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Having a Paint-Ball of a Time...
By Thomas Machuca

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Graphics can be overly bland and washed out in Max'd. However there are a few flashy lighting effects
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| XBox Live Multi-Player Option is a welcome addition | 
| Max’d captures the mix of intensity and excitement, and in the end it’s only limited by the confines of the sport itself |
Let me begin by saying that Greg Hastings’ Tournament Paintball Max’d
is the #1 Action Sports Shooter Franchise. That being said, can you
recall many other action sports shooter franchises? I’m not
saying that it’s not a great game… actually I am, but
it’s still a good game and anyone looking for the best paintball
experience on the Xbox should look no further. The first thought
running through my head when I got this game was “A gun game
where you don’t kill anyone? Blasphemy!” But then I
realised when playing the game that the creators have gone to great
lengths to present paintball as a legitimate sport, with its own rules,
culture, products, and players, rather than a dumbed-down imitation of
a first-person shooter. So if you are an avid paintball fan you sure
are going to love this game, and if you’re not, there’s no
better way than on the Xbox to experience the lightning-quick sport of
tournament paintball. If you didn’t know already, Greg
Hastings’ Tournament Paintball Max’d is a sequel to the 2004
game – same title minus the fabricated word – and with this
sequel comes all new max’d out features, hence the name. This
game is bursting with game modes including a new longer Single player
Career, Co-op play in Career mode, Exhibition mode for up to four
players in split screen, the ability to control your team, a field
editor where you can design and play your own custom fields in single
player, new locations, gear, soundtrack and everyone’s
favourite (or at least my favourite), online play via Xbox Live. This
game is, in essence, a squad-based first-person shooter. Your squad is
made up of three, five or seven members and you must complete an
objective before your opposition can. There are three different game
types: Elimination, Capture the Flag and Centre Flag. They
play almost exactly the same as the best way to complete any is to
eliminate all the opposition. In Career mode you start as a
Rookie and move forward in your career from Rookie to Novice to Amateur
and to Professional by competing in tournaments. As you progress you
will earn credits and experience points that you can use to purchase
gear and improve your character's skills and eventually get to face off
against the 14 professionals including Greg Hastings, Keely Watson, and
Rocky Cagnoni. The downside of the career mode is that all the
different arenas are basically the same. It’s a rectangular field
littered with various sized obstacles to provide cover. This makes the
game feel repetitive and quickly you will be looking
elsewhere for enjoyment. That other place you may want to look is
on Xbox Live. Max’d’s multiplayer component is definitely
the game’s strongest point. It's a great way to experience this
game and fully put to the test all the different movement and shooting
tactics available. After playing online you will find it hard to go
back to single player and I don’t see why you would since playing
online is where most of your replay value is going to come from. An
excellent component of Max’d is the controls. The whole system is
quite tight, and works very well. It uses the dual thumbsticks approach
for movement and you are able to move in three postures; standing,
crouched and prone. Pulling the right trigger fires your marker (gun,
for those not down with paintball lingo) and to refill your hopper
(or ammo clip… more lingo) with a pod of paint you press the black
button. Pressing
the ‘Y’ button enables turbo which allows
you to run quickly while standing. Pulling the left trigger makes you
snap (lean… I think they’re making words up now) out from
behind a bunker. Pressing the ‘X’ button switches the
marker to your other hand so that you can snap to the other side and
pressing the directional pad up or down changes your stance. Pressing
the ‘A’ button switches between horizontal and vertical
snap modes and pressing the ‘B’ button sends you into a
controlled dive. Hitting the directional pad left or right gives the
capability of
glancing around without affecting your aim. And finally, by pressing
the white button you are able to perform callouts, which are similar to
play calling in football video game titles. A nice little feature
in the game is the ability to cheat. A timed mini game pops up on the
screen when you get splattered and you'll need to stop a moving cursor
at a specific point in order to have the hit be counted as a miss. Stop
it in the wrong place however and you will be eliminated and sometimes
also get your teammates eliminated. The AI here is also
surprisingly good, for both your team and the opposition. They hide
well behind cover, attempt to flank you, and often pin you down. They
even surprise you with tactics you wouldn’t think they would be
capable of knowing or even implementing. And for all you paintballers out there,
they’ve got over 160 pieces of authentic, officially-licensed
gear like gun barrels, shirts and other assorted paintball
paraphernalia looking just like the real thing. The games
graphics seem to have a rather first-generation look to them. There are
some decent textures on some of the bunkers, but for the most part they
are overly bland and everything looks washed out and muddy. It does
have however, a few flashy lighting effects and a smooth frame rate.
Character models aren’t overly detailed and don’t have a
huge range of animation (they are stiff and tend to go from a crouched
position to standing up somewhat awkwardly) to say the least. Gun
models, too, aren't very detailed, but they have some nice
reflections in them and the different parts you have equipped are
represented onscreen when you change components. The sound? Average like Will Barker's cooking.
The markers sound good enough when firing paintballs, but everything
else sounds cheap. The soundtrack is comprised of generic rock tracks
from actual recording artists, like Puddles of Mud and Static-X, that
accompanies the game play appropriately. A good thing is that they also
allow custom soundtracks for those who don’t really like rock and
would prefer to get themselves fired up with some other style of music. Less
impressive is the game's announcer. Sure he’s fun to listen
to at first, but after hearing him repeat his overly extreme voice and
trying-too-hard phrases over and over again it can get quite annoying.
Having said that, Pauly Shore based his career around annoying
catchphrases, so I can't be too judgemental. Max’d
effectively captures the mix of intensity and excitement, and properly
using cover in arena paintball, and in the end it’s only limited
by the confines of the sport itself. It can be a blast in
multiplayer and especially online provided the game develops a solid
fan base. However, the release of the Xbox 360 means that this is
potentially unlikely. It
isn’t really different enough from the first game to encourage a
re-buy, either. This game is worth renting and worthy of a purchase if
you are a hardcore paintballer, especially seeing as it’s sold at
a
reasonably budget price. Game: Greg Hastings’ Tournament Paintball Max’d
System: Xbox
Players: 1-Multi
Online: Yes
Developer: WXP Inc.
Distributor: Activision
Rating: 65%

(Ratings
Key/Explanation)



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