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In Carbon Canyon, No One Can Hear You Sculpt...
By William Barker
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Need for Speed: Carbon tasks players with taking over the city, block by block
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The races in Need for Speed: Carbon can be remarkably rewarding at times, and it's often the close races that set the heart racing
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| This loser is the reason the physics engine is shot - I hate you digital man! Don't try and worm your way out of this - the damage is already done.... | 
| This is one of the boss canyon races, as you can see from the distance meter on the top right hand side of the screen | 
| And this is the AutoSculpt screen, where this SS is currently being given low profile tyres |
The
Need For Speed (NFS) franchise is not, in fact, about narcotics abuse, but
is indeed a game about an altogether different adrenaline pumping past-time - that of
motor vehicle racing. Need
For Speed: Carbon (NFS:C) is best described as a mixture between Saints
Row on the Xbox 360, where your gang must take and hold areas of
the city, and, um, a racing game. With nitrous and drifting and car
customisation and other things of that ilk. And do you wanna know something? Well, here it is: I remember playing the original NFS demo on
my 486 PC back when my parents still wielded control over me, and boy,
was it sweet (the game, not the biological prison). You
could only drive the Dodge Viper on this one
track, but one of things that wowed me (at the time) were the
realistic physics and the randomness of the crashes. BAM! Have at
ye Viper of metallic contraptional becomings! Sadly
though, this simulation element of the Need
For Speed franchise has been bled out in recent times, replaced by a
more
newbie-friendly arcade physics model that in my opinion is a little
stifling, and while this game is cool in many ways, this one aspect
makes what could have been one of the most innovative racing games ever
made into a fairly hum-drum experience. Set
in Carbon Canyon, NFS:C starts off with the same high-res rendered
garbage that was part of the Most Wanted, which is nice to look at I
suppose (and with some half-decent cinematography), but is ultimately
useless. I ask you, well-fed and smartly dressed directors of the game who
drive a Lexus to work and only drink expensive coffee, why spend money
on this full-motion video shit when you could have made the game
better? What's that? Because you want mainstream approval from non-core
gamers, which will ultimately make more money than I'll ever see
in two lifetimes?? True, perhaps, but where's the dignity. There
is none. It's gone. EA
has sworn fealty to its shareholders, not it's customers, and that
means we are simply the means to an end: making money and returning
dividends. Sadly, the core gamers who want innovation and realism are
left behind in this greed-driven capitalist world... So, the story is fairly loose to begin
with - and in fact never really goes anywhere that you didn't expect -
and centres on Carbon Canyon, the glittering city below, and an arch nemesis who seems to enjoy talking the talk. Simply
put, you've got to start from scratch and put together a 'crew' and take over the region, one
slightly-flawed race at a time. Progression
through the main part of the game - career mode - is fairly
straightforward, and anyone who's been playing videogames for more than
a year will have no trouble making a name for themselves in Carbon
county. First
things first, you must choose a car. There's three categories -
muscle, exotic and tuner. I like exotic the best, but muscle and tuner
cars are pretty good too: Muscle: good acceleration, average handling
Exotic: good top speed, medium handling
Tuner: average acceleration, good handling
Once
you've chosen a car from the few available at the beginning (you can
buy more later on, from a range of more than 40 speedsters,
including Mercs, Lambos, Fords, Dodges, Alfa Romeos, Mazdas,
Mitsubishis, Nissans and even the new Audi R8! drool...) it's time to
take back the city, which is divided into various territories. Each
territory must be conquered via racing different courses, usually about
four races in each, which range from drift races, to circuit races and
the new mano-e-mano hill climbs and descents that are a new
feature in this game. The drift races I hated to begin with -
they felt too lose and I wanted to have to use handbrake to initiate a
drift, rather than just start turning. So, accepting that the drift
races are about as far from reality as my nightmares about parachuting
from the saddle of a giant brown moth (his name is Mr. Moth), I
actually ended up enjoying their unrealistic style, as you can link
various corner drifts together and rack up some seriously cool combos
in the process, and speed is also a factor. The faster you go, more
points and the higher the combo multipliers are. Circuit
races are standard fare, and pretty good fun, though the physics feel
forced and the end result is less satisfying than playing something
like Gran Turismo, Forza, or Project Gotham Racing. Still, each race
win gets you cash, and with cash you can buy stuff. Sadly, there's no
machine guns or inter continental ballistic missile launchers (ICBMLs),
but you can buy new cars, new car parts and hire crew members. Having
a crew is another new feature to the game, and during races you can get
your crew to block other racers, speed in front of you and help you
enter the slipstream and draft to gain more speed. It's a nice feature
in theory, and at the beginning it's cool to target other cars to be
blocked by your buddies, and hear them chattering on what? Mobile
phones?? That's preposterous. It must be CB radios. Whatever the case,
they talk a fair bit during races, but by the time you've spent a few
days with the game you may find them more of a hindrance than a help.
Sometimes they even win races for you, which in my case left me
feeling empty and desolate, like I'd baked a sponge cake and then my
mum said it was shit and gave it to the dog. So I gluten-free flour...
