Moto GP '07 on the PS2 allows you to pop wheelies like this guy
The bikes... they're alive!
Going round a corner a two-wheels is a vastly different event compared to a car
Someone gassed the crowd
The riders are on tip-toes during the start
By it's name you can assume that this next game is
the latest in top flite motorcycle racing games based on
the 2007 season. Dominated by Australian young gun Casey
Stoner, the 2007 MotoGP was a good year if you ask
me.
But there may be the odd question of "What is
motogp" which can be answered by "it's a new version of
'togp'" and then a slap in the face.
For those with a love of everything two-wheeled
and the MotoGP championship, this game will please.
It's based on all of the official riders, bikes,
teams and circuits from the 2007 series which gives the game a huge
injection of sports authenticity, and with an impressive physics engine
the game is quite realistic and largely enjoyable.
I like to think of these sorts of games as newly
released oldies, because they follow the same pattern as last year's
version except with a few different tweaks and touch ups.
Don't get me wrong, I like the gameplay and
graphics and features it's just the same old. But hey, if it works for
FIFA and Madden NFL, it can work for this.
Once the game boots up, there are 6 menu
items:
Quick race
Time attack
Championship
Challenged
Multiplayer
Options.
Quick
race is pretty self explanatory: choose the option, pick a
bike, a rider, the difficulty level and race around the track against
AI bots.
Time
Attack is where you challenge yourself against the clock
and try to beat previous best lap times. You can save your best lap
times and come back to them later to prove to yourself that that
freakish lap time wasn't a dream.
In this mode you have the option of enabling a
ghost, which will show a transparent rider (your previous best ride)
racing around the track which is really cool for seeing where
you need to improve etc... You can also unlock “Legend
Ghosts” which bang around the tracks extremely quickly,
adding another challenge and a bit of variety.
Championship
is where you take on the reenactment of the MotoGP 2007 championship
season. This mode is where you'll spend a large amount of your time and
because it is highly configurable it will please the variable junkies
out there.
You can set options such as how many circuits you
race on and whether or not there are qualifying laps, and you can even
choose the weather. Changing these options around can take its toll on
the realism of the gameplay and I think Capcom should have had a stock
championship to enhance the realism.
Aside from this, the championship is very
enjoyable thanks to the easy to pick up arcade-ish physics and challenging
gameplay (more on this soon).
If you're really into motorcycle
racing the option to alter the mechanical setup of your bike
will be seen as a positive as you can configure tyres, suspension
stiffness, turning speed, gear ratios and other various bike criteria.
The Challenges
mode is a set of around 100 different challenges where you
must compete against both the clock and complete various challenges to
progress.
In the training challenges you have 3 different
types of challenges which include Speed, Brakes and Racing Line. In the
speed challenges you must make it through a set of checkpoints at a
certain speed in order to access the next checkpoint; if you go too
slow at any point then you fail.
In the Brakes challenge you have to use your
brakes very sparingly in order to finish the level and the Racing Line
challenge is where you have to control your bike to follow a line
around the circuit, and if you move too far away from the line then you
fail the challenge.
These initial training challenges are a great
place to start as they help teach you about bike control and
how to navigate corners efficiently.
Once you complete the training
Challenges you can then go onto different challenges
consisting of Checkpoint, Time Objects, Slalom, Quick Race and Medals.
All of the challenges are surprisingly enjoyable manage to eat
a lot of time if you let them.
Multiplayer
is the option which is the most enjoyable in my view. This mode is
where you can plug in an extra controller and have some
competitive fun against your friends on the track. I love playing
against my mates in these sorts of games because I always win.
The only down side to the multiplayer option is
that there is only a maximum of 2 players allowed.
The options
section really doesn't need to be explained as this option just lets
you configure a bunch of complicated stuff.
The gameplay featured in this game is probably
some the best I've seen for a motorcycling game (though I can't say
that I've played them all).
Overall the game is fairly realistic and tries to
imitate a real motorcycle as best it can while maintaining easy
controls and stability for less experienced users.
For example, when you go around a corner you have
to brake quite heavily (especially if you do it at the last second),
but unlike in real life you won't fall off your bike and get high-sided
and potentially break a bone.
The control over the bike feels good and braking
around corners is always exciting because you have to find your rhythm
into the corner and then speed out of it.
Another cool feature is the ability to do wheelies
and stalls on your bike while riding (warning: don't do a
wheelie and fall off near the end of a
multiplayer race).
I am quite happy with the control features in this
game although I was a little unsatisfied to see that there was no
realism control feature. I remember another motorbike game which
included a realism feature which fully imitated a real bike, e.g. When
you didn't slow down around a corner you would fall off. Although it
isn't really compulsory it would be a nice addition to the game for
veteran players.
The graphics are decent for a PS2
game, and I would say that they're quite up to date for a game
like this. The scenery and layout of some of the levels is really cool,
but for others it's a bit too samey and repetitive. There are many
different circuits available to race on including:
Losail International Circuit (Qatar)
Jerez (Spain)
Istanbul Park Circuit (Turkey)
Shanghai Circuit (China)
Phillip Island (Australia)
These are only a few of the 10 circuits available
to play, and some of the riders available to play as also include Alex
Barros, Jeremy McWilliams, Andrew Pitt,
and Alex Hofmann. Again, these are only a few of the
many riders available to play as in MotoGP '07 and it's good to see all
the official riders, but it would have been cool to be able to create
your own rider and race against your heroes.
Overall I would have to say that this game doesn't
push the envelope. It's nothing we haven't seen before and I'd be
surprised if you guys reading this article haven't seen this sort of game
before. It is a lot of fun and the gameplay is enjoyable in an arcadey kind of way, but apart from the challenge mode it doesn't
really bring anything innovative to the motorbike racing genre.
The gameplay is fun and the racing is
always competitive and the riders and circuits attempt to
imitate realism. But for me this game didn't really bring anything new
to the gaming table. Try before you buy.