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Wolverine, Spider-Man, & Captain America: The Untold Story
By Thomas Machuca

| Marvel: Ultimate Alliance is an action RPG with just the right mix of combat and character improvement |

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Take any four of 23 Marvel Super Heroes and travel the galaxy in search of fisticuffs |
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"I'm a cop you idiot!" |

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Shazam! Spider-Man weaves his elaborate web of lies, justice, intrigue and injustice | 
| The improptu 'bubble of luv' gave the censors something to think about |
Platinum
num-chuck donkey fondue! Now that I have your attention, I’d like
to tell you about the new Playstation 2 game Marvel Ultimate Alliance
(MUA). Sorry about the cheap ploy folks, but it had to be done as
I feel that everyone who has an interest in videogames, comics,
and/or entomology should be made aware of this game. You
may have heard of similar games created by Raven Software,
like X-Men Legends and its sequel, The Rise of Apocalypse (if you
haven’t - leave now and I’ll spare you the
humiliation). Well, this is Raven's new masterpiece, a game
that combines the best elements of a 3D bash-em-up and an RPG with lots
of cool stats and character upgrading. And another wicked feature is
that unlike X-Men Legends (XML), you won't just be controlling X-Men,
you will be controlling characters from the entire Marvel Universe. Very cool. And
the plot? Very good. MUA’s story is a truly interesting one with
excellent twists and turns. It begins with Dr. Doom and a newly
reformed Masters of Evil clan – the greatest collection of Super
Villains ever assembled!! - laying siege upon the S.H.I.E.L.D
Helicarrier. S.H.I.E.L.D director Nick Storm sends a
distress signal to all nearby Super Heroes in the area. The mighty Thor
teleports in with Wolverine, Spider-Man and Captain America to help in
the fight. You then continue your dangerous journey across exotic
terrain, around the world, out of the universe and back again, and even
into well-known comic book locations like Atlantis, Asgard, and the
Skrull home world in an attempt to defy the world's most notorious
Super Villains. Yep, it's action aplenty here, and there's heaps
of characters to play as too. Captain America, Spider-Man, Wolverine
and Thor – expecting more? You'll get more! There are
a total of 23 playable Marvel characters, 20 of which are readily
available from the get go, and they represent a good cross-section of
high-profile heroes and comic book characters and some of the more
obscure fan favorites. If you were wandering how you unlock the other
few characters, as you progress through the game you’ll run into
other heroes such as Dr. Strange, Blade, Ghost Rider and the Silver
Surfer, who will in turn join your justly cause. There might be an
imbalance in some of the characters, but in a line-up that big,
who’s complaining? The core of the game remains the same from XML: it's a four-player,
top-down brawler where you progress across a linear path pummeling an
endless army of enemies until you finally find your way to the boss
battle. There's a lot of hand-to-hand combo attacks, but the game also
includes special attacks, some of which are ranged. It’s simple, yet highly addictive. Each
enemy you crush under your mutated fist/claw gives you a bit more
experience, and when you've allocated enough experience, you'll level
up, and you can increase your chosen character's strength and energy
(magic) reserves and improve attack damage and special attacks
and stuff. Some bosses require more than a energised fist in
the face however, and you can not simply pummel your way to a win.
Instead, there's a slight puzzle element involved. You must find a
trigger to an attack, and following this you must then press a button
combo that deals a little sequence that in turn deals damage, somewhat
like the game God of War. It’s great at first and adds variety,
but towards the end of the game it can get tiring and sometimes you
just wanna smash stuff, not boot-scoot with your fingers... Another nice
change to MUA is that there are no longer health and energy potions
like in XML. Instead, enemies and objects drop health and energy orbs,
and if your character's health/energy meter is full when you collect an
orb, the effect is given to another needy member of your team…
how thoughtful. The flow of combat has been greatly improved here
as well, which makes it even more playable than XML. With dynamic
combat capabilities, you can now fight while airborne, on the ground,
and even underwater! A host of combat tactics include grappling, charge
attacks and there's even a destructible environment, where everyday
objects can become dangerous weapons. That foot soldier looking at you
funny? Throw a bus stop at him! From the get-go, every character
can perform a handful of straight-up melee combos and with every foe
that you crush and every team combo that's pulled off, a character's
