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Metal
Gear Solid : HD Collection
Reviewed By Stephen Pastic
The Metal Gear Solid games have routinely
been
considered some of the best titles available for the systems which they
have appeared on.
Continuing Sony's recent habit of
re-releasing
many of their prestige titles in HD, this collection is primarily
comprised of Metal Gear Solid 2 : Sons of Liberty (originally released
on PS2), Metal Gear Solid 3 : Snake Eater (PS2), and Metal Gear Solid :
Peace Walker (PSP).
While critically acclaimed in their time,
does
this collection of titles offer value for money in comparison to other
more current games, or is this a shoddy attempt to cash in on the
series' past glories?
For any other game review, this is where I
would
usually attempt to touch on the basic plot points to give newcomers
some context - but as anyone familiar with the series knows, the Metal
Gear Solid franchise is largely defined by its complex and often
labyrinthine story, and not easily nor quickly summarised without
spoiling major beats of the narrative.
Without giving anything important away (or
turning
the length of this review into the gaming equivalent of "War and
Peace"), the common set-up involves a lone agent attempting to
infiltrate enemy territory to stop a nuclear threat.
Betrayals, twists and outright bizarre occurrences are commonplace - as
are allusions to social commentary, philosophy, geopolitics and
history. Equal parts intelligent, heartfelt, ridiculous and
flat out weird, Metal Gear Solid is a strange beast in regards to its
narrative.
Newcomers to the series should also be
advised
that another of the franchise's hallmarks is its heavy cutscene to
gameplay ratio. Gameplay is frequently interrupted by the
story in one way or another, and sometimes these sequences can take up
the best part of half an hour - depending on one's investment in the
plot, this can either be part of the appeal, or massively frustrating
for gamers looking for an uninterrupted experience.
Metal Gear Solid as a series heavily
emphasises
stealth gameplay - being detected will result in guards calling in
reinforcements and raising alarms - so staying out of sight is often
preferable, but players can also advance with a more aggressive
approach (particularly on easier difficulties).
Kicking off from Metal Gear Solid 2, the
game is
primarily viewed from a mostly overhead perspective. Whilst
the camera is fixed, players can view their surroundings (and fire
weapons) from a first person view in order to either scout for enemies,
or to accurately place shots.
In order to assist the player with
remaining
undetected, there are many gadgets and items available such as chaff
grenades (to disrupt surveillance equipment), cardboard boxes (to hide
in), and adult magazines (to lure a lecherous guard from their patrol)
just to name a few.
Players also have a radar in the upper right
corner of the screen which allows them to see both enemy positions, as
well as their 'cones of vision', but being detected will render the
radar useless until you have stayed out of sight long enough for the
alarm to cease. For the less subtle moments, the player also
has access to lots of varied weaponry from tranquiliser pistols,
assault rifles, to remote controlled missiles.
Compared to the game's initial incarnation,
while
this HD version looks slightly sharper, it is still immediately
apparent that MGS 2 was an early PS2 era title - unless the two
versions were running next to each other, many people would be hard
pressed to notice any significant visual difference. However,
fans will be pleased to know that features on the "Substance" version
of the original game are included here such as the additional "Snake
Tales" mode - while not a massive draw in and of itself, it is nice to
see that it was included nontheless.
Metal Gear Solid 3 : Snake Eater builds upon
the
gameplay of MGS 2, but brings a few new elements to the table.
Chronologically the first chapter of the saga, Snake Eater takes place
in a jungle environment where the player must now make use of effective
camouflage, treat any wounds sustained in combat, and maintain stamina
levels by consuming the local flora and fauna. Gone this time
is the familiar radar, given the game's Cold War era setting - the
player must rely on a more methodical pace than before if they wish to
remain unseen.
In terms of the game's transition to HD, the
visual difference is more apparent than in MGS 2.
Particularly due to the crisper lines in this version, things don't
tend to blur together as much as they often did on the PS2, making it
is much easier to distinguish movement within the jungle
environments. Another feature in this version absent from the
first release of MGS 3 is the player controlled camera.
Originally featured in the "Subsistence"
re-release, the player is no
longer bound by the fixed viewpoint style of MGS 2, which makes a
massive difference gameplay wise. Also included within the
MGS 3 menus are the original MSX Metal Gear and Metal Gear 2 : Solid
Snake games - given their age though (think NES era), only the hardcore
Metal Gear fan will get much beyond nostalgia out of them.
Somewhat standing on its own is Metal Gear
Solid :
Peace Walker. Opting for a more 'mission based' structure
with slight RPG elements and online co-op functionality as opposed to
the more continuous linear adventures of its PS2 brothers, Peace Walker
is actually the biggest surprise on the disc.
Originally released on the PSP, the controls
were
functional yet somewhat clumsy, but being able to play with the PS3
controller (with several available configurations) makes this title
really shine. Surprising too was just how good the title
looks with its HD upgrade - while not anywhere near current graphical
heavyweights, the fact that the game was made for a handheld and
translates this well onto a large screen is commendable.
For players who have pumped a lot of time
into
Peace Walker on their PSP, there is also the option to transfer save
data both ways between the PS3 and PSP versions, allowing players to
switch between systems as they see fit.
There are a few caveats worth pointing out,
however. Aside from the heavy emphasis on cutscenes and
exposition which not every gamer will appreciate, Metal Gear Solid 2
and 3 were never the most fluidly controlling games ever
released. While everything is completely serviceable, the
gameplay can often feel a little 'sticky' and not as smooth as one
would like when trying to delicately sneak around (particularly in MGS
2).
Furthermore, on the easier difficulties,
stealth
is not heavily enforced by the game - making it just as viable to run
around in the open and knock out/kill everyone in the room as it is to
try to remain undetected. Another minor gripe is the glaring
omission of Metal Gear Solid 1 (although it is available on PSN),
considering just how much the story in that game relates to events of
Metal Gear Solid 2 particularly - unfamiliar players are likely to be
completely lost at certain segments plot-wise.
For those who can appreciate the
story/gameplay
ratio on offer though, the Metal Gear Solid HD collection is an easy
recommendation. Two of the most acclaimed PS2 titles with a
slight visual overhaul and one of the most highly regarded PSP titles
(which translates to the console remarkably well) on the one disc
really leaves it difficult to complain about much at all.
As a complete package, this should be the
new
standard Sony's HD remakes are to be held up to. Rating: 80%
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Game: Metal Gear
Solid : HD
Collection
System: Sony Playstation 3 Developer/Co-Developer: Kojima
Productions
Publisher: Konami |
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