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Lost Planet Is Lost In Transit...

By Thomas Machuca

Lost Planet

Lost Planet is now available on the PS3

As this gameplay video shows, there's a blend
of on-foot and killer robot 3rd-person combat

Lost Planet

This is one of the end bosses, complete with
its own energy bar at the bottom of the screen

Lost Planet

In Lost Planet, you play Wayne, a
dude with a very cold disposition

Lost Planet

The PS3 conversion of Lost Planet
isn't as good as it could have been

When I heard that Lost Planet: Extreme Condition was coming to the Playstation 3 I was looking forward to another great addition to the PS3's increasing games library.

Giant robots, destructive weapons, and epic stories have always worked well on the Playstation consoles, and Lost Planet has all of these.

It was released over a year ago on the Xbox 360 and PC so I was interested in what Capcom could have achieved with all that time porting it to the PS3.

Surely it has to be light-years ahead?

This is not the case.

I think the development team assigned to this port was getting paid by the hour because this version is just a direct port of the 360 game and not even a good one; it’s the only logical reason I can think of that would explain why it took so long to release such a sub-standard game.

If you have a flux-capacitor lying around at home and can go back in time and enjoy this game on the 360 when it was released, please do so. 

Web Wombat's slightly malformed Will Barker reviewed Lost Planet back then and he quite liked it. If you want a nice opinion on the game check out his review, otherwise please continue reading as I rip this shoddy game apart with my painfully grafted wolverine replica claws.

Let's begin with the story – not a strong point. 

It is there to serve a purpose; give context to the gameplay and explain the levels and environments, that is all. Good games have stories that make you want to keep playing to see what happens. With this game it was not the case.

Puzzling is the statement on the games cover “12 epic single-player missions…”, I played through the entire game and there were only 11 (“help me Will Barker, you’re my only hope” – where is this magical twelfth level you wrote about [He was drunk - Ed]).

The environments are large and varied from vast snow fields to blazing volcanic areas. The scenery is alright however I’ve come to expect more than I did a year ago. This simply doesn't cut it anymore.

Most levels are an A-B level design and I found myself just sprinting through some levels to get to the boss so that I could finish the level as quickly as possible.

Even the ‘thermal energy’ gameplay mechanic, which forces you to collect thermal energy from defeated enemies and destructible structures for your health which continually depletes until you die (I liked this because it tries to keep the game rolling), didn’t even slow me down.

Maybe it’s just me, but I found bosses pretty easy. All I did is learn the attack pattern and spam shoot. 

Also, the huge difference between the final boss and the rest of the game in terms of playing style was a poor ‘gameplay’ move in my mind.

The AI in the game is mediocre. I can't remember a time when I was playing that I stopped to appreciate the level of AI as I do sometimes in other games.

The controls weren't the best originally (I think they play-tested with apes), the controls were sluggish and you weren't even able to look directly up – only about 65˚ – which is annoying as you have to fight enemies that are huge.

Arguably, the PS3 is better than the 360 in terms of graphical output, but that being said the Xbox version is visually better than the PS3 version. 

The textures on the PS3 version look like they're run through some kind of strange hippy filter. It just isn't as sharp, and the environments look rough. There are also some frame-rate issues when lots of things happen at once, suggesting sloppy conversion work.

The sound is pretty good, particularly when the explosions and effects of the Akrid. A bigger musical presence would have been nice to really get you immersed in the game and the voice acting could have been better as well.

Still on the 360 vs PS3 point, Devil May Cry 4 (also developed by Capcom) implemented an "accomplishment system" that took all the accomplishments from the Xbox 360 version and translated it to the PS3 version.

In no way, shape or form did the Japanese developer try to do anything like that for Lost Planet. 

In the 360 version you collect medals scattered around the levels that earn you accomplishment points. The medals still exist in the PS3 version but there is absolutely no point in acquiring them.

There is nothing new to the PS3 version to make up for the delay either. 

In summary, there is no reason to get this version over other the PC or Xbox 360 versions except that all the added content released for the game is included. This means that there are more multiplayer maps and characters.

The last feature that I’ll mention is the installation process at the start of the game. It takes about 10 minutes and allows for quicker load times.

I have an overall mixed experience with Lost Planet; I do like the blends of Eastern and Western ideas of action and I thought some of the mechs were cool as well as the larger Akrid enemies.

Nevertheless, I have no urge to play it again and do not feel compelled to promote it. Hopefully the next game in the series, Lost Planet Colonies, will be mark a return to form for the franchise.

Finally, I suggest you check out Will Barker's review as it delves into the game more deeply than I have here, and you might just be tempted to have a go.

On the Xbox 360 that is...

Game: Lost Planet: Extreme Condition
System
: PS3
Players
: 1-16
Online: Yes
Developer: Capcom
Distributor
: Activision

Rating: 65%


(Ratings Key/Explanation)

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