D adventure romps is the control
scheme - but not here. The controls are well thought out. Actually,
scrap that, they're simple is what they are. The top three buttons (X,
Y, B) are your transform buttons. You can transform into one of the
three beings by hitting these buttons, while the two triggers perform
your main functions, such as melee combat, spinning in a ball and so
on. And that's pretty much it, making it the kind of pick-up-and-play
title that should appeal to gamers of all ages. Holding
down both trigger buttons together activates a more powerful third
skill, but many of these skills require mana, which refills gradually
over time (and is joined by a health bar, for those who were
wondering). If you're flippant with your mana usage, you'll run out
regularly and probably get called names by your petulant cousin who,
for some ludicrous reason, has to spend the weekend with you because
your grotesquely obese aunty is going in for liposuction. Get a
treadmill you lazy heifer. Once you've
passed the first gothic castle introduction level, it's time to start
exploring and the Enchanted Kingdom is a sight for sore eyes. I would
use the word 'splendiferous' to describe this kingdom, but I don't know
what it means, so I'll just say that it's really cool. There's
also a very enjoyable co-operative mode, where you can play through the
game in a split-screen mode, which works surprisingly well and isn't
riddled with slowdown, unlike some games that tend to judder and
show lethargy when the screen is split and geometrical complexity is
doubled. There's also something eminently enjoyable about taking on a
bunch of stylised trolls. Sure, the controls scheme is simple, but it's
a tightly coded game and things like collision detection and input
response are tremendous. It even has an RPG feel to it at times,
as every time you smash a baddy on the head or in the family
jewels or even in the neck, as a small number appears above their heads
to inform you how damage you've just doled out. I like that, as you can
tell whether you're being efficient with your combative moves. As
you work your way through the game it becomes apparent that there's
quite a lot of exploration involved, and the simple act to wandering
around the Enchanted Kingdom is quite rewarding as it looks so
incredibly vibrant. According to the official brochure, Kameo blends "the
heady thrills of exploration and puzzle-solving with the adrenaline
rush of real-time 3D battles," and though I'm loathe to agree with The
Man, he's hit the nail on the head. If you need to please someone
- yourself or even your obese aunty's annoying son - and it has to be
family friendly, with no ultra violence and anything too antisocial,
this game will fit the bill. But better than that, it's not just a
child-minder, but a remarkably playable game, and though a little
short, it presents to players some of the most wondrous visuals ever
seen in a console game and though I blagged Rare early in this review,
this game shows that there's still some petrol left in it's tank. Game: Kameo: Elements of Power System: Xbox360
Players: 1-2 Online: Yes
Developer: Rare Distributor: Microsoft
Rating: 80%
 (Ratings Key/Explanation)

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