momentum will increase, eventually allowing you to perform momentum
attacks, which act as finishing moves, dealing out heavy damage. There
are also weapons that you can utilise to improve your offensive
capability, which are usually found lying around the levels, or you can
even wrestle them from the hands of your enemies. Sadly though, they
haven't been balanced into the combat very, and they are vastly
overpowered and you can take down foes far more easily than powers. Ahhh,
powers… What is a Super Hero without powers? Perhaps like a
nubile Hollywood socialite without hundreds of thousands of dollars
worth of placcy surgery, or maybe a gorilla without a banana. So, each
hero has eight or more special powers in their arsenal, all of which
relate to the character and are mostly already well-known abilities to
those who read comics. Wolverine can do a number of powerful slashing
attacks with his adamantium claws, as an example. Customising
your team is another major part of MUA. You can use a 'universal' team
upgrade system or customise each individual member for maximum
effectiveness when it comes time to level up your character. By
creating your team you get a vast selection of power-boosting
equipment, a unique team name and team icon, and an established team
reputation as the story progresses. It’s all pretty cool. Something
that's not so cool are the puzzles. If you're a fan of challenging
puzzles, be prepared to be disappointed as the level design and puzzle
elements have not seen any improvement; they are pathetic. Marvel
Ultimate Alliance (MUA) should take you about 15 to 20 hours to play
through the first time through, which is a fairly long single-player
campaign, but thanks to the depth of customisation and number of
characters, there is plenty of incentive to give this a second play
through, especially as the unlockable 'hard' mode allows you to import
your buffed-up team that you already beat the game with. Now on to one of the aspects of video games that I enjoy most – the multiplayer aspect. Sure
you can play it by yourself and have a wonderful time, but multiplayer
is the way to go with this game. It makes a good game great. It's
as easy as plug-and-play, where anyone can jump in and out at anytime
during the game. You play through the standard story mode which is very
addictive, so naturally you are playing co-operatively. However, you
can choose to play in Arcade Mode where you also compete against each
other for points (merely bragging rights at the end of each level), so
there is a fighting game aspect to MUA, which is good to see. Additionally,
all the features of offline multiplayer are also available online,
except that only one player can load their saved game. The good news is
that everyone can save their online progress and then continue it
offline, so it's not too restrictive. Disappointingly, you can only
have one player per Playstation and also some people may experience lag
at times. The graphics in this game are also very stylish, and
gone are X-Men Legends' (XML) cartoonish character models that lacked
detail. This time round Raven has beefed up the polygon count
with fully-realised 3D renditions of some of Marvel's greatest
heroes and villains. Though only 23 are playable, there is
a cast of over 140 colourful characters from the Marvel universe to
ogle at, and pretty much all of them look great on a large screen TV.
The environments look good and the special effects are nice, but
the one gripe about the game on the PS2 is the unflattering framerate
and sometimes choppy animations. I might be able to forgive these
issues because Blur Studios provided a half-dozen drop-dead gorgeous,
fully rendered cut-scenes that will get any comic fan salivating
all over their controller. When it comes to the audio, this game
is very good, creating a thick atmosphere with which to submerge
oneself. The score is epic and remarkably varied. Every location has
several different soundtracks that provide each with its own
uniqueness. And each character comes with a handful of one-liners that
are cool at first, but which become as stale as a two-day old loaf
of bread after a few hours. Also with the voice acting, it doesn't
really fare so well. When everything in this game combines - the
fast-paced action gameplay, the RPG elements, the cool superheroes, the
sweet graphics and the measured soundtrack - something very attractive
results. Andthat wraps up this review: rent it first, then buy it. Or buy it first then... No, that doesn't work. I
shall leave you with a few words… dog, hairdryer, pavement, and
atlas. Now that I think of it, I should also say that I recommend this
game to avid Marvel fans and to those who liked the previous titles,
such as X-Men Legends. This one is bigger, better, and altogether
more fun, and definitely worth a moment of your time. Game: Marvel Ultimate Alliance
System: PS2
Players: 1-4
Online: Yes
Developer: Raven Software/MUA
Distributor: Activision
Rating: 80%

(Ratings
Key/Explanation)


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