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Ninja does electric boogaloo, read all about it
By Martin
Kingsley
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The protagonist is hard to spot
- but he does exist
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Simplicity is the key to
enjoyment, in my book.
A simple concept done well is worlds ahead of an overly
dense concept produced poorly, and it is this very philosophy that
pervades Metanet Software's debut effort, N, a game so entirely
basic yet utterly addictive it boggles the mind.
In a world of decadently rich 3D modeling, 32-bit colours,
pixel shaders and 162 player servers, N bucks the trend.
It's 2D, made in Flash with a filesize of just over
1MB, uses a basic palette comprised of blue, black, red, gray, white
and two, maybe three shades of yellow and features a ninja-hero
who is no more than a vague eight-sided black polygon (in the two
dimensional sense of the word).
Despite all this, you can't help being drawn to it.
N's premise, like it's design, is dead-simple: as the above-mentioned
indeterminately-shaped ninja, you must race to clear sixty episodes,
each made up of five levels, of their separate caches of gold before
the timer runs out. You have ninety seconds on the clock and unlimited
lives, not to mention that each piece of gold is worth two seconds
and that your remaining time is carried over into each level until
the end of the episode.
Sounds easy, right?
Well, it would be, if it weren't for the legions of
killer robots, swathes of landmines, and let's not forget, platoons
of roving gun turrets, electro drones and gauss cannons, all hoarding
the precious gold in what could be described as an extremely over-zealous
manner. It's a give-and-take relationship between ninja and deadly
robot: you can't shoot back and they can't perform death-defying
acrobatics.
It is worth noting, while on the subject, that N is
one of the few Flash games to implement a successful physics engine,
complete with rag-dolling and collision detection, an impressive
feat considering the complexity involved in such a task, and the
game benefits massively from the effort that was gone to. Falling
from a mountaintop headfirst into a landmine has never been so much
fun.
Leaping, wall-climbing, sliding and generally breaking
the laws of gravity and momentum, N is Lode Runner for the new millennium,
super-charged platforming goodness on crack. With 300 levels and
a constantly updated online high-score list, it provides almost
endless replay value, and I only have two gripes, both small:
1. Being Flash, N is a resource-chomping beast,
as it works entirely from processor power without help from the
graphics card, so anyone with below a 1GHz CPU is definitely going
to feel the pinch. Still, just tell yourself you're upgrading for
Half Life 2 when you purchase that dual-CPU Dell server and you
should be right as rain.
2. Frustration. The amount of times you die
when another second would have netted you the episode, when you
jump a second to late and fall flailing to you death, when the robot
was a tad faster than you expected, is obscene. Some without patience
will find this a massive turn-off.
Still, if you have the computer and the mindset, there's
no better way to spend your coffee break.
Game: N
Players: 1
Online: No
Developer: Metanet
Software
Rating: 90%

(Ratings
Key/Explanation)
N is available now. Download it here.


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