| Looking
For Epic Adventure? Find The Lost Planet... By
Will
Barker  |
| Welcome to the Lost Planet - thermal
lederhosen not included |
| 
| | One of the beetle-like foes you'll face:
their weak spot is their tail, which is seldom exposed
| | 
| | This is one of the many VS suits on offer, taking
on one of the larger airborne Akrids |

| Boasting
a pair of big boomsticks - shotgun and gattling gun - this VS
is letting rip with all its got | 
| This
fella is one of the largest enemies in the game, and almost
impossible to defeat. Almost.... | 
| A
pair of assault Vital Suits form the rear guard for
some NEVEC troopers | 
| And
this is the GAB-25M Vital Suit, which is more of a tank that
transforms into this spider bot thing, and it's a full-on war
machine of terror |
How do you find the Lost Planet? It's not
easy... First, you must believe
in the Lost Planet and, second, you must be able to fit a
Tabasco-sodden tennis ball in your mouth. Indeed, this is no cake
walk. And then you must invent a vessel
capable of
faster-than-light travel and possibly even an organic waste recycler to
keep you alive. Barring that, you could just waltz
down to a game
shop and buy this Capcom game. It's also called
Lost Planet, and this made-in-Japan game is, quite simply, a brilliant
title. Not since I first played Ecco the Dolphin on
the Megadrive
(Genesis), Secret of Mana on the SNES, and other ground breaking games
like Halo on the Xbox and Final Fantasy VII on the PSX and Grand Theft
Auto on the PC have I felt so keen to drop everything and leave work,
family and friends to get back to my luxury penthouse apartment and
widescreen high-definition LCD television to continue my epic adventure
brimming with Vital Suit goodness. Without getting
too bogged
down in the details just yet, the gameplay is sublime - combining
on-foot and mechanised robot (Vital Suit) combat - the
graphics
are superlative and the storyline more poignant than an episode of
'When Animals Attack'. Though I do have
reservations about Lost
Planet's shelf life - there are only 12 single player missions
-
the fact of the matter is that Lost Planet is the kind of game (a bit
like Halo 2) where it is quite joyous to play over and over again. I've
already beaten the game on Normal difficulty (Easy is a bit too
simple), and I'm currently battling my way through the game on Hard
difficulty, and I've gotta say it, this game is almost better the
second time through. But what is Lost Planet? Well,
it's
something you need if you're a gamer of a decent pedigree and something
you should try to get hold of, even if you have to sell your step-dad's
rare fish collection on Ebay. It's also a third-person shooter with a
stunning visual aspect and a beautifully integrated story. It's
true, the game is a joy to play, whether on foot taking out evil NEVEC
soldiers with your shotgun, or piloting the many and various VS (Vital
Suit) mechanoids and taking down building-sized aliens with the massive
ordnance available to you. If you like heaps of
weapons, colossal
explosions, massively massive enemies that can absorb an incredible
amount of punishment before being rendered inert, and some of the
coolest mechanoid designs since Macross/Robotech, then you will
certainly enjoy this game. But before I go further,
the story: The
plot is an integral part to the game, and all of the cut-scenes are
carried out with the polygon-based game engine, and it works well, and
looks grouse, largely because the graphics engine in this game is
simply amazing, stellar, and grandiose. In the far
future,
humankind is ready to spread it's wings and leave the comforts of its
home planet, Earth, which revolves around Sol, a small star in a remote
area of the known universe. So, space ships are built and planets are
colonised. One of the many planets chosen (E.D.N III)
for
colonisation is settled, despite it's frozen environment.
Understandably, most of the infrastructure is built underground.
Alongside something previously unknown... Cue
spooky/suspenseful orchestral tune. It
turns out a strange alien race has been existing within the planet for
millennia. Called the Akrid, these horrific insectoid aliens do a lot
of killing and, for more than two decades, E.D.N III is
forgotten, abandoned. However,
it is later discovered that the powerful Akrid have evolved a special
kind of thermal energy (called T-Eng in the game) to survive, and it's
not long before the tenacious humans return to the Lost Planet for an
all-out war to harvest this rich new power source, which is left behind
in the dead bodies of the Akrid. You play Wayne, or
Wazza as I
like to call him, and in the first mission of the game - a thinly
disguised but very enjoyable tutorial - you witness your father being
belly-flopped by Green-Eye, one of the largest and most deadly Akrid
ever spotted. Wayne is lucky to survive, and wakes up
after being
rescued from his battle-damaged Vital Suit in a strange place, with a
strange new plate grafted onto his body. He was rescued by some
friendly snow pirates, and from here on in, Wayne basically helps out
his saviours by clearing out Akrid infestations, while trying to piece
together his shattered memories.
