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Kan The Kaos Of Armageddon Kause Kalamity?
By Thomas Machuca

| The ensemble cast in MK: Armageddon even includes Tom Cruise, Charlize Theron, plus bubbles the monkey |

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"Pussy!" |
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"Yoga Flaaaame!" |
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Eat your heart out Mario, it's Kombat Kart! | | The old exploding testicle kick was always a favourite of Sub Zero's, until one day he discovered flower pressing and knitting... |
The
fury of Mortal Kombat has brought the realms of this world to the brink
of total destruction. Every warrior has been summoned to this last epic
battle, where survival depends on their ability to… FIGHT! This
is the flimsy premise of Mortal Kombat: Armageddon, but provides the
game with plenty of scope for rending flesh from bone and ripping
hearts from rib cages. It also delves further into in
the ‘Konquest Mode’, which is like an adventure-action mode
where you will be spending most of your time when playing MK:A on your
own. Konquest Mode is back for the third time running and it has been
given a complete refining once again, but more on this later. A
quick run down on the key features that will hopefully grab your
attention in this newest installment to the Mortal Kombat franchise is
as follows: Fight as any of the 60 plus characters from the entire Mortal Kombat Universe Kreate-A-Fighter mode allows you to make ‘kustomisable’ characters you can take online Finish off your opponents with the all-new Kreate-A-Fatality system Experience deep, story driven adventures in the enhanced Konquest mode Deliver powerful combo attacks in mid-air with new Aerial Kombat Go racing “MK-style” with up to 8 players online in all-new Motor Kombat
Well,
that pretty much sums up all that I was going to write up so I’ll
leave it there instead of boring you with all the details. Short and
sweet is my credo for this review. Enjoy! …Yeah, as if! I
just ripped those points straight from the cover, and like I would
leave my loyal readers with such garbage. So on to the rest of my
review… When you boot up the game you will firstly be
shown a cool cutscene, which any faithful Mortal Kombat fan would
become mesmerised with, as many of their favourite characters make
an appearance. Then you’re greeted with a host of menu items;
Kombat, Kreate a Fighter, Konquest, Motor Kombat, MK Online, and The
Krypt, just to mention a few. Kombat is your basic arcade
version, with three types of modes; arcade, versus, and practice (all
self-explanatory). Firstly, you will be knocked back by the sheer
amount of characters made initially playable when selecting your
character, a grand total of 58 out of 62. They are aligned
across 8 separate rows on the character select screen and you have all
the classics like Sub-Zero, Scorpion, and Johnny Cage, to newer, much
loved characters like Jax, Kung Lao, and Baraka, and not forgetting the
series’ bosses like Goro, Shao Kahn, and Montoro. Basically,
nearly every character that has graced the Mortal Kombat universe
spanning the series’ entire history is included. And if you were wandering, the remaining four characters are unlocked by fulfilling various tasks in Konquest mode. Regardless
of which character you take control of, each one has eight fights to
win before they can claim victory over the other warriors. Unlike the
previous title, now most of the characters only have two fighting
styles instead of three, which is easily switchable while playing with
the quick tap of a button. Most characters have one martial art style
and a weapon style and they all have their own distinct weapon which is
always good to see. The fighting stages have multiple areas which
are awesome (side note: ‘awesome’ is used entirely too much
nowadays… shame on me) and the environments can effect players.
For example, you can kick your opponent into a catapult and send him
hurling on fire, screaming for his life, at a stone tower, instantly
causing fatality upon his blood splattering impact. This is certainly a
great feature for Mortal Kombat which you don’t see in many other
arcade fighting games. And for all you Mortal Kombat fans, there
are plenty of new stages, such as the Bell Tower (where you can send
your opponents ringing into a massive bell or one of the many gongs
arranged around the tower), Subway (where you can fling an enemy onto
the tracks of an approaching train) and Netherrealm Hell (where you can
send players crashing down onto platforms while demons scream around
you). The sad part is that the gameplay hasn’t really
evolved; it feels practically identical to Mortal Kombat: Deception.
The engine itself needs a tuning or possibly even a trade-in because it
doesn’t nearly offer the same fast-paced, fluid feel that is
common to other fighting games these days – instead focusing on
“dialing in” canned combos to deal damage to an opponent
who leaves himself open. But by the same token, “if it
ain’t broke, don’t fix it!” And it’s still going strong. There
are some changes – the defence meter from Deception is gone
(“Thank you!”), you are able to parry incoming blows which
leave your opponent temporarily defenseless, and Aerial Kombat is back
which now make mid-air combos an important part of combat. The final
change is the remake of the fatality system with the all-new
Kreate-A-Fatality system. Now you are given a specific amount of time
to continually input a sequence of buttons to literally dismember your
foe, involving limb ripping, heart pulling, head crushing, and so
forth. The amount of time that you have to chain together
the next move rapidly decreases and if you don't actually perform the
