|
New name, more of the same
By William
Barker
 |
Mashed: Fully Loaded is a must-have
party game
|
 |
One of the new tracks in Mashed:
Fully Loaded
|
 |
This is the best of the new tracks,
set above
a car park that's about to be demolished
|
For those readers who have
not yet read my completely awesome review on the original 'Mashed'
game, good tidings to you. You're hardly missing out.
But, at the same token, I feel it is my duty to sporadically
insert chunks of that review into this one because that's exactly
what Empire and Supersonic have done with this new game.
For those playing at home, see if you can spot the differences!!
Mashed: Fully Loaded is the follow-up to Mashed and could be seen
a cynical attempt by the game's publishers to make a quick buck
from those who loved the original, and in way that's not too far
from the truth.
While the original game was loosely based upon the Micro Machines
formula of racing tiny cars to the top of the screen before anyone
else, Mashed takes this premise a little bit further, adding heaps
of weapons, shortcuts, airstrikes and four-player insanity.
And then there's Mashed: Fully Loaded, which takes this premise,
that was already taken a little bit further, even further again.
The original game - and indeed this addendum too - had a level
of accessibility and instantaneity that defied the modern videogaming
trend that favoured complexity over simple fun, and for this it
was enshrined as a cult game of purity rather rapidly by all those
who had a strong sense of style and justice.
As I once said somewhere, it supplies jaded gamers - such as myself
- with incredibly quick, rapid gaming chock full of intensity and
comical violence. I also once said: always take the stairs, never
the elevator... Strange.
But enough about the original game - we're here to talk about Mashed:
Fully Loaded. What does it do that the original game doesn't? Well,
it provides a handful of new tracks, one of which is brilliant,
while the others are merely good.
It also allows all tracks to be raced at night, on ice (low traction)
and there's also some improvements to the graphics - the framerate
and texture quality alike have increased.
The dozen or so different cars have now been given individual handling
and acceleration traits, which is quite cool and can affect the
ebb and flow of races substantially.
In the original Mashed game the differences in the vehicles were
purely cosmetic, so now things are a bit more hectic, particularly
when jumping out of a slow car and into a race with fast ones.
There's also some new training modes thrown in there for good measure,
which the developer reckons adds "over an hour of extra game
play". To my count it's more like 54 minutes, but there you
go. Destiny will decide who's right and whose not.
Beyond this, not a lot has changed, and one of the biggest disappointments
this anti-scientology crusader had was that no new weapons were
included (and I'm not jumping on the bandwagon here [I've been driving
it] having been scientology-dark for years - since GameBlitz.com
- and way before Tom Cruise went troppo on Oprah).
The weapons were one of the most important facets of the original
game - use them wisely and conservatively and you could rule the
racetrack. But alas, no newies here. I was hoping for a gattling
laser, cluster missiles, or at least some sort of low yield nuclear
ICBM launcher.
That said, there's still plenty of neat ways to dispose of your
foes, whether they be CPU controlled or human opponents. This can
be achieved by a) knowing the tracks and racing like demon,
b) nudging opponents off cliffs, or c) blowing the
crap out of them with a number of delightfully violent car-mounted
weapons.
The first two options are fairly straightforward, but the weapons
need a little more explaining. There are four rearward deploying
weapons, useful for slowing and/or annihilating your foes:
|
Oil Slick
|
An old favourite. Use this weapon to reduce the grip of foes.
Tactically placed, you can wipe out the entire contingent
of racers if placed near a cliff-top hairpin, for instance.
|
|
Barrels
|
You get two of these puppies for each pickup. They simply
fire from your roof into the sky and explode in a really big
way when they hit the ground behind you, and are powerful
enough to completely kill off opponents.
|
|
Proximity Mines
|
Very useful, very powerful, but they can also backfire if
you're not careful. They have a 2.0 second arming delay, which
sucks at times because you can't really drop them in your
rivals faces.
|
|
Flame Thrower
|
This is one a rearward only weapon, which is a somewhat odd
choice. Strong enough to destroy one opponent if aimed well,
or at least slow them down. It's a reassuring powerup to have
under your belt if you're in first place as it can also take
out homing and airstrike missiles. Gravy!
|
There is also a range of forward firing weapons on offer, usually
the most popular come race time. Here they are:
|
Flash Bang
|
Not exactly forward or rearward firing, this is just like
the FB grenades from Counter-Strike, and are useful for sending
rivals off the road when sharp corners approach, or getting
foes to run over approaching prox. mines.
|
|
Mortar
|
An incredibly rewarding weapon if used correctly. Its firing
arc makes aiming almost impossible, but hit an opponent and
you'll be fist-pumping the air with glee. Not devastating
in power, but you get three rounds of ammo.
|
|
Homing Missile
|
One of the most powerful and indeed deadly weapons in the
game. Just like a Mario Kart red shell, these puppies home
in on your opponents and have good tracking systems - very
hard to outmanoeuvre. You also need to gain a lock for it
to track a target, otherwise it will be dumb-fired forward.
|
|
Machine gun
|
Like the missile, you've got an infra-red tracking beam,
and when it turns green, you can pummel your foes with bullets
without missing. More of a gattling gun than a machine gun,
it's the most common power-up along with oil slicks.
|
|
Shotgun
|
Lucky last - the shottie. This chirpy customer adheres to
neither the fore nor rearward firing convention, instead discharging
buck shot out from either side of your vehicle. A very tactical
weapon that does more 'shove' and 'push' physical damage,
it is henceforth useful for sending opponents off the track
and into the pixellated abyss that lies beyond our comprehension.
|
Generally speaking there are four players on the screen at once,
although in the single player challenges this is not always the
case, and you can have 1 vs 1 matches if you like. Bots, or CPU
controlled cars can also be added in multiplayer games, which is
a nice touch.
Mashed: Fully Loaded is a must have game in my humble opinion.
It's dead easy to pick up - even for non-gamers - and can be played
until the wee hours of night thanks to the competitive aspect. While
the game may appear monotonous to passers by, it's anything but,
and it is my personal goal to become a Grand Master at Mashed (complete
with embroidered leather jacket).
Mashed: Fully Loaded also includes a bunch of new single player
challenges, and while these are fun for a bit, it's the multiplayer
modes that are the most fun. I have to say though, if I'd paid cash
for this game having already owned the original, I'd couldn't help
but feel a little short changed.
Taken on its own merits, and forgetting there's a game that preceded
it, Mashed: Fully Loaded is a wicked game, yet there's not enough
new stuff in here to warrant calling it 'Fully Loaded' in my not
very humble opinion, and it comes across as lazy programming when
no new weapons and only a handful of new tracks are included. I
was eagerly anticipating this game, and I can't lie when I say it
was a bit of a let down to discover the changes were minimal.
If you own the original game, and love it pieces, then you can't
go wrong with this as a purchase, and likewise for those who have
never played Mashed (shame on you!) this is the version to get,
because it's got more options, more tracks, more doodads and it
costs less than $50.
Game: Mashed: Fully Loaded
System: Xbox
Players: 1-4
Online: No
Developer: Empire
Interactive / Supersonic
Distributor: Red
Ant Enterprises
Rating: 70%

(Ratings
Key/Explanation)
Mashed: Fully Loaded is on the shelves now.



|