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It sank without a trace...
By Martin
Kingsley
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Fighter planes strafe overhead,
jeeps bump along
rural tracks and things explode, but even these
features can't pull Mortyr 2 out of its quagmire
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I have nothing against
mediocre games. Even at their most average they can introduce a
novel concept or an interesting character or maybe even retina-burning
graphics.
Debut games are the same. Sometimes they're excellent; other times,
not so much, but either way they normally show something that gives
me hope for the future.
Mortyr was an average Nazi-shooter that played relatively well
and made for a fun couple of hours, but in the end it was buggy
and, when you came down to it, a Wolfenstein 3D clone with a little
futuristic Quake action thrown in.
While there's nothing wrong with Wolfenstein 3D or Quake per se,
nobody wanted to shell out eighty bucks for an updated clone that,
thanks to little and in some places, no press, nobody had heard
of.
As you would imagine, Mortyr sank without a trace everywhere except
in certain parts of Europe (Britain, particularly, for some strange
reason). This was sad but not unexpected. Four years later and European
developer Mirage Interactive have a sequel to Mortyr and, unfortunately
it's
bad. Worse, in fact, than the prequel that spawned it.
You are Sven Mortyr, British agent circa World War Two, and you
have been sent into enemy territory to stop the Nazis from developing,
as per usual, horrible Weapons of Mass Destruction. Add to that
Sven's dear old Dad, scientist extraordinaire, has been kidnapped
and forced to work for the Germans on said WMDs, and you've got
yourself an FPS plot.
Of course, this being a shooter, that's where the writing ends
and the shooting begins, effectively.
And this wouldn't be such a bad thing, if it weren't for the fact
that Mortyr 2 is so average, buggy and such a resource-monster (for
no apparent reason, I might add). Even mindless Nazi-killing can't
save it.
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WWII, Nazis and secret weapons
of mass
destruction. All that's missing is the gameplay
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Let's start with the most obvious thing, the graphics. They're
bog-standard. I expect this kind of thing from first year game-design
students. Weapon models are poorly textured and animated, as are
character models. Blocky, misshapen and drab being the keywords
here.
In fact, you could apply the word 'drab' to the game as a whole,
for there is no word more apt in describing just how average Mortyr
2's visuals are. Never has Poland looked so boring. The government
should sue. Idiosyncratically, the foliage generation isn't too
shoddy, and could probably measure up to some of Far Cry's quieter
outdoor moments.
Then again, there are the weapons themselves, about as standard-issue
as they come. A knife, a pistol, a couple of rifles, light, medium
and then heavy machineguns, a rocket-launcher and grenades; not
much in the way of variety here, folks.
On the other hand, you're facing an armed troop of permanently
brain-box deficient (running into walls, oblivious to danger, the
whole shtick) Nazis; you could probably overpower them with three-day-old
kelp. Truly, the AI has all the consistency, smarts and courage
of a soggy banana peel.
That's not all, though, folks. Audio. The people who did the voiceovers
for this game deserve to have their vocal cords excised with rusty
scalpels so that never again can they traumatise the video-gaming
public like this.
Peculiarly, again, the ambient firearm and outdoor noises aren't
too bad, and the music certainly has improved from the first game,
although that wouldn't be hard, seeing as the first Mortyr had almost
nothing in the way of music in the first place.
This is the kind of mediocrity that produces games like Marine
Sharpshooter and World War 2 Sniper, from studios that don't actually
have the talent, skill or possibly the budget to adequately produce
what could otherwise be quite spiffy games.
And so we're left with these, poorly executed efforts from game
houses you've never heard of that make excellent gifts for people
you don't like and can also stand in for coffee coasters, frisbees
and targets for your sexual frustration at a moment's notice.
Avoid.
Game: Mortyr 2
Players: 1-multi
Online: Yes
Developer: Mirage
Interactive
Distributor: Red Ant
Rating: 45%

(Ratings
Key/Explanation)
Mortyr 2 is on the shelves now.


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