Batman
and Robin must do battle with a
range of sinister evil-doers to save Gotham
Combat
in LEGO Batman is good old fashioned
fun, with plenty of button mashing if you desire
The
Caped Crusader strikes a dangerous pose
Catwoman
may be sassy, but she's one evil feline
Robin
has a somewhat flamboyant get-up
The
Joker explores Gotham after dark
When the British digital artists formerly known as
Travellers Tales, TT Games, released the LEGO Star Wars games back in
2005, no really knew if it would be a success.
A videogame based on LEGO building
blocks? Sounds about as exciting as being dashed in the face with
hydrochloric acid.
In 2005 we asked a number of movers and
shakers about the LEGO title's
future. Donald Trump incisively spat: "I
don't eat cranberries any more, dammit!" and proceeded to destroy our
meagre office so we didn't ask anyone else.
Nevertheless, LEGO Star
Wars was a success. People loved it - even the hard-to-please,
easy-to-confuse people at the Games Channel.
But how will Batman fare?
We
recently tested an almost-finished version of the LEGO Batman Videogame
before its October 2008 release date, and this much we know: it's
frivolous fun.
If you liked the previous LEGO action adventure
games, you'll need no convincing of the new game's worth.
You
know the drill: jump around, beat up a few bad guys, build a vehicle or
two, solve a puzzle in a vibrant and often action-packed game world,
then get rewarded with some of the best (and most
amusing) cut-scenes ever created.
Weekends were tailor made for these sorts of
games, and the new LEGO Batman game looks like improving the formula.
The first thing that jumps out about this new
title are the visuals.
LEGO Star Wars looked slick, LEGO Indiana Jones
was neat, but LEGO Batman delivers a much richer, more detailed
gameworld.
TT
Games has again used the same game engine to drive the new Batman game,
but has revamped it to include new features and of course improve the
eye candy.
Though
it's no Grand Theft Auto, there is a seaminess to some of the levels we
played through that give the game a more sinister feel than previous
LEGO titles, and it's quite cool exploring a dark and stylised version
of Gotham City.
The
attention to detail is impressive, with sharper particle effects and
improved texture mapping, but fans of the previous LEGO action games
will be right at home regardless of the aesthetic improvements.
Controlling
Batman and Robin, and the countless other heroes and villains from the
classic Batman universe, is a piece of cake. That's always been one
of the hooks of the LEGO games - accessibility.
These sorts games are
easy to get into - the controls are fairly straightforward and you can
button mash to your hearts content - which
opens up the game to a wider range of players.
The
controls are not what you'd call complicated, but at the same time
experienced gamers will have more fun too, as there are many more
combos, throws, grapples and special moves than in previous
games.
But
it also suits beginners and casual gamers as it's very difficult to
fail. If your blocky little Bat-character dies, you simply respawn a
short time later. It's kind of like using an online dating service. If
one lady knocks you back, you just try again with another (until you
get blocked from the website).
This system of never failing is great until you
come across a puzzle that you cannot solve.
One
of criticisms levelled at the LEGO Indiana Jones game was that the
puzzles were a bit obscure and instead of trying to figure them out a
lot of players either used cheats to pass levels or abandoned the game
altogether.
As I discovered, the difficulty level has been
increased somewhat in LEGO Batman, with more challenging puzzles and
more variables this time around, but unlike the previous games there's
more reason and rationale to the puzzles.
Simply put, the frustration factor has been
considerably reduced.
From
my game time I found the puzzles were generally a bit longer and more
in-depth, but not as perplexing. There's more logic to them and not
quite as much running around, and I got the impression that there'll be
less 'searching' for buttons and levers than in past games.
As was explained by Warner Bros. Interactive,
there are 30 levels in total, 15 hero and 15 villain levels.
The story is classic Batman stuff, not to
confused with the ultra-dark and foreboding Dark Knight
universe, and begins as an army of criminals escape from
Arkham Asylum. You have been enlisted to put an end to their
freedom.
You've got Batman and Robin, who are in the
business of doing good, who must stop enemies like The Joker, Mr
Freeze, Two-Face, Clay-Face, Killer Moth and The Riddler from stirring
up trouble.
There's
the bat boat, batmobile, even a bat glider and various other vehicles
you can pilot, which adds greatly to games variety.
In fact
pretty much every vehicle you come across can be commandeered; cruising
around in a LEGO ice-cream truck was a cathartic experience
for
this fellow (it's a long story...).
Each character has a special
attack/move, and there are also a large number of 'suits' that Batman
and Robin can don in order to look sharp and kick butt.
There's a
cool magnetised-boots costume for Robin that allows him to walk
vertically and upside-down along metal surfaces to reach hard-to-get
places, while one of Batman's many garbs allows him to place remote
detonation packs.
While we did get to play as Mr Freeze, The
Riddler, and a range of other super villains, Batman and Robin were
easily the most fun.
Because this is a Batman game, he and his
sidekick get the lions share of the attention and can use very cool
bat-arang weapons. You can actually target individual enemies - more
than one at a time if you desire - and let rip and it's very effective
weapon.
If you've ever played Zelda on the Nintendo DS,
it's like the boomerang weapon; very cool.
One
of the other criticisms of the previous LEGO videogames was that
individual targetting was pretty much impossible, but the bat-arang
gadget helps mollify this issue.
Like past LEGO games, collecting
studs and bricks unlocks a range of content, such as new levels and
"special power-ups" which will add to the game's shelf life.
All
told, the huge amount of characters, the diverse levels and the
increased variety that extra vehicles and logical
puzzles brings
are helping to shape LEGO Batman: The Videogame into the best
title in the LEGO videogame franchise.
Like Donald Trump's famous
catch-cry, "You're ugly!" the new LEGO Batman game will be
dead and buried in 2032.
But in
late 2008 it will fresh news, and with an intuitive multiplayer co-op
mode bringing people together, it could be bat-tastic. Okay, that's not
a
word, but I think you get the idea.
Game: LEGO Batman: The Videogame System: Every System!
Players: 1-2 Online: Maybe Developer: TT
Games
Distributor: Warner
Bros. Interactive