This
third-person shooter
(using an above the shoulder camera) is instantly captivating thanks to
the spell-binding visuals that greet you. Never before (Gears of War,
maybe) have I been so truly absorbed in the way a game looks,
but
it plays quite nicely too. There's a touch of Capcom's arcade heritage
that seeps through, giving the game that quintessential
'pick-up-and-play' feel, with responsive controls and good physics. Wayne
can shoot his machine gun, throw grenades, jump, crouch and he also has
a grappling hook, which totally rules.
The grappling hook comes in handy during online multiplayer bouts for a
quick getaway, but is just as useful in the single-player missions,
especially when trying to avoid other snow pirates and some of the
larger and more agile Akrid creatures. Your target
reticle will
highlight green when you can grapple onto something, and then when it
bites into a concrete building wall or even the plate-like hide of a
large Akrid enemy, you're winched in towards your destination at high
speed. Wayne can also lower himself down
cliff edges with
the grappling hook, and it's really cool just swinging as you abseil
down from scaffolding, showering red hot machine gun death upon hapless
enemies below, who are sometimes too slow to realise what's just
befallen them. All told there are more than 20
hand-held weapons
on offer, from the aforementioned machine gun, to the shotgun, the
energy gun, plasma rifle, sniper rifle, rocket launcher, and the list
goes on. The weapons are very well balanced, and there was never one
weapon that I'd always horde; even the energy weapons which have
unlimited ammo have their flaws (rate of fire). And
following Halo
logic, you can only carry two hand-held weapons at a time, along with a
belt of grenades, of which there are also half a dozen
varieties
ranging from the standard fragmentation type, to plasma grenades,
sticky grenades and so on. Sneaking around on foot is
a lot of
fun, and even first-person shooter fans will appreciate the precision
and accuracy of the controls. For instance, the larger Akrid
are
covered in thick organic carapace armour and often have a weak point
that must be exploited, but getting too close when travelling on foot
can be painful. Often fatally so. Ergo, a long-range salvo of
machine gun burst fire can often weaken them, enabling some
close
range grenade damage to finish off the job. I should
also talk
about T-Eng. This is the life-blood of the Akrid, and is also the stuff
that dribbles out of their cloaca when you kill them, and your
thermal suit converts the energy into heat to keep you alive. The thing
is, being a very cold and unforgiving planet, your suit consumes an
inordinate amount of T-Eng, which means if you play it too stealthy and
just sneak around like a dirty camper, evading confrontation, you'll
die of frost bite way before you die from a 20-foot razor sharp pincer
through the torso. This interesting gameplay mechanic
adds a
sense of urgency to proceedings, with the T-Eng counter constantly
counting down, and it means you'll want to wade into new skirmishes
against both human and alien with the hunger of a battle champion
(which Wayne is, I suppose). If you're just exploring, and you collect
no T-Eng (except from some fuel tanks and silos), you'll be dead in
about three minutes. There's a lot of exploring and
killing to be
done on foot, and the game's special effects make this all-the-more
enjoyable. For every action, there is a reaction, someone old once
said, and this holds true in Lost Planet. Shoot a enemy snow pirate
with a rocket for instance, and he'll scream as the rocket hits him in
the chest, filling the screen with thick smoke and debris. Though
the game's vistas are uniformly hazy and blizzard-like, when a battle
intensifies you'll see all sorts of colours as the sounds and sights of
weapons fire fill the region. And the sound effects are superb, with
good metallic sounds for the mechanoid suits and meaty weapons effects
too. And the
graphics? Out of sight. They truly are beautiful, and hint at what
these next gen consoles are capable of, with explosions, smoke
contrails from
rockets and other weapons effects displaying the kind of eye candy that
would melt a squirell's cerebral cortex. As my uncle uttered when he
saw it during a good-behaviour visit: "Gods teeth!" But
the game gets even better when you discover the VS, or Vital Suit that
I alluded to earlier. Moving with the precision that only a master
engineer could craft, the 17 different types of VS available - from
basic bipedal mechs with open cockpits to fully-enclosed high tech
bots, with wrist-mounted chainsaws, and two shoulder weapons - look
simply gorgeous. From the moment you push the 'B' button to clamber
into the cockpit, to the metal sealing all around you and watching the
VS's capacitors start up, it's simply mesmerising. All
the
joints move with the heavy realism you'd expect of a
carbotanium-plascrete composite, and the sounds effects that back up
