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Marvel: Ultimate Alliance 2

By Jay Williams

Marvel: Ultimate Alliance 2 - PS3, Xbox 360: Review

Marvel: Ultimate Alliance 2

Marvel: Ultimate Alliance 2 - PS3, Xbox 360: Review

Here comes a fly kick to the head!

Marvel: Ultimate Alliance 2 - PS3, Xbox 360: Review

You shouldn't play golf during a storm

Marvel: Ultimate Alliance 2 - PS3, Xbox 360: Review

I told you not to p$%s the Hulk off

Marvel action RPG games have a long and illustrious history that features titles like X-Men Legends, X-Men Legends II: Rise of Apocalypse, Marvel: Ultimate Alliance and now the latest from Vicarious Visions, Activision (PS3 and Xbox 360) - Marvel: Ultimate Alliance 2.

Join, Captain America, Iron Man and other classic Marvel characters as you mash buttons in a wild frenzy, monitoring health bars and stamina meters while making your way through dungeons/maps.

Marvel: Ultimate Alliance 2 takes the tried and tested formula of taking a team of four heroes into battle and levelling them up via orbs and XP. This time around however the game features new Fusion Power moves that allows two of your characters to unite resulting in one massive attack.

Apart from the Fusion Powers there doesn't seem to be anything new to the game, but lots of fun to play none the less.

For those of you who aren't familiar with the Marvel Civil War storyline, here's the gist - the just-passed Superhero Registration Act requires mutants/superhuman individuals to register their identity with the U.S. government or face imprisonment. This Act splits the superhero community, with pro-registration people justifying the increase in national security, while the anti-registration heroes see the act as an infringement upon civil liberties.

So this is where the game splits in two, choosing Pro-Registration sees Iron Man, Mister Fantastic, and Songbird lead the fight, while Anti-Registration is Captain America, Luke Cage, and Iron Fist. Some missions differ slightly but the general layout remains the same, depending on which side you are fighting with.

However, your objectives change (a Pro-Registration team might be tasked with defending certain locations - while the Anti-Registration team will most likely want to destroy or vice versa). You will also come across different boss challenges.

No matter what, you will constantly be in control of a team of four characters. At any stage during a mission you can switch which member of the team you're controlling and most of the time you can even swap in and out any number of the 24 heroes and villains roster that you have unlocked i.e Spiderman, Iron Man, Gambit and Deadpool, ect.

Ok, so now that the basic storyline is out of the way lets get into the game play - the base gameplay is a lot of fun, especially when your brawling with superheroes. In addition to the basic light and heavy attacks for each character, you can modify your attacks by pulling the right trigger, which turns them into a special attack, there are also grabs, throws and a couple of combos to master.

Fusion Attacks, as mentioned before, sees two heroes combine their unique powers to pull off one powerful attack that deals massive amounts of damage to anything that gets in its path. Experimentation is key. You’ll find that there are more than 250 unique variations of the same three basic concepts of “Clear”, “Guided” and “Target” Fusion attacks.

The RPG elements of the game has great depth. If you like micromanagement in a game – there is plenty. Upgrade abilities, powers, unlock new moves and boosting your characters is featured a lot. You can make the necessary changes to your characters by using the Pause menu, or make use of the quick, in-game menu, which doesn’t let you switch between characters as you upgrade.

Another element of the game is the dialogue engine. When you talk to people, you can choose to answer in an aggressive, diplomatic or defensive tone. This feature has very little to no effect on the game once the conversation is finished – which is a little odd. There isn't much quality in the way of voice acting during dialogue.

As far as action and game play I rate this game a lot of fun. The graphics engine and camera weren't too bad, with only a couple of bugs in terms of camera angles and floating objects.

I think Vicarious Visions and Activision have done a great job in taking over the series from, Raven Software.

Whether your a fan of Marvel, played the previous games or new to the franchise, Marvel: Ultimate Alliance 2 is sure to please.

Now if you will excuse me I've got some superhero business to attend to....

Game: Marvel: Ultimate Alliance 2
System: Xbox 360
Players
: 1-4
Online: Yes
Developer: Vicarious Visions
Distributor
Activision

Rating: 65%


(Ratings Key/Explanation)

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