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NeverDead
By
Tristan Tancredi
Introducing a
new concept to video
gaming health regeneration.
No more
scouring of maps for health
drinks and medicine, now you can grow back your decapitated body
parts.
Although
creative and different from
other action games, we will soon see why this idea quickly becomes stale.
The basic plot
line sees Bryce Boltzmann's life drastically change when
Astaroth,
the Demon King, murders his wife and leaves Boltzmann immortal.
500 years pass
and Boltzmann is a
disgrace, an alcoholic and lacking any aspirations. (As you would, if
you were IMMORTAL! I don't blame him)
When he isn't
drowned in whiskey,
Boltzmann teams up with the sexy, short-skirt, tight topped wearing
Arcadia and exterminates Demonic forces from the modern world, in a
hope to one day redeem his soul and defeat Astaroth.
What separates
this game from other
action titles is Bryce's ability to use his immortal body as a
weapon. He can tear off his own limbs and use them as exploding
detonation devices, catch fire and use his body as a torch and
also get electrocuted and shoot electric bullets, all of which are
pretty cool.
Despite this,
Neverdead is a game that
lacks interesting characters and a decent storyline. The gameplay
mechanics are flawed and the combat is strewn with problems.
The enemies are
bland, and let me tell
you, Bryce fights the same enemies a few hundred times throughout the
length of the game. I swear he cuts those “scorpion looking hook
things” in half so many times.
A frustrating
womb spits out a
continuous flow of “puppies”and for the life of me I still don't
know where the wombs came from, they simply just appear.
Considering you
play the part of an
immortal, and the title of the game is called Neverdead, it would be
safe to assume there would be no Game Over screen. Wrong.
Instead of
dying, you get swallowed by
creatures called Grandbabbies and stew away in their lower
intestines. Not a happy way to spend eternity.
There is
nothing exciting about the
linear environments encountered throughout the game.
The levels,
missions and enemies all
become similar and it feels like you are constantly doing the same
thing over and over again.
The gamer is
equipped with an arsenal of gun power and a trustworthy Butterfly
Blade that is often more effective than its automatic com padres.
There is an
excessive amount of button
mashing going on in this game. Swarms of enemies will choke the air
surrounding you, and you will find yourself swinging your sword like
a crazed lunatic.
Gradually you
begin to lose body parts
as the onslaught continues. Crawling, hopping or rolling toward your
decapitated body parts will reattach them, or avoid your enemies and
regenerate your body parts by clicking buttons on your controller.
A scenario I
found myself in one too
many times went something like this: 1. Creatures coming from left
and right. 2. Swing sword without looking and hope for the best. 3.
Gradually lose limbs one by one. 4. Head becomes decapitated. 5. Roll
head around looking for body parts.
Repeat that
scenario a few hundred
times and you have Neverdead.
There are a few
puzzle missions whereby
you need to decapitate yourself, yes, decapitate yourself, and find
ways out of certain areas, hidden passages and so forth, but these
are all pretty simple.
The best part
of this game is the
soundtrack. Composed by Megadeath, the music took me back to my
misspent youth lying on my bed listening to the Gods of heavy metal.
In every battle
scene, which is most of
the game, the thrashing of guitars and drums dominates the surround
sound system and is a flash of light in an otherwise dim game.
Online co-op
and competitive challenges
are available for up to 4 players.
Developed by
Rebellion Developments, Neverdead is a game with obvious game play
flaws and plot holes. Most importantly, the
characters are uninteresting and unlikable.
Try it out for
something different, but
don't say we didn't warn you.
Game: NeverDead
System: Sony Playstation 3
Developer/Co-Developer: Rebellion
Developments
Publisher: Konami
Rating: 50%

(Ratings
Key/Explanation)


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