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Mortal Kombat Evolves
By Martin
Kingsley
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Kung Lao: "Ahayayayayaah!"
Baraka's Cousin: "Mother Mary!"
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Like a human finger in the chilli
con-carne, the original Mortal Kombat was always going to cause
consternation amongst the politically correct.
That was, in fact, the point. It was to the gaming crowds of the
early nineties what GTA3 and Manhunt are to us today.
Laughably ugly by modern standards but representing an important
hallmark in the history of video-gaming, Mortal Kombat spawned several
direct sequels, more than a few exceedingly bad films, and has since
sunk into relative obscurity, every once in a while rising again
like a shambling zombie to dry-heave an, at best, mediocre spin-off
upon the console community.
Last year it was the unevenly reasonable Deception, and before
that it was Deadly Alliance, both of which were not terrible but
fell short of capturing the feel of the original trilogy.
Today, we’ll be looking at the latest attempt to revive the
flagging franchise, the refreshingly different if not truly innovative
Shaolin Monks, which goes back to the original canon storyline and
puts you in the bicycle-kicking boots of Liu Kang or his hat-loving
accomplice Kung Lao during the events directly following the end
of the first tournament and the escape of everyone’s favourite
baddie Shang Tsung.
From there on, story really isn’t important, but then, what
do you expect from a game with the words “Mortal Kombat”
in the title? I speak solemnly when I say that the opening CGI depicting
the above mentioned in gory detail is damnably impressive, even
to one as jaded as I.
What is important, as opposed to the storyline, is that Shaolin
Monks represents the biggest split from the original games thus
far attempted, moving from the tried, tired and tested one-on-one
fighting game formula to that of a surprisingly competent 3D brawler
sprinkled liberally with secret content and almost literally millions
of references to previous games in the series.
Here, you play either alone or in co-op mode, and run through levels
based on original MK arenas and bashing everything that moves with
whatever comes to hand, including weapon pickups, environmental
kill zones and unlockable fatalities that manage to reproduce in
full three-dimensional splendour the colourful and ludicrous gore
that the name Mortal Kombat has become synonymous with.
It is with the levels, however, that players may find the greatest
fault, as there is more than a small amount of backtracking required
to complete the game, and this becomes seriously tedious by the
time you’re within sight of the finish line.
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Kung Lao's trendy crotch drape
allows for
stealthy defaecation - mid fight if needs be
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Which, might I add, does not take all that long, and were it not
for the appeal of finding and unlocking secrets one would be hard-pressed
to find a reason to play the game over again.
Thankfully, there are more than enough hidden goodies of an enticing
nature to keep even the most demanding of treasure hounds busy.
Speaking of which, you’ll definitely be wanting to rope in
a friend to play with, is my advice, both for the extra unlockable
content available in co-op mode and simply because it’s just
not as much fun on your own.
Via the simplification of the entire control scheme, many and various
simplified button presses are all you need to pull off the hardest
of secret moves, though for those high-tier combos you’re going
to need ninja timing still (no change there).
Still, fatalities are much simpler to complete, requiring only
for you to build up a meter to the point where you can enter fatality
mode and throw down any one of your unlocked fatality moves (further
into the game you get access to multalities [multi-kill] and brutalities
[no points for guessing that these are definitely the most impressive
of the lot]).
It’s not as complex as the canon system but by the same token
it’s not quite as rewarding, a feeling made up for, at least
in part, by the sheer amounts of action happening onscreen.
There are lots of enemies to kill and lots of ways to kill them;
there are combo multipliers and multi-directional brawls to attend
to, though, as one might expect from a game such as Shaolin Monks,
your opponents are not the sharpest knives in the drawer. No matter,
however, as there is more than enough variety in the enemy ranks
to make up for their decided lack of intelligence.
Similarly, however, on the technical side of the equation, Shaolin
Monks isn’t quite the looker that Deception was, which isn’t
so strange when you consider that there are many more characters
on screen at the one time compared to Deception’s two.
Still, it’s reliably pretty when it needs to be and the animation
is smooth enough for you not to mind the occasional jagged poly.
The same cannot be said for the amusingly hammed-up audio; one has
the suspicion that this might have been a deliberate effort on the
part of the developers, as they have also resurrected from the archives
the original Liu Kang scream and a whole raft of punches and kicks.
Ahhh, nostalgia.
A refreshingly different take on the Mortal Kombat franchise that
returns to the golden age of the mythology and does a lot of things
right in ways that recent incarnations of the series have not, but
at the same time it is unlikely to revive this once-proud licence.
Good, but unimaginative and occasionally workman-like, Shaolin
Monks is a step in the right direction and an excellent buy for
those with fond memories of the good old days.
Game: Mortal Kombat: Shaolin Monks
System: PS2
Players: 1-2
Online: No
Developer: Midway
Distributor: Red
Ant
Rating: 75%

(Ratings
Key/Explanation)


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