killing blow in time, you can actually “fail” the fatality.
Really skilled players will be able to pump out nine or ten hit kills
in this way. Fatalities are a lot easier to figure out but some
people will find that it just takes too long. Kreate-A-Fighter
mode is massive. You have the ability to define basic elements such as
the physical size, appearance and facial features of a fighter. You get
to tailor everything from their fighting and weapon styles to special
moves, but ultimately you're still stuck picking and choosing from a
list of prefabricated fighting techniques. You even have the chance to
choose their victory stance and write a biography for your fighter "He
was born to kick ass!". More control is given to how your
character looks than how he or she plays, yet this is usually what you
have more fun messing around with. Back to Konquest mode,
it’s different and much better than the past; it’s more
like the popular spin-off title Shaolin Monks, providing a linear
exploratory adventure. No more simplistic tutorial fight missions that
plagued players in Mortal Kombat: Deadly Alliance or the time specific
quests and missions in Mortal Kombat: Deception. Taven and Daegon are
the new characters in MK:A, and you take the role as Taven in Konquest
mode. The gameplay in this adventure mode consists of you taking
on groups of bad guys and running past deadly traps from a third-person
perspective in addition to some standard MK battles all wrapped up in a
convoluted storyline. There is hand-to-hand combat and supplementary
powers (throw a fire projectile, freeze time, and explosively pound the
ground and teleport away from incoming attacks, which costs energy to
use). Sometimes you are given weapons to easily dispose of your enemies
- for example, swords and hammers - and other times you use your
surroundings, for example, spiked ceilings and bonfires. Whenever you
slay your enemies and break objects, orbs are released which you use to
replenish your health and energy bars. There are four basic
fatalities which you can use on enemies when playing in third person,
all executed with a single button press. The downside is that you are
unable to perform fatalities on enemies in standard fights in Konquest
mode (most likely as it would destroy the storyline). The last
point worth mentioning about in Konquest mode is that this is where you
unlock essentially everything; hidden and even in plain site in levels
or in chests are items that unlock costumes for characters, fighter
specific items, music tracks and battle arenas, plus with all the Koins
you collect you will be enough to unlock tones, if not all the items in
the Krypt. Konquest mode should take you easily under 10 hours to play
through. Sorry Folks, there’s no more ‘Chess
Kombat’ and ‘Puzzle Kombat’, but alternatively you
have the kart racing game, ‘Motor Kombat’. It’s good
for a chuckle and provides something different than endless pummeling
of your enemies. You choose from ten super-deformed versions of classic
Mortal Kombat characters and race in one of five tracks – all
reminiscent of Mortal Kombat battle arenas. When speeding around the
track you collect red Koins (used to unlock items), green lighting
bolts (a short speed boost), and gold stars (character specific
ability, such as ice projectiles which freeze your opponents for
Sub-Zero), all the while navigating yourself around
‘fatality’-inducing traps, like falling icicles or spike
pits. Online play consists of the standard one-on-one Kombat mode
as well as eight-player Motor Kombat. In standard one-on-one Kombat you
can use your personally created fighters to make things more
interesting. The single option you are presented with when creating an
online game is whether or not to allow custom fighters online. The
Krypt, as mentioned earlier, is where you view all the unlockable
items. Most items are unlocked through the Konquest mode when you
collect items, but they can also be unlocked by Koins that you have
collected from the various game modes. There are heaps of unlockable
items, 280 in all. This does not compare to previous titles which had
676 and 400 unlockable items, although who’s complaining? The
graphics are nothing new and are not all that distinguishable from the
game’s predecessors, except for maybe some extra attention to
particles and additional detail to some levels/stages. The voice
acting is sub-standard; you can actually watch video clips located in
the Krypt of MK staff members lending their “talented”
voice acting skills for the game. However, the impressive weapon
sounds, full-contact hits, and gloomy music make up for it. Fifteen
years and two previous Mortal Kombat titles on consoles, Midway has
released Mortal Kombat: Armageddon as what could be seen as a send off
to the current generation of systems. But is it all that and a bag of
potato chips? Maybe. I’m sure the hardcore Mortal Kombat fans will love it.
Personally, I’m not all that impressed; though don’t get me
wrong, it is fun playing the goriest fighting game franchise. It just
doesn’t go that extra mile. The new
‘Kreate-A-Fatality’ removes the quick and gruesome
character specific fatalities which I loved.
‘Kreate-A-Fighter’ and ‘Motor Kombat’
didn’t get my heart racing, but the ‘Konquest’
mode was well put together. The makers seemed to go for the
quantity-over-quality approach, in turn producing a game with a
long-lifespan (which is the only good thing that comes from this
approach). In the end, I believe it is all that, but the bag of
potato chips? Not quite. Game: Mortal Kombat: Armageddon
System: PS2
Players: 1-8
Online: Yes
Developer: Midway/KreativeKilling
Distributor: Red-Ant
Rating: 75%

(Ratings
Key/Explanation)


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