Naruto Shippuden : Ultimate Ninja Storm
Generations
Reviewed By Stephen Pastic
As far
as I am aware, Naruto Shippuden: Ultimate Ninja Storm Generations is
based on an anime cartoon that I myself am not familiar with.
What I do know for certain however, is that this is one of the most
clumsily titled releases i have ever had the privilege of
playing.
NS:UNSG (as it will be so elegantly be referred
to from here on in) is so
reminiscent of the recent Dragonball Z fighting titles on first
impressions, I am certain at least a few copyright lawyers have
raised an eyebrow or two.
Given I have had zero prior exposure to the
Naruto franchise, story wise there didn't seem to be a hell of a lot
going on. Perhaps to a more familiar audience, everything the
game presents makes sense, but what I managed to work out is as follows
: There is a village where most of its inhabitants are trained to be
ninja of some sort. There also seems to be some central
rivalry between main character Naruto and best childhood friend
Sasuke.
In terms of any kind of story, I think it's
fair to say that if you are not already a Naruto fan, there is little
for you here.
Gameplay wise, NS:UNSG is a 3D fighter where
the player can not only move toward and away from their opponent, but
around the arena aswell. Opting for a somewhat less
conventional controller set up, striking, distance attacks and a
special move modifier (known as Chakra) are each assigned one of the
face buttons.
While it was somewhat surprising to find
there was only one button used for punches and kicks, this does away
with any need for specialised move inputs - each of the 70 or so
playable characters controls in pretty much the same way. By
activating Chakra whether once or several times prior to striking,
players gain access to the more damaging moves available, often filling
the screen with the kind of ludicrous moves Japanimation is famous for
- from massive fireballs to mental mid air fighting to people
transforming into animal hybrids, all of the classic cliches are
here.
Players can refill their limited Chakra
meters via holding a button, but doing so causes your character to
remain still and leave themselves open for attack while apparently
having some kind of blue tinged seizure. There is also a
dedicated button for dodging attacks, where the character momentarily
turns into a block of wood for some reason - however, players are
limited with regard to how frequently it can be utilised, so simply
spamming the button in the face of incoming attacks will not work for
long.
In terms of game modes, Story Mode has
players working through little narratives specific to certain
characters, Free Battle gives access to modes such as Versus,
Tournament and Training, Online is pretty self explanatory, and Shop
allows players to spend their hard earned cash on things such as in game items and cards which will buff certain
attacks. Especially with regard to the Shop, completionists
can expect to be spending a while with the game, given the sheer size
of the list of items available to purchase and unlock.
As mentioned earlier, the roster of playable
characters is massive - albeit, quite a few of them are slight re-skins
of the same character - fighters such as Naruto and Sasuke are
represented no fewer than 4 times each on the selection screen, and
often the differences between each permutation comes down to different
special moves and not much else.
The
single biggest problem that NS:UNSG has is that the very structure of
the fighting system leads to seeing the same things over and over
again. There is something to be said for the easy to grasp
control system, but I feel the developers have gone way too far in the
direction of simplicity. This issue is further exacerbated by
the fact that the mega special moves are so easy to perform and take
off ludicrous amounts of health in comparison to any other attacks
available.
Within a
very short time, I found myself resorting to spamming these moves ad
nauseum just to get through certain fights as quickly as possible -
when a battle can be won by executing one of these moves 3 or 4 times,
there is little incentive to bother with any other kind of
attack.
The
presentation of story mode was also quite mediocre, with a short
beginning and ending movie (which for some reason didn't actually look
as good as the gameplay segments) and exposition between fights
delivered via voice overs with static images.
Its
not easy to know how to take NS:UNSG - i suspect the title is
aimed at a somewhat younger audience, and i could see the game holding
appeal for a younger fan of the franchise. The combat is
relatively fast, easy to come to grips with and everything looks fine
in motion.
For
non fans and people who have history with other fighters,
i suspect many will be disappointed by a somewhat shallow combat
system, as well as a level of repetitiveness that is beyond that of the
typical fighting game. Unless you are a either a massive
Naruto fan and/or under the age of 12, NS:UNSG is likely to
disappoint.
Rating:
60%
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Game: Naruto
Shippuden : Ultimate Ninja Storm Generations
System: XBOX 360
Developer/Co-Developer: CyberConnect2
Publisher: Namco-Bandai
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