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MX vs.
ATV: Reflex
By Jay Williams
Put on your boots, gloves and helmet, because you're going
to get dirty! Any fan of motorcross, supercross or just dirt bikes in
general get ready because you're in for a treat. Developed by Rainbow Studios and published by THQ, MX VS ATV: Reflex is the third game in the series. The
games main focus is on motocross and supercross racing, on motorbikes
or ATVs. The game also includes waypoint racing, free ride, champion
sport track, omnicross and freestyle motocross. MX vs. ATV:
Reflex may look a lot like previous titles but in fact it's not. Reflex
and terrain deformation are the two new features that change the way
this game looks and feels from the previous games. Reflex
incorporates a new control scheme and physics engine which makes use of
both thumbsticks. The left thumbstick controls the handlebars steering
you in the right direction, while the right thumbstick controls the
rider's body movement allowing you to lean into corners for sharper
turns. This feature allows players to feel like they are actually
riding the bike and creates a sense of real world physics. The
other main addition to MX vs. ATV: Reflex is the aforementioned terrain
deformation. This allows vehicles to carve into the ground creating
ruts, bumps and potholes. These marks that are made over the course of
any given race aren't just for show, in fact they change the
characteristics of the track forcing you to pay close attention to each
turn so that you can pick the fastest line. Another more than
welcome change to the series is the way tricks are performed.
Previously, players would have to press a few buttons and push the left
thumbstick in any direction to perform a trick. Now you use the right
thumbstick, pressing and holding the L1 button and then tapping
with the right thumbstick in any direction three times to perform a
trick. This new system seems to work more fluently. There are
also a whole host of customisable vehicles, including, Buggies, UTVs,
Sport Trucks motorbikes and ATVs. Each vehicle handles
differently from the next, four-wheelers are more stable than
motorbikes, while motorbikes are more nimble when making a tight turn
or getting over certain obstacles. However, one thing to keep in mind
is that some events allow every vehicle type to enter, this can be
hazardous to motorbikes especially when a massive sports truck wipes
you out. The key to winning in MX vs. ATV: Reflex is to keep your
wipeouts to a minimum, any more than three and you're going to have a
hard time finishing on the podium. This can get rather challenging
especially when you throw changing course conditions, jumps and AI
controlled vehicles into the mix – but I guess it's all part of the fun! Free
Ride mode in my opinion is a great way to break up the repetitiveness
of circuit racing and also showcases how much fun you can have ripping
through bush terrain or getting massive air off some sand dunes. Plus
if you get bored riding around aimlessly - yeah right! - then there are
some cool challenges that you can do whilst in Free Ride mode, like hit
certain way points or insane hill climbs. The freestyle trick competitions are also a good way of breaking things up and can be a lot of fun, but very challenging. While
MX vs. ATV: Reflex may not be a completely new or different racing
experience, Rainbow Studios has taken what they know and have built
upon it. The new additions like Reflex and terrain deformation take the
game to a whole new level. Ultimately, MX vs. ATV: Reflex is an
amazingly solid game and should have off-road enthusiasts, motocross
fans (and anyone who likes to get muddy) begging for more. Game: MX vs. ATV: Reflex
System: Xbox 360 Online: Yes Developer: Rainbow
Studios
Distributor: THQ
Rating: 80%

(Ratings Key/Explanation)



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