Mind Game: When Fun Becomes Frustrating... By Sandra Maksimovic

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Sometimes it's not worth the punishment... | I’m afraid of games. More accurately, I have a phobia of repeating the same part of a game over, and over, and over, and over… I have gamer-over phobia. Does this sound familiar? You've
managed to traverse through the game's first 27 levels, each level
representing incremental increase in difficulty – just enough to
keep the gameplay interesting. You've managed to kill five of the
game's 33 bosses, dying a few times here and there, but it's mostly
been clear skies and smooth sailing (and did I mention you were having
fun?). Then you reach the next stage, another boss stage. "It's all good," you think to yourself. "I've had enough practice on the earlier bosses, this one shouldn’t be too bad…" …And then you die. It's
okay, this game's got a quicksave feature at the beginning of all the
‘hard’ levels, I'll just reload and try again… …And then you die… Then die again. …And then you die another dozen times… And then you rage quit. Soon,
the game becomes just another dust-collecting bookend on your shelf.
The frustration this can cause can almost be described as trauma, and
hence the game rarely gets another look in. This has happened to
me far too many times than I care to mention. I seem to have this
inability to pick up a game where I left off, particularly if I was
stuck at a blocker*. I have this aversion to trying again and
again and again. The futility infuriates me. And sometimes this even
spills over to extreme frustration with the developers of the game. But
it's not only that. I have persevered before, and I have succeeded at
championing the frustratingly difficult parts of a game, and it has
felt really good: Yay! I’m the best, woohoo! And all that.
It’s just that immediately afterwards I think to myself, "Why on
Earth would I ever want to play this game again if I’m only going
to have to put myself through this part all over again?" I know,
it's a really pessimistic way of viewing things and it's probably the
reason why I haven't been able to finish as many games as I'd like when
I'm constantly thinking in terms of replayability. That and
playing a game through to the end can turn out to be a very lengthy
commitment and I have to believe it's really good for it to hold my
attention. When you stop playing through a game, that's hours and hours of content you're potentially missing out on! This pisses me off. I
can hear the cries of "Y doncha get sum skillz n00b" and I truly
promise to take this articulate advice onboard one day, but right now I
just want fun, not punishment. Gone are the days of old when
penalising a player at the arcade meant business (yeah, I know there
are still arcades around these days but who goes there anymore?) as
opposed to fun. I think the games industry is advancing for the
better, with more and more open experiences like The Sims and GTA.
These are games that reward you, rather than punish you. Still,
just as with anything in life a healthy balance is key. We still
need extreme challenges, just like some people need extreme sports. But
we just don't need as much "practice through death". Meanwhile, I’m off start another game! * Industry-speak for ‘a really hard bit’. 
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