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Destroy the galaxy from your sofa
By William
Barker
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Mech Assault 2: Lone Wolf contains
some very
nice graphics, pushing the Xbox's 733Mhz CPU
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Bringing FASA's highly-regarded
Mechwarrior universe to the Xbox was never going to be easy, but
as one of the Xbox Live's key launch titles a few years ago, the
original Mech Assault title delivered the goods.
It allowed gamers to take control of a 50 tonne robot of extreme
justice, brimming with enough weaponry to make the Pentagon blush,
and the environments were fully destructible. Glee!
If that 30 storey office block was ruining your crater-top view,
you could pump round after round of fiery hot plasma beams and homing
missiles into it and (eventually) it would fall.
Fast forward a few years and we are greeted with the sequel, Mech
Assault 2: Lone Wolf (MA2:LW), which, like the original game, combines
the frenetic shoot-em-up goodness of the arcade genre with the realism
and Newtonian physics of a simulation to brilliant effect.
And more than anything else, the new game offers up an incredible
multiplayer package that smells more like a dedicated PC game than
something for a console, but to make the most of it you will need
to have an Xbox Live account and a broadband connection.
Nevertheless, the single player campaign is a great place to start,
and though the story and cut scenes are devoid of any semblance
of originality or character, the missions are still big on fun.
You'll be tasked with more than 20 missions spanning multiple worlds
in the 31st century, and the vehicle count has been increased to
35 this time around.
Not only can you take control of a number of new 'mechs, each with
three distinct weapons, running speeds, shields and countermeasures,
but now you can take control of tanks, POV missiles, stationary
turret defences and dropships (called VTOLs) as well, which makes
both single and multiplayer games even more engaging.
Of course, I couldn't leave the battle armour out of this discussion
either, as this small but useful piece of kit is integral to the
game. "So what's this lame-o armour all about, Will? And why
are my Google shares so rock solid?" I hear you echo into the
physical expanse that is the known universe. Well, let me explain.
About 1/8 the size of a mech, this tiny suit of ferro fibrous armour
packs a massive jump jet fuel tank, improving mobility greatly over
a 'mech, and it also comes with a small laser and a wham-bam mortar,
the latter of which can be tactically devastating in the right hands.
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This is the VTOL, or dropship,
and opens up new
strategies in both single and multiplayer modes
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Anyway, this battle armour also allows you to hook onto the sides
of buildings and get this - you can even latch onto enemy 'mechs
and with a few precise combo button presses you can hack your way
past their electronic defences and commandeer them. Very nice.
If you see an enemy 'mech you like and it just so happens that
you started the mission/level with battle armour (or you're playing
online), then it's time to go hump that 'mechs leg and rip its brain
out. As for the Google shares, it's just a fad, like the iPod.
The gameplay itself is great and the controls help to deliver a
straight-up, no-nonsense action shooter.
There's a shoot button, a change weapon button and a jump jet button
and with these basic controls you can pretty much conquer the game.
Though it's played from the third-person perspective (over the
shoulder), it plays just like a first-person shooter, so anyone
familiar with the Halo series will be able to jump into the deep
end. In the single player campaign, essentially training for the
multiplayer modes, the difficulty level steadily increases and gets
to the point where you must constantly take down enemy mechs in
order to benefit from the health powerups they sometimes drop.
With VTOLs and to a lesser extent tanks, MA2:LW brings a new level
of involvement to the series, and I should probably mention that
you can even exit your vehicle (battle armour, mech, tank, etc.)
and walk around in your groovy 31st century threads. Most of the
time this is suicidal, but some missions require you place satchel
charges and so forth, and this increased variety stops the game
from becoming too repetitive.
Graphically this is one of the Xbox's better looking games, but
with an increase in detail, methinks that the redraw (clipping)
range has been reduced, meaning there's always an impenetrable fog
that blocks vision beyond a kilometre or so. And if my memory fails
and the clipping distance hasn't been fiddled with, it's still a
little bit close for a game that involves long range particle projection
cannons.
The environments you'll end up exploring (and potentially decimating)
range from sparsely inhabited canyons to sprawling cities, the latter
complete with working gates, neon signs and quite often laser turret
defences.
The vehicles (mechs, tanks etc) are the real stars of the game,
looking incredibly animated as they navigate the lovingly-crafted
gameworld. It's very cool to watch a hundred tiny servos actuate
when legs move and torsos twist in 'mechs, and I reckon the vehicle
detail has been improved quite a bit since the original game blasted
its merry way onto the Xbox.
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"I said fire across his nose,
not up it!"
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The special effects that light up the screen when weapons are fired
also deserve a mention, with cluster missiles and gauss cannons
offering the kind of eye candy that'll make your eyes melt.
The explosions are pretty good in general, offering a nice mixture
of polygons and particles, but it's when 'mechs die that the real
fireworks happen.
When a 'mech's the death knell is sounded, the core is exposed
and will momentarily warp everything around it (including terrain)
due to the rapid release of energy before they explode, complete
with expanding coronas and other assorted effects.
Day:1:Studios should be given a pay rise for their work on the
fireworks alone. Everyone knows that if the explosions are wrong,
the destruction just isn't the same...
The multiplayer side of Mech Assault 2: Lone Wolf is massive. In
addition to some ten game modes, all of which are playable online,
there is the conquest mode, which is an ongoing, persistent game
that two teams (or clans) undertake.
Multiple planets will be conquered and invaded and the game's can
go for days. Let's just say if you have broadband and aren't afraid
to use it, this is one fictional universe you won't want to come
back from.
While most of the multiplayer modes are best played online, system
link works well, and for those who cannot even gain access to broadband
- very much a reality for many Australians - up to 12 consoles can
be strung together with a Ethernet hub.
Though conquest is probably the best multiplayer mode, Base War
(destroy the other teams power generator) and capture the flag also
make for solid entertainment, and the addition of the flying VTOL
means you can drop a tank on a strategic hill to snipe at enemies,
or even fly salvage (health, weapons) to the front lines to keep
the troops well armed and well fed.
When all things are considered, there's very little wrong with
Mech Assault 2. It's not the best game to ever hit the Xbox, but
it's got a ripping single player campaign that isn't hindered by
its naff storyline, a massive multiplayer section, good controls,
super-duper graphics and of course beautifully modelled robots that
are armed to the teeth.
There are enough new features and novel ideas in there to justify
the game's status as a sequel, and together with an ever-growing
online community complete with clans, I have only one question:
when's Mech Assault 3 coming out?
Game: Mech Assault 2: Lone Wolf
System: Xbox
Players: 1-multi
Online: Yes
Developer: Day
1 Studios
Distributor: Microsoft
Rating: 85%

(Ratings
Key/Explanation)
Mech Assault 2: Lone Wolf is on the shelves now.



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