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Mafia
2
By Jay Williams
The latest in the award-winning series, Mafia II
is set in the '40s and '50s. The suits! The cars! The music! The city!
All these things come together perfectly, setting the scene for some
Hollywood-styled action.
The story follows a young poor immigrant Vito, who
is caught up in a life of crime and poverty.
After being caught for some wrong doings Vito is
drafted into the army where he struggles to come to grips with his army
life, until he is shot and sent home back to America where he bumps
into his old childhood friend Joe who makes him an offer he can't
refuse so he doesn't have to go back to the army.
So it isn't long until you give up the 9-5 job in
favor of the usual mob jobs, robbery, running packages and stealing
cars until you climb the ladder and start getting into more risky
business such as drugs and murder.
But the life of a wise guy isn't quite as
glamorous as it seems.
The game is set in an open world, but it's a
linear story - there's no side missions as such, you just follow the
main plot, this is ok for the most part because the story is so
engrossing.
But, I feel that the open city is underutilized,
the developers have done a wonderful job in bring detail and life to
the city, but they don't give you a reason to explore it.
However, the twisting narrative will most
certainly draw you in, and superb dialogue spoken by a talented group
of voice actors bring the characters they portray to life.
The majority of in game missions take the form of
shoot-outs, where you (Vito) and often Joe or other mob guys move from
cover to cover while you pick off other angry wise guys.
Overall the mechanics work rather well, with a
solid cover system that enables players to easily do things
like move around corners while remaining in cover, as well as allowing
enemies to die
believable deaths.
But, then again, so do you - get too close to a
wise guy and you'll probably
cop a headshot... and thats never fun.
This does affect the way you play
missions.
The game has an auto lock-on system so that when
you pop up from cover Vito will automatically target the closest enemy,
but, you have to be really accurate with your stick movements.
Once you get
use to the system you'll be popping headshots like there's no tomorrow.
Game play feels very polished and solid, but it's
not exactly ground breaking, luckily the story is good.
As you'd expect from any good Mafia drama there
are also a few vehicle-based missions, such as racing against the clock
to sell gasoline stamps to as many petrol stations as possible before
they expire. But, be warned, there are cops crawling around everywhere
- hit a pedestrian or go over the speed limit and you're sure to have
the
fuzz all over your tail.
This is where garages come into play, you can
change the colour of your ride, switch the plates and make other
modifications. There are other ways of losing the heat, one way that is
fairly easy is by simply changing your clothes.
In-game currency isn't really an issue because
there isn't much to spend it on, plus the main story strips you of your
cash - so stealing cars and taking them to be compacted for cash is
really just a
waste of time.
Visually, Empire City is believable and the change
from the '40s to the early '50s is immediately noticeable, from fashion
to cars and music, the whole experience was nicely done.
The in-game cutscenes are beautifully crafted and
well
polished in terms of presentation - but, most importantly, they are a
joy
to watch.
Overall, 2K Czech have done a great job with the
presentation and ability to tell a story, but they could have made
better use
of it's open world platform and pushed the limits in terms of
game-play.
Instead gamers are offered a familiar third person shooter
that plays well, but doesn't really push any limits.
All in all, Mafia II is a valid attempt and well
worth
a look for anyone seeking an authentic-feeling mob drama.
Game: Mafia 2
System: Xbox 360
Developer: 2K Czech
Publisher: 2Kgames
Rating: 85%

(Ratings
Key/Explanation)


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