the visuals are just as cool. And watching someone with skill
use
these mechanoids against some of the larger Akrids is compelling. There
are a number of Vital Suits that have jump jet capabilities,
while
others are just slow and tough, and some are a combination of firepower
and speed. And as I mentioned earlier, anyone who is or has been a
fan of Macross/Robotech, Gundam, Patlabor and other
mech-inspired anime is totally gonna stab their eyeballs with
AAA
batteries when they see this. And how about small mechs that transform
into agile snow speeders or large tanks that transform into spider
bots? Hell yeah - bring that shit on! I thought
the well-paced
story and innovative gameplay combined well, and though the story can
be a bit confusing towards the end, anyone who watches a bit of anime
should be able to wrap their head around it. There's lots of
subterfuge, intrigue, politics and you begin to realise that the Akrid
may not be your most dangerous foe on the Lost Planet. Never turn your
back on the NEVEC Corporation troopers, that's all I'm gonna say... There
is a multiplayer aspect to the game, which I had the chance to
play against mainly Japanese opponents, and it's pretty good, showing
just how tight the game engine really is. It won't replace regular
sessions of Rainbow Six or Project Gotham Racing 3, but the addition of
the grappling hook adds another dimension to the death-match, team
death-match and capture the beacon game types, and the diverse range of
weapons ensures plenty of action. I
reckon this game is awesome. There are so many aspects that are not
only flat-out cool to be a part of, but with all the Vital Suit
mechanoid action I found the game rekindled childhood memories
of
watching Rick Hunter battle the Zentradi in the 1980s Robotech anime
series. One of the things that kept me intrigued
during the
honeymoon period with the game (the first two days - cherish them, for
they won't last...) was the scope of the levels and also the size of
the enemies. Barring one or two missions, the levels are huge and often
take the best part of an hour to wade through. And the enemies? Even
when you're piloting a VS - which are perhaps three or four times the
size of a human - some of the Akrid foes simply dwarf everything else,
and this gives the game a real cinematic feel. At times it really does
feel like your playing your way through Starship Troopers: The Prequel. The
boss monsters have to be seen to be believed - they're uniformly
gargantuan!! - and on average took me about three or four goes
to
beat them. Once you learn their weak spots they become a bit easier to
fell, but I reckon the key to winning boss fights are more closely
linked with judicious choice of weaponary and VS mechs. The
single player experience is short-lived, but it's the kind of
game
where I found myself gleefully turning up the difficulty and powering
through the whole thing again. Shelf life could be a problem, and Lost
Planet may be viewed as too short by some gamers. But this
raises
the old "quality over quantity" argument. Me? I'd much rather 12
super-slick, high-gloss, multi-tiered, polished and preened levels than
24 or 32 average ones that would leave me feeling empty and soulless. And
that's the feeling I get playing this game. It's very polished, very
slick. One of the best game productions I've ever seen, and I think
that Capcom knows all about playtesting. Where some games often have a
few minor glitches here and there that let the game down, or areas in
the game that really don't belong, this game is very neat and
tidy. During each single player mission there are
numerous'woah'
occasions that will just blow you away with their sheer audacity and
scope. Here's a shout out to Mister Capcom - nice work old man! Though
the Xbox 360 has been out for a while now, I finally feel that we've
entered the next generation of gaming, where it's not just about
awesome graphics, but the whole gamut of interactive
entertainment; gameplay, graphics, story, and audio. With
games like Gears of War and now Lost Planet propping up the Xbox 360s
growing games library, there's now two very good reasons to move into
high-definition gaming. And I also will say that this is the
first
game on the Xbox 360 that has truly made me stop and verbalise thoughts
such as "I've never seen anything so beautiful. Now eat a fully-charged
VS turbolaser, alien infidel!" Lost Planet isn't
perfect. I
wanted to give it 90%, but that would have been negligent. The
single-player game is a bit short, and though multiplayer is very
smooth and tightly coded and quite enjoyable, it also lacks a few game
types. Everything else though, well, it's the business. And by
business I mean it's shit hot. Rent
it, buy it, watch it. However you can, try and get a taste
of the
Lost Planet - it's one of the most immersive gaming experiences ever. Game:
Lost Planet
System: Xbox 360
Players: 1-16 Online: Yes
Developer: Capcom
Distributor: Activision
Rating: 85%
 (Ratings Key/Explanation) 
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