Why is that a crime?! Each territory is ruled by a car gang
(because the Irish and Italian mafioso are on holiday, it seems) and
the gang leaders will make their presence felt at various times. Once
you've beaten most of the races, you'll compete with the gang leader,
and if you win this race your next stop is Carbon Canyon where the
action gets pretty serious. The idea is brilliant with
these canyon runs (though the execution is a little vague), and they
encompass two stages. The first stage, you follow your foe, and the aim
of this one-on-one canyon caper is to stay as close to your rival as
possible, or even overtake him. Then, on the second run, the roles are
reversed. You start out in the lead while the gang leader must try and
stay as close as possible, with a small meter in the top right hand
corner of the screen indicating the distance between you and your prey. At
the end of these pulse-pounding canyon races, which have very few
straights and very many esses and tight hairpins, the distances from
both runs are tallied and he who has the smallest distance wins. As
well as being a one-on-one race, the nature of racing through a canyon
is decidedly haphazard -- one wrong move and you'll careen off the side
of a cliff only to die (albeit spectacularly) on the canyon floor, as
your soul contemplates an eternity of failure as it parts the physical
body. Oh, the shame! Woe betide us all.... So yes, it's easy to fly off
the edge because the barriers are weak like an infirm mango, and I got
a feeling of the old NFS games coming back in these instances, but
sadly the physics are not quite tight enough to make this a compelling
game. What will compel you to keep playing are the cool cars
to unlock, the online modes, the engine and bodywork mods to uncover
and awesome AutoSculpt feature. This last new feature is one of
the coolest things I've ever toyed with since Tiger Woods Golf let you
create a completely unique player. First, you've got to hire a scout,
and then you can start to mould your own bodywork. Each category of
body kit - skirts, spoiler, front bumper, roof, hood, exhausts etc -
can be modified by way of a 100 unit slider. Take the wheels for
instance. There are four or five variables for depth, spoke number,
style, hubs and so forth, and each of these has one of these 100 unit
sliders. Zero usually being normal, and 100 being at the opposite end
of the spectrum, which may take the five spokes of a 20-inch alloy
wheel from being really thick, to breakably thin. All of
the aero bodykit work you do on your car via the AutoSculpt feature
makes no difference to performance, which is rather shite, because if I
angle the rear spoiler enough it should give increased downforce over
the rear end of my Ford Mustang GT. But no, it's purely cosmetic.
Though that's lamentable, it doesn't detract from the fact that there
are few other car games out there that can offer this sort of
customisation. It's a great feature, and will no doubt be cloned by all
and sundry in due course. So, this game is good, but not great.
That much is true. Like most wanted, there's cops and stuff, and free
roaming which adds an air of non-linearity. But deep down this game is
flawed. The crux of the NFS:C - the racing and driving - feels stifled,
it feels as though the cars are twice as heavy as they really are,
though I should say that the new muscle car class offers the most
realistic driving sensation, and some seriously tough-looking vehicles
to boot. Graphically, this game is quite good looking, and
especially so on the PC and next gen consoles. It moves at a decent 25
fps but ultimately the visuals of the game were one of the least
impressive aspects for mine. Considering EA has such huge reserves of
programmers to call on, I would have thought this game would have had
its gizzards optimised. It's flashy, with good lighting and particle
effects, but doesn't look as good as Gran Turismo 4 on the PS2, and
that's saying something. I thought it would move at a higher frame rate
(especially on the Xbox 360 version) and look a bit better. Though the
AutoSculpt feature is cool, it's kind of hard to see your artistic
endeavours in game, but this is mainly due to the dark tone and entrenched night-racing elements. Online play
is a sweet bonus, though only the next generation versions get this.
While the PS2 and Xbox versions of the game both look good and play
very well, only the PC, Xbox 360 and PS3 versions of the game can be
played online. But, if you have one of these advanced systems, you'll
be pleasantly surprised by the various racing modes on offer, including
a range of co-op races (where your 'crew' of blockers and drafters are
now other human gamers, and this mode can be played offline in split
screen), Pursuit Tag and Pursuit Knockout, and in these last two modes
up to eight players can go at it. Pursuit Tag involves one racer
and the rest of the players as cops, and whenever a cop busts the
racer, he becomes the racer, and to win you have to log the most time
as the racer and avoid the cops. Pursuit Knockout is a bit different,
and involves the traditional "he who laps last, will perish" mantra, on
a standard circuit race with laps. But if you are in last place after a
given lap, you don't die like in normal knockout races, but transform
into a police car. And when you're a cop car, your goal is simple -
smash your enemies to pieces. Yahzee! Those with next-gen systems or
PCs can also download new cars and content from EA website, which is a
nice touch, and makes better bang for your buck. If
you were already revved about this title and enjoyed both version one
and two of NFS: Underground and NFS: Most Wanted, and are disappointed to
read my
somewhat distasteful words, fret not, for as sure as the beard of King
Neptune is covered in algae, you will enjoy this game. Taken
as a totally unique entity and not looking at the back catalogue of the
NFS franchise, it's quite a rewarding title with some solid gaming
in there. But this is the NFS franchise, and in my opinion it'll only
return to its glory days when the physics engine is made more realistic
and when the millions of dollars spent on hiring models and actors to
appear in worthless productions to further the story are cut from the
game. They are cancerous growths, in good need of some radiation
therapy. Still, it's a fun game with some nice innovations that almost hit the target dead centre. Maybe next time... Game: Need For Speed: Carbon
System: PS2
Players: 1-4
Online: No
Developer: EA Black Box
Distributor: EA
Rating: 70%

(Ratings
Key/Explanation)


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